From 38e5d2ce27ee6056b9d24b6f72f1a811c210acd2 Mon Sep 17 00:00:00 2001 From: "born a rick, raised a morty, died a jerry" Date: Sat, 16 May 2020 12:57:20 -0400 Subject: [PATCH] add jack model debugging compiler flag COMPILER FLAG COMPILER FLAG --- src/Etterna/Globals/MinaCalc.cpp | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/src/Etterna/Globals/MinaCalc.cpp b/src/Etterna/Globals/MinaCalc.cpp index 67bccf104d..35d6c7fac8 100644 --- a/src/Etterna/Globals/MinaCalc.cpp +++ b/src/Etterna/Globals/MinaCalc.cpp @@ -1107,7 +1107,18 @@ Calc::Chisel(float player_skill, // reset tallied score, always deduct rather than accumulate now gotpoints = MaxPoints; - + if (true) { +//#define DEBUG_JACK_MODELS +#ifdef DEBUG_JACK_MODELS + if (ss == Skill_JackSpeed) + gotpoints -= JackLoss(player_skill, 1, max_points_lost, false); + else if (ss == Skill_Chordjack) + gotpoints -= JackLoss(player_skill, 2, max_points_lost, false); + else if (ss == Skill_Technical) + gotpoints -= JackLoss(player_skill, 3, max_points_lost, false); + else if (ss == Skill_Stream) + gotpoints -= JackLoss(player_skill, 0, max_points_lost, false) / 7.5f; +#else // jack sequencer point loss for jack speed and (maybe?) // cj if (ss == Skill_JackSpeed) { @@ -1131,6 +1142,8 @@ Calc::Chisel(float player_skill, right_hand.CalcInternal( gotpoints, player_skill, ss, stamina); } +#endif + } } while (gotpoints < reqpoints); player_skill -= resolution; resolution /= 2.f;