diff --git a/docs/source/mat2.rst b/docs/source/mat2.rst index 119049d8..268d0984 100644 --- a/docs/source/mat2.rst +++ b/docs/source/mat2.rst @@ -65,11 +65,12 @@ Functions documentation make given matrix zero Parameters: - | *[in,out]* **mat** matrix to + | *[in,out]* **mat** matrix .. c:function:: void glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest) multiply m1 and m2 to dest + m1, m2 and dest matrices can be same matrix, it is possible to write this: .. code-block:: c @@ -101,7 +102,7 @@ Functions documentation .. c:function:: void glm_mat2_mulv(mat2 m, vec2 v, vec2 dest) - multiply mat4 with vec4 (column vector) and store in dest vector + multiply mat2 with vec2 (column vector) and store in dest vector Parameters: | *[in]* **mat** mat2 (left) @@ -113,8 +114,8 @@ Functions documentation multiply matrix with scalar Parameters: - | *[in, out]* **mat** matrix - | *[in]* **dest** scalar + | *[in, out]* **m** matrix + | *[in]* **s** scalar .. c:function:: float glm_mat2_det(mat2 mat) diff --git a/docs/source/mat2x3.rst b/docs/source/mat2x3.rst index 6f7f8bb3..99ab6d51 100644 --- a/docs/source/mat2x3.rst +++ b/docs/source/mat2x3.rst @@ -15,11 +15,32 @@ Macros: Functions: -1. :c:func:`glm_mat2x3_make` +1. :c:func:`glm_mat2x3_copy` +#. :c:func:`glm_mat2x3_zero` +#. :c:func:`glm_mat2x3_make` +#. :c:func:`glm_mat2x3_mul` +#. :c:func:`glm_mat2x3_mulv` +#. :c:func:`glm_mat2x3_transpose` +#. :c:func:`glm_mat2x3_scale` Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ +.. c:function:: void glm_mat2x3_copy(mat2x3 mat, mat2x3 dest) + + copy mat2x3 to another one (dest). + + Parameters: + | *[in]* **mat** source + | *[out]* **dest** destination + +.. c:function:: void glm_mat2x3_zero(mat2x3 mat) + + make given matrix zero + + Parameters: + | *[in,out]* **mat** matrix + .. c:function:: void glm_mat2x3_make(float * __restrict src, mat2x3 dest) Create mat2x3 matrix from pointer @@ -29,3 +50,43 @@ Functions documentation Parameters: | *[in]* **src** pointer to an array of floats | *[out]* **dest** destination matrix2x3 + +.. c:function:: void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest) + + multiply m1 and m2 to dest + + m1, m2 and dest matrices can be same matrix, it is possible to write this: + + .. code-block:: c + + glm_mat2x3_mul(m, m, m); + + Parameters: + | *[in]* **m1** left matrix + | *[in]* **m2** right matrix + | *[out]* **dest** destination matrix + +.. c:function:: void glm_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest) + + multiply mat2x3 with vec3 (column vector) and store in dest vector + + Parameters: + | *[in]* **m** mat2x3 (left) + | *[in]* **v** vec3 (right, column vector) + | *[out]* **dest** destination (result, column vector) + +.. c:function:: void glm_mat2x3_transpose(mat2x3 m, mat3x2 dest) + + transpose matrix and store in dest + + Parameters: + | *[in]* **m** matrix + | *[out]* **dest** destination + +.. c:function:: void glm_mat2x3_scale(mat2x3 m, float s) + + multiply matrix with scalar + + Parameters: + | *[in, out]* **m** matrix + | *[in]* **s** scalar diff --git a/docs/source/mat2x4.rst b/docs/source/mat2x4.rst index 499bc950..efb79ded 100644 --- a/docs/source/mat2x4.rst +++ b/docs/source/mat2x4.rst @@ -15,11 +15,32 @@ Macros: Functions: -1. :c:func:`glm_mat2x4_make` +1. :c:func:`glm_mat2x4_copy` +#. :c:func:`glm_mat2x4_zero` +#. :c:func:`glm_mat2x4_make` +#. :c:func:`glm_mat2x4_mul` +#. :c:func:`glm_mat2x4_mulv` +#. :c:func:`glm_mat2x4_transpose` +#. :c:func:`glm_mat2x4_scale` Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ +.. c:function:: void glm_mat2x4_copy(mat2x4 mat, mat2x4 dest) + + copy mat2x4 to another one (dest). + + Parameters: + | *[in]* **mat** source + | *[out]* **dest** destination + +.. c:function:: void glm_mat2x4_zero(mat2x4 mat) + + make given matrix zero + + Parameters: + | *[in,out]* **mat** matrix + .. c:function:: void glm_mat2x4_make(float * __restrict src, mat2x4 dest) Create mat2x4 matrix from pointer @@ -29,3 +50,43 @@ Functions documentation Parameters: | *[in]* **src** pointer to an array of floats | *[out]* **dest** destination matrix2x4 + +.. c:function:: void glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest) + + multiply m1 and m2 to dest + + m1, m2 and dest matrices can be same matrix, it is possible to write this: + + .. code-block:: c + + glm_mat2x4_mul(m, m, m); + + Parameters: + | *[in]* **m1** left matrix + | *[in]* **m2** right matrix + | *[out]* **dest** destination matrix + +.. c:function:: void glm_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest) + + multiply mat2x4 with vec4 (column vector) and store in dest vector + + Parameters: + | *[in]* **m** mat2x4 (left) + | *[in]* **v** vec4 (right, column vector) + | *[out]* **dest** destination (result, column vector) + +.. c:function:: void glm_mat2x4_transpose(mat2x4 m, mat4x2 dest) + + transpose matrix and store in dest + + Parameters: + | *[in]* **m** matrix + | *[out]* **dest** destination + +.. c:function:: void glm_mat2x4_scale(mat2x4 m, float s) + + multiply matrix with scalar + + Parameters: + | *[in, out]* **m** matrix + | *[in]* **s** scalar diff --git a/docs/source/mat3.rst b/docs/source/mat3.rst index 58863a28..a14e773e 100644 --- a/docs/source/mat3.rst +++ b/docs/source/mat3.rst @@ -72,6 +72,7 @@ Functions documentation .. c:function:: void glm_mat3_mul(mat3 m1, mat3 m2, mat3 dest) multiply m1 and m2 to dest + m1, m2 and dest matrices can be same matrix, it is possible to write this: .. code-block:: c @@ -103,10 +104,10 @@ Functions documentation .. c:function:: void glm_mat3_mulv(mat3 m, vec3 v, vec3 dest) - multiply mat4 with vec4 (column vector) and store in dest vector + multiply mat3 with vec3 (column vector) and store in dest vector Parameters: - | *[in]* **mat** mat3 (left) + | *[in]* **m** mat3 (left) | *[in]* **v** vec3 (right, column vector) | *[out]* **dest** destination (result, column vector) @@ -123,8 +124,8 @@ Functions documentation multiply matrix with scalar Parameters: - | *[in, out]* **mat** matrix - | *[in]* **dest** scalar + | *[in, out]* **m** matrix + | *[in]* **s** scalar .. c:function:: float glm_mat3_det(mat3 mat) diff --git a/docs/source/mat3x2.rst b/docs/source/mat3x2.rst index d8964314..0a9cb87f 100644 --- a/docs/source/mat3x2.rst +++ b/docs/source/mat3x2.rst @@ -15,11 +15,32 @@ Macros: Functions: -1. :c:func:`glm_mat3x2_make` +1. :c:func:`glm_mat3x2_copy` +#. :c:func:`glm_mat3x2_zero` +#. :c:func:`glm_mat3x2_make` +#. :c:func:`glm_mat3x2_mul` +#. :c:func:`glm_mat3x2_mulv` +#. :c:func:`glm_mat3x2_transpose` +#. :c:func:`glm_mat3x2_scale` Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ +.. c:function:: void glm_mat3x2_copy(mat3x2 mat, mat3x2 dest) + + copy mat3x2 to another one (dest). + + Parameters: + | *[in]* **mat** source + | *[out]* **dest** destination + +.. c:function:: void glm_mat3x2_zero(mat3x2 mat) + + make given matrix zero + + Parameters: + | *[in,out]* **mat** matrix + .. c:function:: void glm_mat3x2_make(float * __restrict src, mat3x2 dest) Create mat3x2 matrix from pointer @@ -28,3 +49,43 @@ Functions documentation Parameters: | *[in]* **src** pointer to an array of floats | *[out]* **dest** destination matrix3x2 + +.. c:function:: void glm_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest) + + multiply m1 and m2 to dest + + m1, m2 and dest matrices can be same matrix, it is possible to write this: + + .. code-block:: c + + glm_mat3x2_mul(m, m, m); + + Parameters: + | *[in]* **m1** left matrix + | *[in]* **m2** right matrix + | *[out]* **dest** destination matrix + +.. c:function:: void glm_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest) + + multiply mat3x2 with vec2 (column vector) and store in dest vector + + Parameters: + | *[in]* **m** mat3x2 (left) + | *[in]* **v** vec3 (right, column vector) + | *[out]* **dest** destination (result, column vector) + +.. c:function:: void glm_mat3x2_transpose(mat3x2 m, mat2x3 dest) + + transpose matrix and store in dest + + Parameters: + | *[in]* **m** matrix + | *[out]* **dest** destination + +.. c:function:: void glm_mat3x2_scale(mat3x2 m, float s) + + multiply matrix with scalar + + Parameters: + | *[in, out]* **m** matrix + | *[in]* **s** scalar diff --git a/docs/source/mat3x4.rst b/docs/source/mat3x4.rst index 15a7d08d..8afaff05 100644 --- a/docs/source/mat3x4.rst +++ b/docs/source/mat3x4.rst @@ -15,11 +15,32 @@ Macros: Functions: -1. :c:func:`glm_mat3x4_make` +1. :c:func:`glm_mat3x4_copy` +#. :c:func:`glm_mat3x4_zero` +#. :c:func:`glm_mat3x4_make` +#. :c:func:`glm_mat3x4_mul` +#. :c:func:`glm_mat3x4_mulv` +#. :c:func:`glm_mat3x4_transpose` +#. :c:func:`glm_mat3x4_scale` Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ +.. c:function:: void glm_mat3x4_copy(mat3x4 mat, mat3x4 dest) + + copy mat3x4 to another one (dest). + + Parameters: + | *[in]* **mat** source + | *[out]* **dest** destination + +.. c:function:: void glm_mat3x4_zero(mat3x4 mat) + + make given matrix zero + + Parameters: + | *[in,out]* **mat** matrix + .. c:function:: void glm_mat3x4_make(float * __restrict src, mat3x4 dest) Create mat3x4 matrix from pointer @@ -28,3 +49,43 @@ Functions documentation Parameters: | *[in]* **src** pointer to an array of floats | *[out]* **dest** destination matrix3x4 + +.. c:function:: void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest) + + multiply m1 and m2 to dest + + m1, m2 and dest matrices can be same matrix, it is possible to write this: + + .. code-block:: c + + glm_mat3x4_mul(m, m, m); + + Parameters: + | *[in]* **m1** left matrix + | *[in]* **m2** right matrix + | *[out]* **dest** destination matrix + +.. c:function:: void glm_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest) + + multiply mat3x4 with vec4 (column vector) and store in dest vector + + Parameters: + | *[in]* **m** mat3x4 (left) + | *[in]* **v** vec4 (right, column vector) + | *[out]* **dest** destination (result, column vector) + +.. c:function:: void glm_mat3x4_transpose(mat3x4 m, mat4x3 dest) + + transpose matrix and store in dest + + Parameters: + | *[in]* **m** matrix + | *[out]* **dest** destination + +.. c:function:: void glm_mat3x4_scale(mat3x4 m, float s) + + multiply matrix with scalar + + Parameters: + | *[in, out]* **m** matrix + | *[in]* **s** scalar diff --git a/docs/source/mat4.rst b/docs/source/mat4.rst index 6fb8a38b..34c39be8 100644 --- a/docs/source/mat4.rst +++ b/docs/source/mat4.rst @@ -119,6 +119,7 @@ Functions documentation .. c:function:: void glm_mat4_mul(mat4 m1, mat4 m2, mat4 dest) multiply m1 and m2 to dest + m1, m2 and dest matrices can be same matrix, it is possible to write this: .. code-block:: c @@ -157,7 +158,6 @@ Functions documentation Parameters: | *[in]* **m** mat4 (left) | *[in]* **v** vec4 (right, column vector) - | *[in]* **last** 4th item to make it vec4 | *[out]* **dest** vec4 (result, column vector) .. c:function:: void glm_mat4_mulv3(mat4 m, vec3 v, float last, vec3 dest) diff --git a/docs/source/mat4x2.rst b/docs/source/mat4x2.rst index 99f03bac..ccda3acf 100644 --- a/docs/source/mat4x2.rst +++ b/docs/source/mat4x2.rst @@ -15,11 +15,32 @@ Macros: Functions: -1. :c:func:`glm_mat4x2_make` +1. :c:func:`glm_mat4x2_copy` +#. :c:func:`glm_mat4x2_zero` +#. :c:func:`glm_mat4x2_make` +#. :c:func:`glm_mat4x2_mul` +#. :c:func:`glm_mat4x2_mulv` +#. :c:func:`glm_mat4x2_transpose` +#. :c:func:`glm_mat4x2_scale` Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ +.. c:function:: void glm_mat4x2_copy(mat4x2 mat, mat4x2 dest) + + copy mat4x2 to another one (dest). + + Parameters: + | *[in]* **mat** source + | *[out]* **dest** destination + +.. c:function:: void glm_mat4x2_zero(mat4x2 mat) + + make given matrix zero + + Parameters: + | *[in,out]* **mat** matrix + .. c:function:: void glm_mat4x2_make(float * __restrict src, mat4x2 dest) Create mat4x2 matrix from pointer @@ -28,3 +49,43 @@ Functions documentation Parameters: | *[in]* **src** pointer to an array of floats | *[out]* **dest** destination matrix4x2 + +.. c:function:: void glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest) + + multiply m1 and m2 to dest + + m1, m2 and dest matrices can be same matrix, it is possible to write this: + + .. code-block:: c + + glm_mat4x2_mul(m, m, m); + + Parameters: + | *[in]* **m1** left matrix + | *[in]* **m2** right matrix + | *[out]* **dest** destination matrix + +.. c:function:: void glm_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest) + + multiply mat4x2 with vec2 (column vector) and store in dest vector + + Parameters: + | *[in]* **m** mat4x2 (left) + | *[in]* **v** vec2 (right, column vector) + | *[out]* **dest** destination (result, column vector) + +.. c:function:: void glm_mat4x2_transpose(mat4x2 m, mat2x4 dest) + + transpose matrix and store in dest + + Parameters: + | *[in]* **m** matrix + | *[out]* **dest** destination + +.. c:function:: void glm_mat4x2_scale(mat4x2 m, float s) + + multiply matrix with scalar + + Parameters: + | *[in, out]* **m** matrix + | *[in]* **s** scalar diff --git a/docs/source/mat4x3.rst b/docs/source/mat4x3.rst index 4e1cd5c8..7284045f 100644 --- a/docs/source/mat4x3.rst +++ b/docs/source/mat4x3.rst @@ -15,11 +15,32 @@ Macros: Functions: -1. :c:func:`glm_mat4x3_make` +1. :c:func:`glm_mat4x3_copy` +#. :c:func:`glm_mat4x3_zero` +#. :c:func:`glm_mat4x3_make` +#. :c:func:`glm_mat4x3_mul` +#. :c:func:`glm_mat4x3_mulv` +#. :c:func:`glm_mat4x3_transpose` +#. :c:func:`glm_mat4x3_scale` Functions documentation ~~~~~~~~~~~~~~~~~~~~~~~ +.. c:function:: void glm_mat4x3_copy(mat4x3 mat, mat4x3 dest) + + copy mat4x3 to another one (dest). + + Parameters: + | *[in]* **mat** source + | *[out]* **dest** destination + +.. c:function:: void glm_mat4x3_zero(mat4x3 mat) + + make given matrix zero + + Parameters: + | *[in,out]* **mat** matrix + .. c:function:: void glm_mat4x3_make(float * __restrict src, mat4x3 dest) Create mat4x3 matrix from pointer @@ -28,3 +49,43 @@ Functions documentation Parameters: | *[in]* **src** pointer to an array of floats | *[out]* **dest** destination matrix4x3 + +.. c:function:: void glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest) + + multiply m1 and m2 to dest + + m1, m2 and dest matrices can be same matrix, it is possible to write this: + + .. code-block:: c + + glm_mat4x3_mul(m, m, m); + + Parameters: + | *[in]* **m1** left matrix + | *[in]* **m2** right matrix + | *[out]* **dest** destination matrix + +.. c:function:: void glm_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest) + + multiply mat4x3 with vec3 (column vector) and store in dest vector + + Parameters: + | *[in]* **m** mat4x3 (left) + | *[in]* **v** vec3 (right, column vector) + | *[out]* **dest** destination (result, column vector) + +.. c:function:: void glm_mat4x3_transpose(mat4x3 m, mat3x4 dest) + + transpose matrix and store in dest + + Parameters: + | *[in]* **m** matrix + | *[out]* **dest** destination + +.. c:function:: void glm_mat4x3_scale(mat4x3 m, float s) + + multiply matrix with scalar + + Parameters: + | *[in, out]* **m** matrix + | *[in]* **s** scalar diff --git a/include/cglm/call/mat2x3.h b/include/cglm/call/mat2x3.h index 3ca44afc..c70bbf63 100644 --- a/include/cglm/call/mat2x3.h +++ b/include/cglm/call/mat2x3.h @@ -13,10 +13,34 @@ extern "C" { #include "../cglm.h" +CGLM_EXPORT +void +glmc_mat2x3_copy(mat2x3 mat, mat2x3 dest); + +CGLM_EXPORT +void +glmc_mat2x3_zero(mat2x3 mat); + CGLM_EXPORT void glmc_mat2x3_make(float * __restrict src, mat2x3 dest); +CGLM_EXPORT +void +glmc_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest); + +CGLM_EXPORT +void +glmc_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest); + +CGLM_EXPORT +void +glmc_mat2x3_transpose(mat2x3 m, mat3x2 dest); + +CGLM_EXPORT +void +glmc_mat2x3_scale(mat2x3 m, float s); + #ifdef __cplusplus } #endif diff --git a/include/cglm/call/mat2x4.h b/include/cglm/call/mat2x4.h index 63c5cbee..2c7fa526 100644 --- a/include/cglm/call/mat2x4.h +++ b/include/cglm/call/mat2x4.h @@ -13,10 +13,34 @@ extern "C" { #include "../cglm.h" +CGLM_EXPORT +void +glmc_mat2x4_copy(mat2x4 mat, mat2x4 dest); + +CGLM_EXPORT +void +glmc_mat2x4_zero(mat2x4 mat); + CGLM_EXPORT void glmc_mat2x4_make(float * __restrict src, mat2x4 dest); +CGLM_EXPORT +void +glmc_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest); + +CGLM_EXPORT +void +glmc_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest); + +CGLM_EXPORT +void +glmc_mat2x4_transpose(mat2x4 m, mat4x2 dest); + +CGLM_EXPORT +void +glmc_mat2x4_scale(mat2x4 m, float s); + #ifdef __cplusplus } #endif diff --git a/include/cglm/call/mat3x2.h b/include/cglm/call/mat3x2.h index f2d04405..4d787129 100644 --- a/include/cglm/call/mat3x2.h +++ b/include/cglm/call/mat3x2.h @@ -13,10 +13,34 @@ extern "C" { #include "../cglm.h" +CGLM_EXPORT +void +glmc_mat3x2_copy(mat3x2 mat, mat3x2 dest); + +CGLM_EXPORT +void +glmc_mat3x2_zero(mat3x2 mat); + CGLM_EXPORT void glmc_mat3x2_make(float * __restrict src, mat3x2 dest); +CGLM_EXPORT +void +glmc_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest); + +CGLM_EXPORT +void +glmc_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest); + +CGLM_EXPORT +void +glmc_mat3x2_transpose(mat3x2 m, mat2x3 dest); + +CGLM_EXPORT +void +glmc_mat3x2_scale(mat3x2 m, float s); + #ifdef __cplusplus } #endif diff --git a/include/cglm/call/mat3x4.h b/include/cglm/call/mat3x4.h index 9f7b3c2a..60fe9496 100644 --- a/include/cglm/call/mat3x4.h +++ b/include/cglm/call/mat3x4.h @@ -13,10 +13,34 @@ extern "C" { #include "../cglm.h" +CGLM_EXPORT +void +glmc_mat3x4_copy(mat3x4 mat, mat3x4 dest); + +CGLM_EXPORT +void +glmc_mat3x4_zero(mat3x4 mat); + CGLM_EXPORT void glmc_mat3x4_make(float * __restrict src, mat3x4 dest); +CGLM_EXPORT +void +glmc_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest); + +CGLM_EXPORT +void +glmc_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest); + +CGLM_EXPORT +void +glmc_mat3x4_transpose(mat3x4 m, mat4x3 dest); + +CGLM_EXPORT +void +glmc_mat3x4_scale(mat3x4 m, float s); + #ifdef __cplusplus } #endif diff --git a/include/cglm/call/mat4x2.h b/include/cglm/call/mat4x2.h index f36c7319..ba60fce4 100644 --- a/include/cglm/call/mat4x2.h +++ b/include/cglm/call/mat4x2.h @@ -13,10 +13,34 @@ extern "C" { #include "../cglm.h" +CGLM_EXPORT +void +glmc_mat4x2_copy(mat4x2 mat, mat4x2 dest); + +CGLM_EXPORT +void +glmc_mat4x2_zero(mat4x2 mat); + CGLM_EXPORT void glmc_mat4x2_make(float * __restrict src, mat4x2 dest); +CGLM_EXPORT +void +glmc_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest); + +CGLM_EXPORT +void +glmc_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest); + +CGLM_EXPORT +void +glmc_mat4x2_transpose(mat4x2 m, mat2x4 dest); + +CGLM_EXPORT +void +glmc_mat4x2_scale(mat4x2 m, float s); + #ifdef __cplusplus } #endif diff --git a/include/cglm/call/mat4x3.h b/include/cglm/call/mat4x3.h index a6b1cd38..411ea118 100644 --- a/include/cglm/call/mat4x3.h +++ b/include/cglm/call/mat4x3.h @@ -13,10 +13,34 @@ extern "C" { #include "../cglm.h" +CGLM_EXPORT +void +glmc_mat4x3_copy(mat4x3 mat, mat4x3 dest); + +CGLM_EXPORT +void +glmc_mat4x3_zero(mat4x3 mat); + CGLM_EXPORT void glmc_mat4x3_make(float * __restrict src, mat4x3 dest); +CGLM_EXPORT +void +glmc_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest); + +CGLM_EXPORT +void +glmc_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest); + +CGLM_EXPORT +void +glmc_mat4x3_transpose(mat4x3 m, mat3x4 dest); + +CGLM_EXPORT +void +glmc_mat4x3_scale(mat4x3 m, float s); + #ifdef __cplusplus } #endif diff --git a/include/cglm/mat2x3.h b/include/cglm/mat2x3.h index 81d682dd..e7ca209c 100644 --- a/include/cglm/mat2x3.h +++ b/include/cglm/mat2x3.h @@ -11,7 +11,13 @@ GLM_MAT2X3_ZERO Functions: - CGLM_INLINE void glm_mat2x3_make(float * restrict src, mat2x3 dest) + CGLM_INLINE void glm_mat2x3_copy(mat2x3 mat, mat2x3 dest); + CGLM_INLINE void glm_mat2x3_zero(mat2x3 mat); + CGLM_INLINE void glm_mat2x3_make(float * __restrict src, mat2x3 dest); + CGLM_INLINE void glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest); + CGLM_INLINE void glm_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest); + CGLM_INLINE void glm_mat2x3_transpose(mat2x3 m, mat3x2 dest); + CGLM_INLINE void glm_mat2x3_scale(mat2x3 m, float s); */ #ifndef cglm_mat2x3_h @@ -24,6 +30,36 @@ /* for C only */ #define GLM_MAT2X3_ZERO GLM_MAT2X3_ZERO_INIT +/*! + * @brief copy all members of [mat] to [dest] + * + * @param[in] mat source + * @param[out] dest destination + */ +CGLM_INLINE +void +glm_mat2x3_copy(mat2x3 mat, mat2x3 dest) { + dest[0][0] = mat[0][0]; + dest[0][1] = mat[0][1]; + dest[0][2] = mat[0][2]; + + dest[1][0] = mat[1][0]; + dest[1][1] = mat[1][1]; + dest[1][2] = mat[1][2]; +} + +/*! + * @brief make given matrix zero. + * + * @param[in, out] mat matrix + */ +CGLM_INLINE +void +glm_mat2x3_zero(mat2x3 mat) { + CGLM_ALIGN_MAT mat2x3 t = GLM_MAT2X3_ZERO_INIT; + glm_mat2x3_copy(t, mat); +} + /*! * @brief Create mat2x3 matrix from pointer * @@ -42,4 +78,79 @@ glm_mat2x3_make(float * __restrict src, mat2x3 dest) { dest[1][2] = src[5]; } +/*! + * @brief multiply m1 and m2 to dest + * + * m1, m2 and dest matrices can be same matrix, it is possible to write this: + * + * @code + * glm_mat2x3_mul(m, m, m); + * @endcode + * + * @param[in] m1 left matrix + * @param[in] m2 right matrix + * @param[out] dest destination matrix + */ +CGLM_INLINE +void +glm_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest) { + float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], + a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], + + b00 = m2[0][0], b01 = m2[0][1], + b10 = m2[1][0], b11 = m2[1][1], + b20 = m2[2][0], b21 = m2[2][1]; + + dest[0][0] = a00 * b00 + a01 * b10 + a02 * b20; + dest[0][1] = a00 * b01 + a01 * b11 + a02 * b21; + + dest[1][0] = a10 * b00 + a11 * b10 + a12 * b20; + dest[1][1] = a10 * b01 + a11 * b11 + a12 * b21; +} + +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +void +glm_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest) { + float v0 = v[0], v1 = v[1], v2 = v[2]; + + dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2; + dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +void +glm_mat2x3_transpose(mat2x3 m, mat3x2 dest) { + dest[0][0] = m[0][0]; dest[0][1] = m[1][0]; + dest[1][0] = m[0][1]; dest[1][1] = m[1][1]; + dest[2][0] = m[0][2]; dest[2][1] = m[1][2]; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +void +glm_mat2x3_scale(mat2x3 m, float s) { + m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; + m[1][0] *= s; m[1][1] *= s; m[1][2] *= s; +} + #endif diff --git a/include/cglm/mat2x4.h b/include/cglm/mat2x4.h index a77976b6..28156cd2 100644 --- a/include/cglm/mat2x4.h +++ b/include/cglm/mat2x4.h @@ -11,19 +11,51 @@ GLM_MAT2X4_ZERO Functions: - CGLM_INLINE void glm_mat2x4_make(float * restrict src, mat2x4 dest) + CGLM_INLINE void glm_mat2x4_copy(mat2x4 mat, mat2x4 dest); + CGLM_INLINE void glm_mat2x4_zero(mat2x4 mat); + CGLM_INLINE void glm_mat2x4_make(float * __restrict src, mat2x4 dest); + CGLM_INLINE void glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest); + CGLM_INLINE void glm_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest); + CGLM_INLINE void glm_mat2x4_transpose(mat2x4 m, mat4x2 dest); + CGLM_INLINE void glm_mat2x4_scale(mat2x4 m, float s); */ #ifndef cglm_mat2x4_h #define cglm_mat2x4_h #include "common.h" +#include "vec4.h" #define GLM_MAT2X4_ZERO_INIT {{0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 0.0f}} /* for C only */ #define GLM_MAT2X4_ZERO GLM_MAT2X4_ZERO_INIT +/*! + * @brief copy all members of [mat] to [dest] + * + * @param[in] mat source + * @param[out] dest destination + */ +CGLM_INLINE +void +glm_mat2x4_copy(mat2x4 mat, mat2x4 dest) { + glm_vec4_ucopy(mat[0], dest[0]); + glm_vec4_ucopy(mat[1], dest[1]); +} + +/*! + * @brief make given matrix zero. + * + * @param[in, out] mat matrix + */ +CGLM_INLINE +void +glm_mat2x4_zero(mat2x4 mat) { + CGLM_ALIGN_MAT mat2x4 t = GLM_MAT2X4_ZERO_INIT; + glm_mat2x4_copy(t, mat); +} + /*! * @brief Create mat2x4 matrix from pointer * @@ -44,4 +76,81 @@ glm_mat2x4_make(float * __restrict src, mat2x4 dest) { dest[1][3] = src[7]; } +/*! + * @brief multiply m1 and m2 to dest + * + * m1, m2 and dest matrices can be same matrix, it is possible to write this: + * + * @code + * glm_mat2x4_mul(m, m, m); + * @endcode + * + * @param[in] m1 left matrix + * @param[in] m2 right matrix + * @param[out] dest destination matrix + */ +CGLM_INLINE +void +glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest) { + float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3], + a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3], + + b00 = m2[0][0], b01 = m2[0][1], + b10 = m2[1][0], b11 = m2[1][1], + b20 = m2[2][0], b21 = m2[2][1], + b30 = m2[3][0], b31 = m2[3][1]; + + dest[0][0] = a00 * b00 + a01 * b10 + a02 * b20 + a03 * b30; + dest[0][1] = a00 * b01 + a01 * b11 + a02 * b21 + a03 * b31; + + dest[1][0] = a10 * b00 + a11 * b10 + a12 * b20 + a13 * b30; + dest[1][1] = a10 * b01 + a11 * b11 + a12 * b21 + a13 * b31; +} + +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +void +glm_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest) { + float v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3]; + + dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2 + m[0][3] * v3; + dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2 + m[1][3] * v3; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +void +glm_mat2x4_transpose(mat2x4 m, mat4x2 dest) { + dest[0][0] = m[0][0]; dest[0][1] = m[1][0]; + dest[1][0] = m[0][1]; dest[1][1] = m[1][1]; + dest[2][0] = m[0][2]; dest[2][1] = m[1][2]; + dest[3][0] = m[0][3]; dest[3][1] = m[1][3]; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +void +glm_mat2x4_scale(mat2x4 m, float s) { + m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; m[0][3] *= s; + m[1][0] *= s; m[1][1] *= s; m[1][2] *= s; m[1][3] *= s; +} + #endif diff --git a/include/cglm/mat3x2.h b/include/cglm/mat3x2.h index 52f330ca..f7c8a72b 100644 --- a/include/cglm/mat3x2.h +++ b/include/cglm/mat3x2.h @@ -11,7 +11,13 @@ GLM_MAT3X2_ZERO Functions: - CGLM_INLINE void glm_mat3x2_make(float * restrict src, mat3x2 dest) + CGLM_INLINE void glm_mat3x2_copy(mat3x2 mat, mat3x2 dest); + CGLM_INLINE void glm_mat3x2_zero(mat3x2 mat); + CGLM_INLINE void glm_mat3x2_make(float * __restrict src, mat3x2 dest); + CGLM_INLINE void glm_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest); + CGLM_INLINE void glm_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest); + CGLM_INLINE void glm_mat3x2_transpose(mat3x2 m, mat2x3 dest); + CGLM_INLINE void glm_mat3x2_scale(mat3x2 m, float s); */ #ifndef cglm_mat3x2_h @@ -24,6 +30,37 @@ /* for C only */ #define GLM_MAT3X2_ZERO GLM_MAT3X2_ZERO_INIT +/*! + * @brief copy all members of [mat] to [dest] + * + * @param[in] mat source + * @param[out] dest destination + */ +CGLM_INLINE +void +glm_mat3x2_copy(mat3x2 mat, mat3x2 dest) { + dest[0][0] = mat[0][0]; + dest[0][1] = mat[0][1]; + + dest[1][0] = mat[1][0]; + dest[1][1] = mat[1][1]; + + dest[2][0] = mat[2][0]; + dest[2][1] = mat[2][1]; +} + +/*! + * @brief make given matrix zero. + * + * @param[in, out] mat matrix + */ +CGLM_INLINE +void +glm_mat3x2_zero(mat3x2 mat) { + CGLM_ALIGN_MAT mat3x2 t = GLM_MAT3X2_ZERO_INIT; + glm_mat3x2_copy(t, mat); +} + /*! * @brief Create mat3x2 matrix from pointer * @@ -43,4 +80,85 @@ glm_mat3x2_make(float * __restrict src, mat3x2 dest) { dest[2][1] = src[5]; } +/*! + * @brief multiply m1 and m2 to dest + * + * m1, m2 and dest matrices can be same matrix, it is possible to write this: + * + * @code + * glm_mat3x2_mul(m, m, m); + * @endcode + * + * @param[in] m1 left matrix + * @param[in] m2 right matrix + * @param[out] dest destination matrix + */ +CGLM_INLINE +void +glm_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest) { + float a00 = m1[0][0], a01 = m1[0][1], + a10 = m1[1][0], a11 = m1[1][1], + a20 = m1[2][0], a21 = m1[2][1], + + b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], + b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2]; + + dest[0][0] = a00 * b00 + a01 * b10; + dest[0][1] = a00 * b01 + a01 * b11; + dest[0][2] = a00 * b02 + a01 * b12; + + dest[1][0] = a10 * b00 + a11 * b10; + dest[1][1] = a10 * b01 + a11 * b11; + dest[1][2] = a10 * b02 + a11 * b12; + + dest[2][0] = a20 * b00 + a21 * b10; + dest[2][1] = a20 * b01 + a21 * b11; + dest[2][2] = a20 * b02 + a21 * b12; +} + +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +void +glm_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest) { + float v0 = v[0], v1 = v[1]; + + dest[0] = m[0][0] * v0 + m[0][1] * v1; + dest[1] = m[1][0] * v0 + m[1][1] * v1; + dest[2] = m[2][0] * v0 + m[2][1] * v1; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +void +glm_mat3x2_transpose(mat3x2 m, mat2x3 dest) { + dest[0][0] = m[0][0]; dest[0][1] = m[1][0]; dest[0][2] = m[2][0]; + dest[1][0] = m[0][1]; dest[1][1] = m[1][1]; dest[1][2] = m[2][1]; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +void +glm_mat3x2_scale(mat3x2 m, float s) { + m[0][0] *= s; m[0][1] *= s; m[1][0] *= s; + m[1][1] *= s; m[2][0] *= s; m[2][1] *= s; +} + #endif diff --git a/include/cglm/mat3x4.h b/include/cglm/mat3x4.h index a2cbdfd2..86fb938d 100644 --- a/include/cglm/mat3x4.h +++ b/include/cglm/mat3x4.h @@ -11,7 +11,13 @@ GLM_MAT3X4_ZERO Functions: - CGLM_INLINE void glm_mat3x4_make(float * restrict src, mat3x4 dest) + CGLM_INLINE void glm_mat3x4_copy(mat3x4 mat, mat3x4 dest); + CGLM_INLINE void glm_mat3x4_zero(mat3x4 mat); + CGLM_INLINE void glm_mat3x4_make(float * __restrict src, mat3x4 dest); + CGLM_INLINE void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest); + CGLM_INLINE void glm_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest); + CGLM_INLINE void glm_mat3x4_transpose(mat3x4 m, mat4x3 dest); + CGLM_INLINE void glm_mat3x4_scale(mat3x4 m, float s); */ #ifndef cglm_mat3x4_h @@ -26,6 +32,32 @@ /* for C only */ #define GLM_MAT3X4_ZERO GLM_MAT3X4_ZERO_INIT +/*! + * @brief copy all members of [mat] to [dest] + * + * @param[in] mat source + * @param[out] dest destination + */ +CGLM_INLINE +void +glm_mat3x4_copy(mat3x4 mat, mat3x4 dest) { + glm_vec4_ucopy(mat[0], dest[0]); + glm_vec4_ucopy(mat[1], dest[1]); + glm_vec4_ucopy(mat[2], dest[2]); +} + +/*! + * @brief make given matrix zero. + * + * @param[in, out] mat matrix + */ +CGLM_INLINE +void +glm_mat3x4_zero(mat3x4 mat) { + CGLM_ALIGN_MAT mat3x4 t = GLM_MAT3X4_ZERO_INIT; + glm_mat3x4_copy(t, mat); +} + /*! * @brief Create mat3x4 matrix from pointer * @@ -51,4 +83,91 @@ glm_mat3x4_make(float * __restrict src, mat3x4 dest) { dest[2][3] = src[11]; } +/*! + * @brief multiply m1 and m2 to dest + * + * m1, m2 and dest matrices can be same matrix, it is possible to write this: + * + * @code + * glm_mat3x4_mul(m, m, m); + * @endcode + * + * @param[in] m1 left matrix + * @param[in] m2 right matrix + * @param[out] dest destination matrix + */ +CGLM_INLINE +void +glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest) { + float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3], + a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3], + a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3], + + b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], + b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2], + b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2], + b30 = m2[3][0], b31 = m2[3][1], b32 = m2[3][2]; + + dest[0][0] = a00 * b00 + a01 * b10 + a02 * b20 + a03 * b30; + dest[0][1] = a00 * b01 + a01 * b11 + a02 * b21 + a03 * b31; + dest[0][2] = a00 * b02 + a01 * b12 + a02 * b22 + a03 * b32; + + dest[1][0] = a10 * b00 + a11 * b10 + a12 * b20 + a13 * b30; + dest[1][1] = a10 * b01 + a11 * b11 + a12 * b21 + a13 * b31; + dest[1][2] = a10 * b02 + a11 * b12 + a12 * b22 + a13 * b32; + + dest[2][0] = a20 * b00 + a21 * b10 + a22 * b20 + a23 * b30; + dest[2][1] = a20 * b01 + a21 * b11 + a22 * b21 + a23 * b31; + dest[2][2] = a20 * b02 + a21 * b12 + a22 * b22 + a23 * b32; +} + +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +void +glm_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest) { + float v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3]; + + dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2 + m[0][3] * v3; + dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2 + m[1][3] * v3; + dest[2] = m[2][0] * v0 + m[2][1] * v1 + m[2][2] * v2 + m[2][3] * v3; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +void +glm_mat3x4_transpose(mat3x4 m, mat4x3 dest) { + dest[0][0] = m[0][0]; dest[0][1] = m[1][0]; dest[0][2] = m[2][0]; + dest[1][0] = m[0][1]; dest[1][1] = m[1][1]; dest[1][2] = m[2][1]; + dest[2][0] = m[0][2]; dest[2][1] = m[1][2]; dest[2][2] = m[2][2]; + dest[3][0] = m[0][3]; dest[3][1] = m[1][3]; dest[3][2] = m[2][3]; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +void +glm_mat3x4_scale(mat3x4 m, float s) { + m[0][0] *= s; m[1][0] *= s; m[2][0] *= s; + m[0][1] *= s; m[1][1] *= s; m[2][1] *= s; + m[0][2] *= s; m[1][2] *= s; m[2][2] *= s; + m[0][3] *= s; m[1][3] *= s; m[2][3] *= s; +} + #endif diff --git a/include/cglm/mat4x2.h b/include/cglm/mat4x2.h index 1320763d..4c647a28 100644 --- a/include/cglm/mat4x2.h +++ b/include/cglm/mat4x2.h @@ -11,7 +11,13 @@ GLM_MAT4X2_ZERO Functions: - CGLM_INLINE void glm_mat4x2_make(float * restrict src, mat4x2 dest) + CGLM_INLINE void glm_mat4x2_copy(mat4x2 mat, mat4x2 dest); + CGLM_INLINE void glm_mat4x2_zero(mat4x2 mat); + CGLM_INLINE void glm_mat4x2_make(float * __restrict src, mat4x2 dest); + CGLM_INLINE void glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest); + CGLM_INLINE void glm_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest); + CGLM_INLINE void glm_mat4x2_transpose(mat4x2 m, mat2x4 dest); + CGLM_INLINE void glm_mat4x2_scale(mat4x2 m, float s); */ #ifndef cglm_mat4x2_h @@ -24,6 +30,40 @@ /* for C only */ #define GLM_MAT4X2_ZERO GLM_MAT4X2_ZERO_INIT +/*! + * @brief copy all members of [mat] to [dest] + * + * @param[in] mat source + * @param[out] dest destination + */ +CGLM_INLINE +void +glm_mat4x2_copy(mat4x2 mat, mat4x2 dest) { + dest[0][0] = mat[0][0]; + dest[0][1] = mat[0][1]; + + dest[1][0] = mat[1][0]; + dest[1][1] = mat[1][1]; + + dest[2][0] = mat[2][0]; + dest[2][1] = mat[2][1]; + + dest[3][0] = mat[3][0]; + dest[3][1] = mat[3][1]; +} + +/*! + * @brief make given matrix zero. + * + * @param[in, out] mat matrix + */ +CGLM_INLINE +void +glm_mat4x2_zero(mat4x2 mat) { + CGLM_ALIGN_MAT mat4x2 t = GLM_MAT4X2_ZERO_INIT; + glm_mat4x2_copy(t, mat); +} + /*! * @brief Create mat4x2 matrix from pointer * @@ -46,4 +86,101 @@ glm_mat4x2_make(float * __restrict src, mat4x2 dest) { dest[3][1] = src[7]; } +/*! + * @brief multiply m1 and m2 to dest + * + * m1, m2 and dest matrices can be same matrix, it is possible to write this: + * + * @code + * glm_mat4x2_mul(m, m, m); + * @endcode + * + * @param[in] m1 left matrix + * @param[in] m2 right matrix + * @param[out] dest destination matrix + */ +CGLM_INLINE +void +glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest) { + float a00 = m1[0][0], a01 = m1[0][1], + a10 = m1[1][0], a11 = m1[1][1], + a20 = m1[2][0], a21 = m1[2][1], + a30 = m1[3][0], a31 = m1[3][1], + + b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], b03 = m2[0][3], + b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2], b13 = m2[1][3]; + + dest[0][0] = a00 * b00 + a01 * b10; + dest[0][1] = a00 * b01 + a01 * b11; + dest[0][2] = a00 * b02 + a01 * b12; + dest[0][3] = a00 * b03 + a01 * b13; + + dest[1][0] = a10 * b00 + a11 * b10; + dest[1][1] = a10 * b01 + a11 * b11; + dest[1][2] = a10 * b02 + a11 * b12; + dest[1][3] = a10 * b03 + a11 * b13; + + dest[2][0] = a20 * b00 + a21 * b10; + dest[2][1] = a20 * b01 + a21 * b11; + dest[2][2] = a20 * b02 + a21 * b12; + dest[2][3] = a20 * b03 + a21 * b13; + + dest[3][0] = a30 * b00 + a31 * b10; + dest[3][1] = a30 * b01 + a31 * b11; + dest[3][2] = a30 * b02 + a31 * b12; + dest[3][3] = a30 * b03 + a31 * b13; +} + +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +void +glm_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest) { + float v0 = v[0], v1 = v[1]; + + dest[0] = m[0][0] * v0 + m[0][1] * v1; + dest[1] = m[1][0] * v0 + m[1][1] * v1; + dest[2] = m[2][0] * v0 + m[2][1] * v1; + dest[3] = m[3][0] * v0 + m[3][1] * v1; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +void +glm_mat4x2_transpose(mat4x2 m, mat2x4 dest) { + dest[0][0] = m[0][0]; + dest[0][1] = m[1][0]; + dest[0][2] = m[2][0]; + dest[0][3] = m[3][0]; + dest[1][0] = m[0][1]; + dest[1][1] = m[1][1]; + dest[1][2] = m[2][1]; + dest[1][3] = m[3][1]; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +void +glm_mat4x2_scale(mat4x2 m, float s) { + m[0][0] *= s; m[0][1] *= s; m[1][0] *= s; m[1][1] *= s; + m[2][0] *= s; m[2][1] *= s; m[3][0] *= s; m[3][1] *= s; +} + #endif diff --git a/include/cglm/mat4x3.h b/include/cglm/mat4x3.h index bc694303..1066dfc9 100644 --- a/include/cglm/mat4x3.h +++ b/include/cglm/mat4x3.h @@ -11,7 +11,13 @@ GLM_MAT4X3_ZERO Functions: - CGLM_INLINE void glm_mat4x3_make(float * restrict src, mat4x3 dest) + CGLM_INLINE void glm_mat4x3_copy(mat4x3 mat, mat4x3 dest); + CGLM_INLINE void glm_mat4x3_zero(mat4x3 mat); + CGLM_INLINE void glm_mat4x3_make(float * __restrict src, mat4x3 dest); + CGLM_INLINE void glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest); + CGLM_INLINE void glm_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest); + CGLM_INLINE void glm_mat4x3_transpose(mat4x3 m, mat3x4 dest); + CGLM_INLINE void glm_mat4x3_scale(mat4x3 m, float s); */ #ifndef cglm_mat4x3_h @@ -25,6 +31,44 @@ /* for C only */ #define GLM_MAT4X3_ZERO GLM_MAT4X3_ZERO_INIT +/*! + * @brief copy all members of [mat] to [dest] + * + * @param[in] mat source + * @param[out] dest destination + */ +CGLM_INLINE +void +glm_mat4x3_copy(mat4x3 mat, mat4x3 dest) { + dest[0][0] = mat[0][0]; + dest[0][1] = mat[0][1]; + dest[0][2] = mat[0][2]; + + dest[1][0] = mat[1][0]; + dest[1][1] = mat[1][1]; + dest[1][2] = mat[1][2]; + + dest[2][0] = mat[2][0]; + dest[2][1] = mat[2][1]; + dest[2][2] = mat[2][2]; + + dest[3][0] = mat[3][0]; + dest[3][1] = mat[3][1]; + dest[3][2] = mat[3][2]; +} + +/*! + * @brief make given matrix zero. + * + * @param[in, out] mat matrix + */ +CGLM_INLINE +void +glm_mat4x3_zero(mat4x3 mat) { + CGLM_ALIGN_MAT mat4x3 t = GLM_MAT4X3_ZERO_INIT; + glm_mat4x3_copy(t, mat); +} + /*! * @brief Create mat4x3 matrix from pointer * @@ -51,4 +95,109 @@ glm_mat4x3_make(float * __restrict src, mat4x3 dest) { dest[3][2] = src[11]; } +/*! + * @brief multiply m1 and m2 to dest + * + * m1, m2 and dest matrices can be same matrix, it is possible to write this: + * + * @code + * glm_mat4x3_mul(m, m, m); + * @endcode + * + * @param[in] m1 left matrix + * @param[in] m2 right matrix + * @param[out] dest destination matrix + */ +CGLM_INLINE +void +glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest) { + float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], + a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], + a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], + a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2], + + b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], b03 = m2[0][3], + b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2], b13 = m2[1][3], + b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2], b23 = m2[2][3]; + + dest[0][0] = a00 * b00 + a01 * b10 + a02 * b20; + dest[0][1] = a00 * b01 + a01 * b11 + a02 * b21; + dest[0][2] = a00 * b02 + a01 * b12 + a02 * b22; + dest[0][3] = a00 * b03 + a01 * b13 + a02 * b23; + + dest[1][0] = a10 * b00 + a11 * b10 + a12 * b20; + dest[1][1] = a10 * b01 + a11 * b11 + a12 * b21; + dest[1][2] = a10 * b02 + a11 * b12 + a12 * b22; + dest[1][3] = a10 * b03 + a11 * b13 + a12 * b23; + + dest[2][0] = a20 * b00 + a21 * b10 + a22 * b20; + dest[2][1] = a20 * b01 + a21 * b11 + a22 * b21; + dest[2][2] = a20 * b02 + a21 * b12 + a22 * b22; + dest[2][3] = a20 * b03 + a21 * b13 + a22 * b23; + + dest[3][0] = a30 * b00 + a31 * b10 + a32 * b20; + dest[3][1] = a30 * b01 + a31 * b11 + a32 * b21; + dest[3][2] = a30 * b02 + a31 * b12 + a32 * b22; + dest[3][3] = a30 * b03 + a31 * b13 + a32 * b23; +} + +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +void +glm_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest) { + float v0 = v[0], v1 = v[1], v2 = v[2]; + + dest[0] = m[0][0] * v0 + m[0][1] * v1 + m[0][2] * v2; + dest[1] = m[1][0] * v0 + m[1][1] * v1 + m[1][2] * v2; + dest[2] = m[2][0] * v0 + m[2][1] * v1 + m[2][2] * v2; + dest[3] = m[3][0] * v0 + m[3][1] * v1 + m[3][2] * v2; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +void +glm_mat4x3_transpose(mat4x3 m, mat3x4 dest) { + dest[0][0] = m[0][0]; + dest[0][1] = m[1][0]; + dest[0][2] = m[2][0]; + dest[0][3] = m[3][0]; + + dest[1][0] = m[0][1]; + dest[1][1] = m[1][1]; + dest[1][2] = m[2][1]; + dest[1][3] = m[3][1]; + + dest[2][0] = m[0][2]; + dest[2][1] = m[1][2]; + dest[2][2] = m[2][2]; + dest[2][3] = m[3][2]; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +void +glm_mat4x3_scale(mat4x3 m, float s) { + m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; m[1][0] *= s; + m[1][1] *= s; m[1][2] *= s; m[2][0] *= s; m[2][1] *= s; + m[2][2] *= s; m[3][0] *= s; m[3][1] *= s; m[3][2] *= s; +} + #endif diff --git a/include/cglm/struct/mat2x3.h b/include/cglm/struct/mat2x3.h index 483aea0d..d0aacb02 100644 --- a/include/cglm/struct/mat2x3.h +++ b/include/cglm/struct/mat2x3.h @@ -11,7 +11,12 @@ GLMS_MAT2X3_ZERO Functions: + CGLM_INLINE mat2x3s glms_mat2x3_zero(void); CGLM_INLINE mat2x3s glms_mat2x3_make(float * __restrict src); + CGLM_INLINE mat2s glms_mat2x3_mul(mat2x3s m1, mat3x2s m2); + CGLM_INLINE vec2s glms_mat2x3_mulv(mat2x3s m, vec3s v); + CGLM_INLINE mat3x2s glms_mat2x3_transpose(mat2x3s m); + CGLM_INLINE mat2x3s glms_mat2x3_scale(mat2x3s m, float s); */ #ifndef cglms_mat2x3_h @@ -29,6 +34,19 @@ /* for C only */ #define GLMS_MAT2X3_ZERO ((mat2x3s)GLMS_MAT2X3_ZERO_INIT) +/*! + * @brief make given matrix zero. + * + * @param[in, out] mat matrix + */ +CGLM_INLINE +mat2x3s +glms_mat2x3_(zero)(void) { + mat2x3s r; + glm_mat2x3_zero(r.raw); + return r; +} + /*! * @brief Create mat2x3 matrix from pointer * @@ -43,4 +61,69 @@ glms_mat2x3_(make)(float * __restrict src) { return r; } +/*! + * @brief multiply m1 and m2 to dest + * + * m1, m2 and dest matrices can be same matrix, it is possible to write this: + * + * @code + * glm_mat2x3_mul(m, m, m); + * @endcode + * + * @param[in] m1 left matrix + * @param[in] m2 right matrix + * @param[out] dest destination matrix + */ +CGLM_INLINE +mat2s +glms_mat2x3_(mul)(mat2x3s m1, mat3x2s m2) { + mat2s r; + glm_mat2x3_mul(m1.raw, m2.raw, r.raw); + return r; +} + +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +vec2s +glms_mat2x3_(mulv)(mat2x3s m, vec3s v) { + vec2s r; + glm_mat2x3_mulv(m.raw, v.raw, r.raw); + return r; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +mat3x2s +glms_mat2x3_(transpose)(mat2x3s m) { + mat3x2s r; + glm_mat2x3_transpose(m.raw, r.raw); + return r; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +mat2x3s +glms_mat2x3_(scale)(mat2x3s m, float s) { + glm_mat2x3_scale(m.raw, s); + return m; +} + #endif /* cglms_mat2x3_h */ diff --git a/include/cglm/struct/mat2x4.h b/include/cglm/struct/mat2x4.h index be76854d..4b31dd2d 100644 --- a/include/cglm/struct/mat2x4.h +++ b/include/cglm/struct/mat2x4.h @@ -11,7 +11,12 @@ GLMS_MAT2X4_ZERO Functions: + CGLM_INLINE mat2x4s glms_mat2x4_zero(void); CGLM_INLINE mat2x4s glms_mat2x4_make(float * __restrict src); + CGLM_INLINE mat2s glms_mat2x4_mul(mat2x4s m1, mat4x2s m2); + CGLM_INLINE vec2s glms_mat2x4_mulv(mat2x4s m, vec4s v); + CGLM_INLINE mat4x2s glms_mat2x4_transpose(mat2x4s m); + CGLM_INLINE mat2x4s glms_mat2x4_scale(mat2x4s m, float s); */ #ifndef cglms_mat2x4_h @@ -29,6 +34,19 @@ /* for C only */ #define GLMS_MAT2X4_ZERO ((mat2x4s)GLMS_MAT2X4_ZERO_INIT) +/*! + * @brief make given matrix zero. + * + * @param[in, out] mat matrix + */ +CGLM_INLINE +mat2x4s +glms_mat2x4_(zero)(void) { + mat2x4s r; + glm_mat2x4_zero(r.raw); + return r; +} + /*! * @brief Create mat2x4 matrix from pointer * @@ -43,4 +61,69 @@ glms_mat2x4_(make)(float * __restrict src) { return r; } +/*! + * @brief multiply m1 and m2 to dest + * + * m1, m2 and dest matrices can be same matrix, it is possible to write this: + * + * @code + * glm_mat2x4_mul(m, m, m); + * @endcode + * + * @param[in] m1 left matrix + * @param[in] m2 right matrix + * @param[out] dest destination matrix + */ +CGLM_INLINE +mat2s +glms_mat2x4_(mul)(mat2x4s m1, mat4x2s m2) { + mat2s r; + glm_mat2x4_mul(m1.raw, m2.raw, r.raw); + return r; +} + +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +vec2s +glms_mat2x4_(mulv)(mat2x4s m, vec4s v) { + vec2s r; + glm_mat2x4_mulv(m.raw, v.raw, r.raw); + return r; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +mat4x2s +glms_mat2x4_(transpose)(mat2x4s m) { + mat4x2s r; + glm_mat2x4_transpose(m.raw, r.raw); + return r; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +mat2x4s +glms_mat2x4_(scale)(mat2x4s m, float s) { + glm_mat2x4_scale(m.raw, s); + return m; +} + #endif /* cglms_mat2x4_h */ diff --git a/include/cglm/struct/mat3x2.h b/include/cglm/struct/mat3x2.h index 4c352911..7f3c1348 100644 --- a/include/cglm/struct/mat3x2.h +++ b/include/cglm/struct/mat3x2.h @@ -11,7 +11,12 @@ GLMS_MAT3X2_ZERO Functions: + CGLM_INLINE mat3x2s glms_mat3x2_zero(void); CGLM_INLINE mat3x2s glms_mat3x2_make(float * __restrict src); + CGLM_INLINE mat3s glms_mat3x2_mul(mat3x2s m1, mat2x3s m2); + CGLM_INLINE vec3s glms_mat3x2_mulv(mat3x2s m, vec2s v); + CGLM_INLINE mat2x3s glms_mat3x2_transpose(mat3x2s m); + CGLM_INLINE mat3x2s glms_mat3x2_scale(mat3x2s m, float s); */ #ifndef cglms_mat3x2_h @@ -29,6 +34,19 @@ /* for C only */ #define GLMS_MAT3X2_ZERO ((mat3x2s)GLMS_MAT3X2_ZERO_INIT) +/*! + * @brief make given matrix zero. + * + * @param[in, out] mat matrix + */ +CGLM_INLINE +mat3x2s +glms_mat3x2_(zero)(void) { + mat3x2s r; + glm_mat3x2_zero(r.raw); + return r; +} + /*! * @brief Create mat3x2 matrix from pointer * @@ -43,4 +61,69 @@ glms_mat3x2_(make)(float * __restrict src) { return r; } +/*! + * @brief multiply m1 and m2 to dest + * + * m1, m2 and dest matrices can be same matrix, it is possible to write this: + * + * @code + * glm_mat3x2_mul(m, m, m); + * @endcode + * + * @param[in] m1 left matrix + * @param[in] m2 right matrix + * @param[out] dest destination matrix + */ +CGLM_INLINE +mat3s +glms_mat3x2_(mul)(mat3x2s m1, mat2x3s m2) { + mat3s r; + glm_mat3x2_mul(m1.raw, m2.raw, r.raw); + return r; +} + +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +vec3s +glms_mat3x2_(mulv)(mat3x2s m, vec2s v) { + vec3s r; + glm_mat3x2_mulv(m.raw, v.raw, r.raw); + return r; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +mat2x3s +glms_mat3x2_(transpose)(mat3x2s m) { + mat2x3s r; + glm_mat3x2_transpose(m.raw, r.raw); + return r; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +mat3x2s +glms_mat3x2_(scale)(mat3x2s m, float s) { + glm_mat3x2_scale(m.raw, s); + return m; +} + #endif /* cglms_mat3x2_h */ diff --git a/include/cglm/struct/mat3x4.h b/include/cglm/struct/mat3x4.h index 2bc02419..c273b2df 100644 --- a/include/cglm/struct/mat3x4.h +++ b/include/cglm/struct/mat3x4.h @@ -11,7 +11,12 @@ GLMS_MAT3X4_ZERO Functions: + CGLM_INLINE mat3x4s glms_mat3x4_zero(void); CGLM_INLINE mat3x4s glms_mat3x4_make(float * __restrict src); + CGLM_INLINE mat3s glms_mat3x4_mul(mat3x4s m1, mat4x3s m2); + CGLM_INLINE vec3s glms_mat3x4_mulv(mat3x4s m, vec4s v); + CGLM_INLINE mat4x3s glms_mat3x4_transpose(mat3x4s m); + CGLM_INLINE mat3x4s glms_mat3x4_scale(mat3x4s m, float s); */ #ifndef cglms_mat3x4_h @@ -29,6 +34,19 @@ /* for C only */ #define GLMS_MAT3X4_ZERO ((mat3x4s)GLMS_MAT3X4_ZERO_INIT) +/*! + * @brief make given matrix zero. + * + * @param[in, out] mat matrix + */ +CGLM_INLINE +mat3x4s +glms_mat3x4_(zero)(void) { + mat3x4s r; + glm_mat3x4_zero(r.raw); + return r; +} + /*! * @brief Create mat3x4 matrix from pointer * @@ -43,4 +61,69 @@ glms_mat3x4_(make)(float * __restrict src) { return r; } +/*! + * @brief multiply m1 and m2 to dest + * + * m1, m2 and dest matrices can be same matrix, it is possible to write this: + * + * @code + * glm_mat3x4_mul(m, m, m); + * @endcode + * + * @param[in] m1 left matrix + * @param[in] m2 right matrix + * @param[out] dest destination matrix + */ +CGLM_INLINE +mat3s +glms_mat3x4_(mul)(mat3x4s m1, mat4x3s m2) { + mat3s r; + glm_mat3x4_mul(m1.raw, m2.raw, r.raw); + return r; +} + +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +vec3s +glms_mat3x4_(mulv)(mat3x4s m, vec4s v) { + vec3s r; + glm_mat3x4_mulv(m.raw, v.raw, r.raw); + return r; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +mat4x3s +glms_mat3x4_(transpose)(mat3x4s m) { + mat4x3s r; + glm_mat3x4_transpose(m.raw, r.raw); + return r; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +mat3x4s +glms_mat3x4_(scale)(mat3x4s m, float s) { + glm_mat3x4_scale(m.raw, s); + return m; +} + #endif /* cglms_mat3x4_h */ diff --git a/include/cglm/struct/mat4x2.h b/include/cglm/struct/mat4x2.h index a367afb9..33449bbf 100644 --- a/include/cglm/struct/mat4x2.h +++ b/include/cglm/struct/mat4x2.h @@ -11,7 +11,12 @@ GLMS_MAT4X2_ZERO Functions: + CGLM_INLINE mat4x2s glms_mat4x2_zero(void); CGLM_INLINE mat4x2s glms_mat4x2_make(float * __restrict src); + CGLM_INLINE mat4s glms_mat4x2_mul(mat4x2s m1, mat2x4s m2); + CGLM_INLINE vec4s glms_mat4x2_mulv(mat4x2s m, vec2s v); + CGLM_INLINE mat2x4s glms_mat4x2_transpose(mat4x2s m); + CGLM_INLINE mat4x2s glms_mat4x2_scale(mat4x2s m, float s); */ #ifndef cglms_mat4x2_h @@ -29,6 +34,20 @@ /* for C only */ #define GLMS_MAT4X2_ZERO ((mat4x2s)GLMS_MAT4X2_ZERO_INIT) + +/*! + * @brief make given matrix zero. + * + * @param[in, out] mat matrix + */ +CGLM_INLINE +mat4x2s +glms_mat4x2_(zero)(void) { + mat4x2s r; + glm_mat4x2_zero(r.raw); + return r; +} + /*! * @brief Create mat4x2 matrix from pointer * @@ -43,4 +62,69 @@ glms_mat4x2_(make)(float * __restrict src) { return r; } +/*! + * @brief multiply m1 and m2 to dest + * + * m1, m2 and dest matrices can be same matrix, it is possible to write this: + * + * @code + * glm_mat4x2_mul(m, m, m); + * @endcode + * + * @param[in] m1 left matrix + * @param[in] m2 right matrix + * @param[out] dest destination matrix + */ +CGLM_INLINE +mat4s +glms_mat4x2_(mul)(mat4x2s m1, mat2x4s m2) { + mat4s r; + glm_mat4x2_mul(m1.raw, m2.raw, r.raw); + return r; +} + +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +vec4s +glms_mat4x2_(mulv)(mat4x2s m, vec2s v) { + vec4s r; + glm_mat4x2_mulv(m.raw, v.raw, r.raw); + return r; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +mat2x4s +glms_mat4x2_(transpose)(mat4x2s m) { + mat2x4s r; + glm_mat4x2_transpose(m.raw, r.raw); + return r; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +mat4x2s +glms_mat4x2_(scale)(mat4x2s m, float s) { + glm_mat4x2_scale(m.raw, s); + return m; +} + #endif /* cglms_mat4x2_h */ diff --git a/include/cglm/struct/mat4x3.h b/include/cglm/struct/mat4x3.h index 97a7c325..30aea81a 100644 --- a/include/cglm/struct/mat4x3.h +++ b/include/cglm/struct/mat4x3.h @@ -11,7 +11,12 @@ GLMS_MAT4X3_ZERO Functions: + CGLM_INLINE mat4x3s glms_mat4x3_zero(void); CGLM_INLINE mat4x3s glms_mat4x3_make(float * __restrict src); + CGLM_INLINE mat4s glms_mat4x3_mul(mat4x3s m1, mat3x4s m2); + CGLM_INLINE vec4s glms_mat4x3_mulv(mat4x3s m, vec3s v); + CGLM_INLINE