diff --git a/Themes/Til Death/BGAnimations/ScreenSelectMusic decorations/score.lua b/Themes/Til Death/BGAnimations/ScreenSelectMusic decorations/score.lua index 5055b3ca31..1c90574735 100644 --- a/Themes/Til Death/BGAnimations/ScreenSelectMusic decorations/score.lua +++ b/Themes/Til Death/BGAnimations/ScreenSelectMusic decorations/score.lua @@ -334,7 +334,7 @@ local l = Def.ActorFrame{ -- stuff inside the frame.. so we can move it all at o { Name = "Score", InitCommand = function(self) - self:xy(55, 33):zoom(0.6):halign(0):settext("") + self:xy(55, 30):zoom(0.6):halign(0):settext("") end, DisplayCommand = function(self) if score:GetWifeScore() == 0 then @@ -346,11 +346,26 @@ local l = Def.ActorFrame{ -- stuff inside the frame.. so we can move it all at o end }, + LoadFont("Common Normal") .. + { + Name = "Score", + InitCommand = function(self) + self:xy(55, 43):zoom(0.5):halign(0):settext("") + end, + DisplayCommand = function(self) + if score:GetWifeScore() == 0 then + self:settext("") + else + self:settext(GAMESTATE:GetCurrentSteps(PLAYER_1):GetRelevantSkillsetsByMSDRank(getCurRateValue(), 1)) + end + end + }, + LoadFont("Common Normal") .. { Name = "ClearType", InitCommand = function(self) - self:y(41):zoom(0.5):halign(0):halign(0):settext("No Play"):diffuse( + self:y(43):zoom(0.5):halign(0):settext("No Play"):diffuse( color(colorConfig:get_data().clearType["NoPlay"]) ) end,