diff --git a/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua b/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua index 20a8a49e88..b9ba62d9ba 100644 --- a/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua +++ b/Themes/Til Death/BGAnimations/ScreenGameplay overlay/WifeJudgmentSpotting.lua @@ -1176,7 +1176,7 @@ t[#t+1] = Def.ActorFrame{ self:SetUpdateFunction(UpdateBPM) self:SetUpdateRate(0.5) else - settext(BPM,Round(GetBPS(a) * r,2)) + BPM:settextf("%5.2f",GetBPS(a) * r) -- i wasn't thinking when i did this, we don't need to avoid formatting for performance because we only call this once -mina end end, LoadFont("Common Normal")..{