diff --git a/Themes/Til Death/BGAnimations/ScreenCoreBundleSelect underlay.lua b/Themes/Til Death/BGAnimations/ScreenCoreBundleSelect underlay.lua index f10dfe664f..95718bd558 100644 --- a/Themes/Til Death/BGAnimations/ScreenCoreBundleSelect underlay.lua +++ b/Themes/Til Death/BGAnimations/ScreenCoreBundleSelect underlay.lua @@ -24,9 +24,9 @@ local o = Def.ActorFrame{ self:queuecommand("SelectionChanged") end if params.Name == 'Select' then - SCREENMAN:SystemMessage(minidoots[ind]:lower()) + SCREENMAN:SystemMessage(minidoots[ind]:lower()) DLMAN:DownloadCoreBundle(minidoots[ind]:lower()) - -- then move to screenselectmusic some way + SCREENMAN:GetTopScreen():StartTransitioningScreen("SM_GoToNextScreen") end end, Def.Quad{ diff --git a/Themes/Til Death/metrics.ini b/Themes/Til Death/metrics.ini index 81f5feef7a..cdcdf1e3d4 100644 --- a/Themes/Til Death/metrics.ini +++ b/Themes/Til Death/metrics.ini @@ -229,7 +229,7 @@ SampleMusicDelay=0 [ScreenCoreBundleSelect] Class="ScreenSplash" Fallback="ScreenSplash" -NextScreen=Branch.TitleMenu() +NextScreen="ScreenSelectMusic" PrevScreen=Branch.TitleMenu() ShowStyleIcon=false TimerSeconds=-1