diff --git a/Themes/Til Death/BGAnimations/ScreenEvaluation decorations/default.lua b/Themes/Til Death/BGAnimations/ScreenEvaluation decorations/default.lua index dae14cdbed..d2f17dc3d9 100644 --- a/Themes/Til Death/BGAnimations/ScreenEvaluation decorations/default.lua +++ b/Themes/Til Death/BGAnimations/ScreenEvaluation decorations/default.lua @@ -504,26 +504,24 @@ function scoreBoard(pn, position) } end - t[#t + 1] = + if score:GetChordCohesion() == true then + t[#t + 1] = LoadFont("Common Large") .. - { - InitCommand = function(self) - self:xy(frameX + 5, frameY + 210):zoom(0.25):halign(0) - end, - BeginCommand = function(self) - self:queuecommand("Set") - end, - ScoreChangedMessageCommand = function(self) - self:queuecommand("Set") - end, - SetCommand = function(self) - if score:GetChordCohesion() == true then - self:settext("Chord Cohesion: Yes") - else - self:settext("Chord Cohesion: No") + { + InitCommand = function(self) + self:xy(frameX + 5, frameY + 210):zoom(0.25):halign(0) + end, + BeginCommand = function(self) + self:queuecommand("Set") + end, + ScoreChangedMessageCommand = function(self) + self:queuecommand("Set") + end, + SetCommand = function(self) + self:settext("Chord Cohesion on") end - end - } + } + end --[[ The following section first adds the ratioText and the maRatio. Then the paRatio is added and positioned. The right