From 3951fd369a5e5add5e8c9a984b4d588ade07ef31 Mon Sep 17 00:00:00 2001 From: xwidghet Date: Tue, 13 Jun 2017 22:40:15 -0700 Subject: [PATCH] Move model rendering back to 16bit vertex indexes, will fix later if someone comes up with a reason for a model with >65535 verticies in Stepmania. --- src/RageDisplay_D3D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/RageDisplay_D3D.cpp b/src/RageDisplay_D3D.cpp index dd33688a4d..c7666c8bac 100644 --- a/src/RageDisplay_D3D.cpp +++ b/src/RageDisplay_D3D.cpp @@ -857,7 +857,7 @@ class RageCompiledGeometrySWD3D : public RageCompiledGeometry meshInfo.iVertexCount, // NumVertices meshInfo.iTriangleCount, // PrimitiveCount, &m_vTriangles[0]+meshInfo.iTriangleStart,// pIndexData, - D3DFMT_INDEX32, // IndexDataFormat, + D3DFMT_INDEX16, // IndexDataFormat, &m_vVertex[0], // pVertexStreamZeroData, sizeof(m_vVertex[0]) // VertexStreamZeroStride );