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I have added the code snippets stack trace for the issue that I am facing.
For creating client:
client = new MqttClient( brokerHostName: mqttOptions.hostname, brokerPort: mqttOptions.port, secure: true, caCert: null, clientCert: null, sslProtocol: MqttSslProtocols.SSLv3);
For connection
client.Connect( clientId: GameLauncher.MqttClientData.clientId, username: GameLauncher.MqttClientData.userName, password: GameLauncher.MqttClientData.password, willRetain: false, willQosLevel: MqttMsgConnect.QOS_LEVEL_EXACTLY_ONCE, willFlag: false, willTopic: "", willMessage: "", cleanSession: mqttOptions.clean, keepAlivePeriod: mqttOptions.keepalive);
Failed to connect to broker: uPLibrary.Networking.M2Mqtt.Exceptions.MqttConnectionException: Exception connecting to the broker ---> System.AggregateException: One or more errors occurred. ---> Mono.Security.Interface.TlsException: Failed to create UnityTls context - error code: UNITYTLS_INVALID_ARGUMENT at Mono.Unity.Debug.CheckAndThrow (Mono.Unity.UnityTls+unitytls_errorstate errorState, System.String context, Mono.Security.Interface.AlertDescription defaultAlert) [0x00027] in <0463b2ef957545c0a51b42f372cd4fbb>:0 at Mono.Unity.UnityTlsContext..ctor (Mono.Net.Security.MobileAuthenticatedStream parent, System.Boolean serverMode, System.String targetHost, System.Security.Authentication.SslProtocols enabledProtocols, System.Security.Cryptography.X509Certificates.X509Certificate serverCertificate, System.Security.Cryptography.X509Certificates.X509CertificateCollection clientCertificates, System.Boolean askForClientCert) [0x0029e] in <0463b2ef957545c0a51b42f372cd4fbb>:0 at Mono.Unity.UnityTlsStream.CreateContext (System.Boolean serverMode, System.String targetHost, System.Security.Authentication.SslProtocols enabledProtocols, System.Security.Cryptography.X509Certificates.X509Certificate serverCertificate, System.Security.Cryptography.X509Certificates.X509CertificateCollection clientCertificates, System.Boolean askForClientCert) [0x00000] in <0463b2ef957545c0a51b42f372cd4fbb>:0 at Mono.Net.Security.MobileAuthenticatedStream+<ProcessAuthentication>d__47.MoveNext () [0x00121] in <0463b2ef957545c0a51b42f372cd4fbb>:0 --- End of inner exception stack trace --- at System.Threading.Tasks.Task.ThrowIfExceptional (System.Boolean includeTaskCanceledExceptions) [0x00011] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Wait (System.Int32 millisecondsTimeout, System.Threading.CancellationToken cancellationToken) [0x00043] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.Threading.Tasks.Task.Wait () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Mono.Net.Security.MobileAuthenticatedStream.AuthenticateAsClient (System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection clientCertificates, System.Security.Authentication.SslProtocols enabledSslProtocols, System.Boolean checkCertificateRevocation) [0x0000d] in <0463b2ef957545c0a51b42f372cd4fbb>:0 at System.Net.Security.SslStream.AuthenticateAsClient (System.String targetHost, System.Security.Cryptography.X509Certificates.X509CertificateCollection clientCertificates, System.Security.Authentication.SslProtocols enabledSslProtocols, System.Boolean checkCertificateRevocation) [0x00006] in <0463b2ef957545c0a51b42f372cd4fbb>:0 at uPLibrary.Networking.M2Mqtt.MqttNetworkChannel.Connect () [0x0008a] in D:\UnityProjects\jeet11-rummy\Assets\ThirdParty\M2Mqtt\Net\MqttNetworkChannel.cs:264 at uPLibrary.Networking.M2Mqtt.MqttClient.Connect (System.String clientId, System.String username, System.String password, System.Boolean willRetain, System.Byte willQosLevel, System.Boolean willFlag, System.String willTopic, System.String willMessage, System.Boolean cleanSession, System.UInt16 keepAlivePeriod) [0x0001e] in D:\UnityProjects\jeet11-rummy\Assets\ThirdParty\M2Mqtt\MqttClient.cs:562 --- End of inner exception stack trace --- at uPLibrary.Networking.M2Mqtt.MqttClient.Connect (System.String clientId, System.String username, System.String password, System.Boolean willRetain, System.Byte willQosLevel, System.Boolean willFlag, System.String willTopic, System.String willMessage, System.Boolean cleanSession, System.UInt16 keepAlivePeriod) [0x0002c] in D:\UnityProjects\jeet11-rummy\Assets\ThirdParty\M2Mqtt\MqttClient.cs:566 at Custom.Services.WebSockets.BaseMqttClient+<DoConnect>d__16.MoveNext () [0x0010c] in D:\UnityProjects\jeet11-rummy\Assets\Scripts\Common\WebSockets\BaseMqttClient.cs:94 UnityEngine.Debug:LogErrorFormat (string,object[]) Custom.Services.WebSockets.BaseMqttClient/<DoConnect>d__16:MoveNext () (at Assets/Scripts/Common/WebSockets/BaseMqttClient.cs:109) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
The text was updated successfully, but these errors were encountered:
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I have added the code snippets stack trace for the issue that I am facing.
For creating client:
For connection
The text was updated successfully, but these errors were encountered: