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How to create a plugin
First, make sure you have got your [Ludolph bot installed and configured](How to install and configure Ludolph)
XMPP Extensions can be built into Ludolph core.
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In the
ludolph/plugins
directory create new file with the name of your plugin, e.g.sample.py
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Inside that directory create a class with the same name as your file; it has to be a child of the
LudolphPlugin
classfrom ludolph.plugins.plugin import LudolphPlugin class Sample(LudolphPlugin): ...
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Each function with the
@command
decorator will be a Ludolph command -
Add a new section (it can be empty) named after your plugin file into the Ludolph configuration file; e.g.
[sample]
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After reloading Ludolph you can use your plugin (check the log file in case of problems)
Other extensions can be created as 3rd party plugin. Creating a 3rd party plugin is almost the same as creating a core plugin. Minor difference is that when registering with Ludolph configuration file use the whole python path for the section name (like a python import); e.g. [thirdparty.plugin.sample]
We have prepared a ludolph-plugin-skeleton repository that contains the ludolph-hello-world plugin. Skeleton has a structure of a pip installable application (for ludolph-hello-world installation see the repository README file). It contains a plugin with three sample commands, each using a different decorators for sample usage.