mat3x4s glms_mat4x3_transpose(mat4x3s m); + CGLM_INLINE mat4x3s glms_mat4x3_scale(mat4x3s m, float s); */ #ifndef cglms_mat4x3_h @@ -29,6 +34,19 @@ /* for C only */ #define GLMS_MAT4X3_ZERO ((mat4x3s)GLMS_MAT4X3_ZERO_INIT) +/*! + * @brief make given matrix zero. + * + * @param[in, out] mat matrix + */ +CGLM_INLINE +mat4x3s +glms_mat4x3_(zero)(void) { + mat4x3s r; + glm_mat4x3_zero(r.raw); + return r; +} + /*! * @brief Create mat4x3 matrix from pointer * @@ -43,4 +61,69 @@ glms_mat4x3_(make)(float * __restrict src) { return r; } +/*! + * @brief multiply m1 and m2 to dest + * + * m1, m2 and dest matrices can be same matrix, it is possible to write this: + * + * @code + * glm_mat4x3_mul(m, m, m); + * @endcode + * + * @param[in] m1 left matrix + * @param[in] m2 right matrix + * @param[out] dest destination matrix + */ +CGLM_INLINE +mat4s +glms_mat4x3_(mul)(mat4x3s m1, mat3x4s m2) { + mat4s r; + glm_mat4x3_mul(m1.raw, m2.raw, r.raw); + return r; +} + +/*! + * @brief multiply matrix with column vector and store in dest vector + * + * @param[in] m matrix (left) + * @param[in] v vector (right, column vector) + * @param[out] dest result vector + */ +CGLM_INLINE +vec4s +glms_mat4x3_(mulv)(mat4x3s m, vec3s v) { + vec4s r; + glm_mat4x3_mulv(m.raw, v.raw, r.raw); + return r; +} + +/*! + * @brief transpose matrix and store in dest + * + * @param[in] m matrix + * @param[out] dest result + */ +CGLM_INLINE +mat3x4s +glms_mat4x3_(transpose)(mat4x3s m) { + mat3x4s r; + glm_mat4x3_transpose(m.raw, r.raw); + return r; +} + +/*! + * @brief scale (multiply with scalar) matrix + * + * multiply matrix with scalar + * + * @param[in, out] m matrix + * @param[in] s scalar + */ +CGLM_INLINE +mat4x3s +glms_mat4x3_(scale)(mat4x3s m, float s) { + glm_mat4x3_scale(m.raw, s); + return m; +} + #endif /* cglms_mat4x3_h */ diff --git a/include/cglm/types.h b/include/cglm/types.h index cd6fbb88..bafebe61 100644 --- a/include/cglm/types.h +++ b/include/cglm/types.h @@ -60,9 +60,9 @@ #define CGLM_CASTPTR_ASSUME_ALIGNED(expr, type) \ ((type*)CGLM_ASSUME_ALIGNED((expr), __alignof__(type))) -typedef int ivec2[2]; -typedef int ivec3[3]; -typedef int ivec4[4]; +typedef int ivec2[2]; +typedef int ivec3[3]; +typedef int ivec4[4]; typedef float vec2[2]; typedef float vec3[3]; diff --git a/src/mat2x3.c b/src/mat2x3.c index b3645b59..da508e8d 100644 --- a/src/mat2x3.c +++ b/src/mat2x3.c @@ -8,8 +8,44 @@ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" +CGLM_EXPORT +void +glmc_mat2x3_copy(mat2x3 mat, mat2x3 dest) { + glm_mat2x3_copy(mat, dest); +} + +CGLM_EXPORT +void +glmc_mat2x3_zero(mat2x3 mat) { + glm_mat2x3_zero(mat); +} + CGLM_EXPORT void glmc_mat2x3_make(float * __restrict src, mat2x3 dest) { glm_mat2x3_make(src, dest); } + +CGLM_EXPORT +void +glmc_mat2x3_mul(mat2x3 m1, mat3x2 m2, mat2 dest) { + glm_mat2x3_mul(m1, m2, dest); +} + +CGLM_EXPORT +void +glmc_mat2x3_mulv(mat2x3 m, vec3 v, vec2 dest) { + glm_mat2x3_mulv(m, v, dest); +} + +CGLM_EXPORT +void +glmc_mat2x3_transpose(mat2x3 m, mat3x2 dest) { + glm_mat2x3_transpose(m, dest); +} + +CGLM_EXPORT +void +glmc_mat2x3_scale(mat2x3 m, float s) { + glm_mat2x3_scale(m, s); +} diff --git a/src/mat2x4.c b/src/mat2x4.c index 5fb2d53e..b941d63f 100644 --- a/src/mat2x4.c +++ b/src/mat2x4.c @@ -8,8 +8,44 @@ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" +CGLM_EXPORT +void +glmc_mat2x4_copy(mat2x4 mat, mat2x4 dest) { + glm_mat2x4_copy(mat, dest); +} + +CGLM_EXPORT +void +glmc_mat2x4_zero(mat2x4 mat) { + glm_mat2x4_zero(mat); +} + CGLM_EXPORT void glmc_mat2x4_make(float * __restrict src, mat2x4 dest) { glm_mat2x4_make(src, dest); } + +CGLM_EXPORT +void +glmc_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat2 dest) { + glm_mat2x4_mul(m1, m2, dest); +} + +CGLM_EXPORT +void +glmc_mat2x4_mulv(mat2x4 m, vec4 v, vec2 dest) { + glm_mat2x4_mulv(m, v, dest); +} + +CGLM_EXPORT +void +glmc_mat2x4_transpose(mat2x4 m, mat4x2 dest) { + glm_mat2x4_transpose(m, dest); +} + +CGLM_EXPORT +void +glmc_mat2x4_scale(mat2x4 m, float s) { + glm_mat2x4_scale(m, s); +} diff --git a/src/mat3x2.c b/src/mat3x2.c index fd6546c1..3b0067e3 100644 --- a/src/mat3x2.c +++ b/src/mat3x2.c @@ -8,8 +8,44 @@ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" +CGLM_EXPORT +void +glmc_mat3x2_copy(mat3x2 mat, mat3x2 dest) { + glm_mat3x2_copy(mat, dest); +} + +CGLM_EXPORT +void +glmc_mat3x2_zero(mat3x2 mat) { + glm_mat3x2_zero(mat); +} + CGLM_EXPORT void glmc_mat3x2_make(float * __restrict src, mat3x2 dest) { glm_mat3x2_make(src, dest); } + +CGLM_EXPORT +void +glmc_mat3x2_mul(mat3x2 m1, mat2x3 m2, mat3 dest) { + glm_mat3x2_mul(m1, m2, dest); +} + +CGLM_EXPORT +void +glmc_mat3x2_mulv(mat3x2 m, vec2 v, vec3 dest) { + glm_mat3x2_mulv(m, v, dest); +} + +CGLM_EXPORT +void +glmc_mat3x2_transpose(mat3x2 m, mat2x3 dest) { + glm_mat3x2_transpose(m, dest); +} + +CGLM_EXPORT +void +glmc_mat3x2_scale(mat3x2 m, float s) { + glm_mat3x2_scale(m, s); +} diff --git a/src/mat3x4.c b/src/mat3x4.c index 2f90a7fa..9232e515 100644 --- a/src/mat3x4.c +++ b/src/mat3x4.c @@ -8,8 +8,44 @@ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" +CGLM_EXPORT +void +glmc_mat3x4_copy(mat3x4 mat, mat3x4 dest) { + glm_mat3x4_copy(mat, dest); +} + +CGLM_EXPORT +void +glmc_mat3x4_zero(mat3x4 mat) { + glm_mat3x4_zero(mat); +} + CGLM_EXPORT void glmc_mat3x4_make(float * __restrict src, mat3x4 dest) { glm_mat3x4_make(src, dest); } + +CGLM_EXPORT +void +glmc_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat3 dest) { + glm_mat3x4_mul(m1, m2, dest); +} + +CGLM_EXPORT +void +glmc_mat3x4_mulv(mat3x4 m, vec4 v, vec3 dest) { + glm_mat3x4_mulv(m, v, dest); +} + +CGLM_EXPORT +void +glmc_mat3x4_transpose(mat3x4 m, mat4x3 dest) { + glm_mat3x4_transpose(m, dest); +} + +CGLM_EXPORT +void +glmc_mat3x4_scale(mat3x4 m, float s) { + glm_mat3x4_scale(m, s); +} diff --git a/src/mat4x2.c b/src/mat4x2.c index 4e137c66..f4625579 100644 --- a/src/mat4x2.c +++ b/src/mat4x2.c @@ -8,8 +8,44 @@ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" +CGLM_EXPORT +void +glmc_mat4x2_copy(mat4x2 mat, mat4x2 dest) { + glm_mat4x2_copy(mat, dest); +} + +CGLM_EXPORT +void +glmc_mat4x2_zero(mat4x2 mat) { + glm_mat4x2_zero(mat); +} + CGLM_EXPORT void glmc_mat4x2_make(float * __restrict src, mat4x2 dest) { glm_mat4x2_make(src, dest); } + +CGLM_EXPORT +void +glmc_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat4 dest) { + glm_mat4x2_mul(m1, m2, dest); +} + +CGLM_EXPORT +void +glmc_mat4x2_mulv(mat4x2 m, vec2 v, vec4 dest) { + glm_mat4x2_mulv(m, v, dest); +} + +CGLM_EXPORT +void +glmc_mat4x2_transpose(mat4x2 m, mat2x4 dest) { + glm_mat4x2_transpose(m, dest); +} + +CGLM_EXPORT +void +glmc_mat4x2_scale(mat4x2 m, float s) { + glm_mat4x2_scale(m, s); +} diff --git a/src/mat4x3.c b/src/mat4x3.c index 6617b47a..969ee90e 100644 --- a/src/mat4x3.c +++ b/src/mat4x3.c @@ -8,8 +8,44 @@ #include "../include/cglm/cglm.h" #include "../include/cglm/call.h" +CGLM_EXPORT +void +glmc_mat4x3_copy(mat4x3 mat, mat4x3 dest) { + glm_mat4x3_copy(mat, dest); +} + +CGLM_EXPORT +void +glmc_mat4x3_zero(mat4x3 mat) { + glm_mat4x3_zero(mat); +} + CGLM_EXPORT void glmc_mat4x3_make(float * __restrict src, mat4x3 dest) { glm_mat4x3_make(src, dest); } + +CGLM_EXPORT +void +glmc_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat4 dest) { + glm_mat4x3_mul(m1, m2, dest); +} + +CGLM_EXPORT +void +glmc_mat4x3_mulv(mat4x3 m, vec3 v, vec4 dest) { + glm_mat4x3_mulv(m, v, dest); +} + +CGLM_EXPORT +void +glmc_mat4x3_transpose(mat4x3 m, mat3x4 dest) { + glm_mat4x3_transpose(m, dest); +} + +CGLM_EXPORT +void +glmc_mat4x3_scale(mat4x3 m, float s) { + glm_mat4x3_scale(m, s); +} diff --git a/test/src/test_common.c b/test/src/test_common.c index d11ff6f5..a6c31c6c 100644 --- a/test/src/test_common.c +++ b/test/src/test_common.c @@ -22,6 +22,40 @@ test_rand_mat4(mat4 dest) { /* glm_scale(dest, (vec3){drand48(), drand48(), drand48()}); */ } +void +test_rand_mat4x2(mat4x2 dest) { + dest[0][0] = drand48(); + dest[0][1] = drand48(); + + dest[1][0] = drand48(); + dest[1][1] = drand48(); + + dest[2][0] = drand48(); + dest[2][1] = drand48(); + + dest[3][0] = drand48(); + dest[3][1] = drand48(); +} + +void +test_rand_mat4x3(mat4x3 dest) { + dest[0][0] = drand48(); + dest[0][1] = drand48(); + dest[0][2] = drand48(); + + dest[1][0] = drand48(); + dest[1][1] = drand48(); + dest[1][2] = drand48(); + + dest[2][0] = drand48(); + dest[2][1] = drand48(); + dest[2][2] = drand48(); + + dest[3][0] = drand48(); + dest[3][1] = drand48(); + dest[3][2] = drand48(); +} + void test_rand_mat3(mat3 dest) { mat4 m4; @@ -31,6 +65,34 @@ test_rand_mat3(mat3 dest) { glm_mat4_pick3(m4, dest); } +void +test_rand_mat3x2(mat3x2 dest) { + dest[0][0] = drand48(); + dest[0][1] = drand48(); + dest[1][0] = drand48(); + dest[1][1] = drand48(); + dest[2][0] = drand48(); + dest[2][1] = drand48(); +} + +void +test_rand_mat3x4(mat3x4 dest) { + dest[0][0] = drand48(); + dest[0][1] = drand48(); + dest[0][2] = drand48(); + dest[0][3] = drand48(); + + dest[1][0] = drand48(); + dest[1][1] = drand48(); + dest[1][2] = drand48(); + dest[1][3] = drand48(); + + dest[2][0] = drand48(); + dest[2][1] = drand48(); + dest[2][2] = drand48(); + dest[2][3] = drand48(); +} + void test_rand_mat2(mat2 dest) { dest[0][0] = drand48(); @@ -39,6 +101,28 @@ test_rand_mat2(mat2 dest) { dest[1][1] = drand48(); } +void +test_rand_mat2x3(mat2x3 dest) { + dest[0][0] = drand48(); + dest[0][1] = drand48(); + dest[0][2] = drand48(); + dest[1][0] = drand48(); + dest[1][1] = drand48(); + dest[1][2] = drand48(); +} + +void +test_rand_mat2x4(mat2x4 dest) { + dest[0][0] = drand48(); + dest[0][1] = drand48(); + dest[0][2] = drand48(); + dest[0][3] = drand48(); + dest[1][0] = drand48(); + dest[1][1] = drand48(); + dest[1][2] = drand48(); + dest[1][3] = drand48(); +} + void test_rand_vec3(vec3 dest) { dest[0] = drand48(); @@ -187,6 +271,19 @@ test_assert_mat2x3_eq_zero(mat2x3 m2x3) { TEST_SUCCESS } +test_status_t +test_assert_mat2x3_eq(mat2x3 m1, mat2x3 m2) { + int i, j; + + for (i = 0; i < 2; i++) { + for (j = 0; j < 3; j++) { + ASSERT(fabsf(m1[i][j] - m2[i][j]) <= 0.0000009) + } + } + + TEST_SUCCESS +} + test_status_t test_assert_mat2x4_eq_zero(mat2x4 m2x4) { int i, j; @@ -200,6 +297,19 @@ test_assert_mat2x4_eq_zero(mat2x4 m2x4) { TEST_SUCCESS } +test_status_t +test_assert_mat2x4_eq(mat2x4 m1, mat2x4 m2) { + int i, j; + + for (i = 0; i < 2; i++) { + for (j = 0; j < 4; j++) { + ASSERT(fabsf(m1[i][j] - m2[i][j]) <= 0.0000009) + } + } + + TEST_SUCCESS +} + test_status_t test_assert_mat3_eq(mat3 m1, mat3 m2) { int i, j; @@ -269,6 +379,19 @@ test_assert_mat3x2_eq_zero(mat3x2 m3x2) { TEST_SUCCESS } +test_status_t +test_assert_mat3x2_eq(mat3x2 m1, mat3x2 m2) { + int i, j; + + for (i = 0; i < 3; i++) { + for (j = 0; j < 2; j++) { + ASSERT(fabsf(m1[i][j] - m2[i][j]) <= 0.0000009) + } + } + + TEST_SUCCESS +} + test_status_t test_assert_mat3x4_eq_zero(mat3x4 m3x4) { int i, j; @@ -282,6 +405,19 @@ test_assert_mat3x4_eq_zero(mat3x4 m3x4) { TEST_SUCCESS } +test_status_t +test_assert_mat3x4_eq(mat3x4 m1, mat3x4 m2) { + int i, j; + + for (i = 0; i < 3; i++) { + for (j = 0; j < 4; j++) { + ASSERT(fabsf(m1[i][j] - m2[i][j]) <= 0.0000009) + } + } + + TEST_SUCCESS +} + test_status_t test_assert_mat4_eq_identity(mat4 m4) { int i, j; @@ -325,6 +461,19 @@ test_assert_mat4x2_eq_zero(mat4x2 m4x2) { TEST_SUCCESS } +test_status_t +test_assert_mat4x2_eq(mat4x2 m1, mat4x2 m2) { + int i, j; + + for (i = 0; i < 4; i++) { + for (j = 0; j < 2; j++) { + ASSERT(fabsf(m1[i][j] - m2[i][j]) <= 0.0000009) + } + } + + TEST_SUCCESS +} + test_status_t test_assert_mat4x3_eq_zero(mat4x3 m4x3) { int i, j; @@ -338,6 +487,19 @@ test_assert_mat4x3_eq_zero(mat4x3 m4x3) { TEST_SUCCESS } +test_status_t +test_assert_mat4x3_eq(mat4x3 m1, mat4x3 m2) { + int i, j; + + for (i = 0; i < 4; i++) { + for (j = 0; j < 3; j++) { + ASSERT(fabsf(m1[i][j] - m2[i][j]) <= 0.0000009) + } + } + + TEST_SUCCESS +} + test_status_t test_assert_eqf(float a, float b) { ASSERT(fabsf(a - b) <= 0.000009); /* rounding errors */ diff --git a/test/src/test_common.h b/test/src/test_common.h index 0338d15b..4fff0408 100644 --- a/test/src/test_common.h +++ b/test/src/test_common.h @@ -17,12 +17,30 @@ void test_rand_mat4(mat4 dest); +void +test_rand_mat4x2(mat4x2 dest); + +void +test_rand_mat4x3(mat4x3 dest); + void test_rand_mat3(mat3 dest); +void +test_rand_mat3x2(mat3x2 dest); + +void +test_rand_mat3x4(mat3x4 dest); + void test_rand_mat2(mat2 dest); +void +test_rand_mat2x3(mat2x3 dest); + +void +test_rand_mat2x4(mat2x4 dest); + test_status_t test_assert_eqf(float a, float b); @@ -44,9 +62,15 @@ test_assert_mat4_eq_zero(mat4 m4); test_status_t test_assert_mat4x2_eq_zero(mat4x2 m4x2); +test_status_t +test_assert_mat4x2_eq(mat4x2 m1, mat4x2 m2); + test_status_t test_assert_mat4x3_eq_zero(mat4x3 m4x3); +test_status_t +test_assert_mat4x3_eq(mat4x3 m1, mat4x3 m2); + test_status_t test_assert_mat2_eqt(mat2 m1, mat2 m2); @@ -62,9 +86,15 @@ test_assert_mat2_eq_zero(mat2 m2); test_status_t test_assert_mat2x3_eq_zero(mat2x3 m2x3); +test_status_t +test_assert_mat2x3_eq(mat2x3 m1, mat2x3 m2); + test_status_t test_assert_mat2x4_eq_zero(mat2x4 m2x4); +test_status_t +test_assert_mat2x4_eq(mat2x4 m1, mat2x4 m2); + test_status_t test_assert_mat3_eq(mat3 m1, mat3 m2); @@ -83,9 +113,15 @@ test_assert_mat3_eq_zero(mat3 m3); test_status_t test_assert_mat3x2_eq_zero(mat3x2 m3x2); +test_status_t +test_assert_mat3x2_eq(mat3x2 m1, mat3x2 m2); + test_status_t test_assert_mat3x4_eq_zero(mat3x4 m3x4); +test_status_t +test_assert_mat3x4_eq(mat3x4 m1, mat3x4 m2); + test_status_t test_assert_vec3_eq(vec3 v1, vec3 v2); diff --git a/test/src/test_mat2x3.h b/test/src/test_mat2x3.h index 566230c4..7d615e43 100644 --- a/test/src/test_mat2x3.h +++ b/test/src/test_mat2x3.h @@ -7,6 +7,9 @@ #include "test_common.h" +#define A_MATRIX2X3 {{1,2,3},{5,6,7}} +#define A_MATRIX2X3_TRANSPOSE {{1,5}, {2,6}, {3,7}} + #ifndef CGLM_TEST_MAT2X3_ONCE #define CGLM_TEST_MAT2X3_ONCE @@ -24,6 +27,31 @@ TEST_IMPL(MACRO_GLM_MAT2X3_ZERO) { #endif /* CGLM_TEST_MAT2X3_ONCE */ +TEST_IMPL(GLM_PREFIX, mat2x3_copy) { + mat2x3 m1 = A_MATRIX2X3; + mat2x3 m2 = GLM_MAT2X3_ZERO_INIT; + + GLM(mat2x3_copy)(m1, m2); + + test_assert_mat2x3_eq(m1, m2); + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat2x3_zero) { + mat2x3 m1 = GLM_MAT2X3_ZERO_INIT; + mat2x3 m2 = GLM_MAT2X3_ZERO_INIT; + mat2x3 m3; + + GLM(mat2x3_zero)(m3); + + ASSERTIFY(test_assert_mat2x3_eq_zero(m1)) + ASSERTIFY(test_assert_mat2x3_eq_zero(m2)) + ASSERTIFY(test_assert_mat2x3_eq_zero(m3)) + + TEST_SUCCESS +} + TEST_IMPL(GLM_PREFIX, mat2x3_make) { float src[18] = { 0.5f, 1.7f, 10.3f, 4.2f, 8.9f, 1.1f, @@ -50,3 +78,79 @@ TEST_IMPL(GLM_PREFIX, mat2x3_make) { TEST_SUCCESS } + +TEST_IMPL(GLM_PREFIX, mat2x3_mul) { + mat2x3 m1 = GLM_MAT2X3_ZERO_INIT; + mat3x2 m2 = GLM_MAT3X2_ZERO_INIT; + + mat2 m3 = GLM_MAT2_ZERO_INIT; + mat2 m4 = GLM_MAT2_ZERO_INIT; + + int i, j, k; + + /* test random matrices */ + /* random matrices */ + test_rand_mat2x3(m1); + test_rand_mat3x2(m2); + + for (i = 0; i < 2; i++) { + for (j = 0; j < 2; j++) { + for (k = 0; k < 3; k++) { + m4[i][j] += m1[i][k] * m2[k][j]; + } + } + } + + GLM(mat2x3_mul)(m1, m2, m3); + ASSERTIFY(test_assert_mat2_eq(m3, m4)) + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat2x3_mulv) { + mat2x3 mat = A_MATRIX2X3; + vec3 v = {11.0f, 21.0f, 31.0f}; + + int i; + vec2 dest; + float res = 0.0; + + GLM(mat2x3_mulv)(mat, v, dest); + + for (i = 0; i < 2; i++) { + res = mat[i][0] * v[0] + mat[i][1] * v[1] + mat[i][2] * v[2]; + ASSERT(test_eq(dest[i], res)) + } + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat2x3_transpose) { + mat2x3 m1 = A_MATRIX2X3; + + mat3x2 m2; + mat3x2 m3 = A_MATRIX2X3_TRANSPOSE; + GLM(mat2x3_transpose)(m1, m2); + + ASSERTIFY(test_assert_mat3x2_eq(m2, m3)) + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat2x3_scale) { + mat2x3 m1 = A_MATRIX2X3; + mat2x3 m2 = A_MATRIX2X3; + int i, j, scale; + + scale = rand() % 100; + + GLM(mat2x3_scale)(m1, (float) scale); + + for (i = 0; i < 2; i++) { + for (j = 0; j < 3; j++) { + ASSERT(test_eq(m1[i][j], m2[i][j] * scale)) + } + } + + TEST_SUCCESS +} diff --git a/test/src/test_mat2x4.h b/test/src/test_mat2x4.h index 7348965a..ea594d16 100644 --- a/test/src/test_mat2x4.h +++ b/test/src/test_mat2x4.h @@ -8,6 +8,9 @@ #include "test_common.h" +#define A_MATRIX2X4 {{1,2,3,4},{5,6,7,8}} +#define A_MATRIX2X4_TRANSPOSE {{1,5}, {2,6}, {3,7}, {4,8}} + #ifndef CGLM_TEST_MAT2X4_ONCE #define CGLM_TEST_MAT2X4_ONCE @@ -25,6 +28,31 @@ TEST_IMPL(MACRO_GLM_MAT2X4_ZERO) { #endif /* CGLM_TEST_MAT2X4_ONCE */ +TEST_IMPL(GLM_PREFIX, mat2x4_copy) { + mat2x4 m1 = A_MATRIX2X4; + mat2x4 m2 = GLM_MAT2X4_ZERO_INIT; + + GLM(mat2x4_copy)(m1, m2); + + test_assert_mat2x4_eq(m1, m2); + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat2x4_zero) { + mat2x4 m1 = GLM_MAT2X4_ZERO_INIT; + mat2x4 m2 = GLM_MAT2X4_ZERO_INIT; + mat2x4 m3; + + GLM(mat2x4_zero)(m3); + + ASSERTIFY(test_assert_mat2x4_eq_zero(m1)) + ASSERTIFY(test_assert_mat2x4_eq_zero(m2)) + ASSERTIFY(test_assert_mat2x4_eq_zero(m3)) + + TEST_SUCCESS +} + TEST_IMPL(GLM_PREFIX, mat2x4_make) { float src[24] = { 0.5f, 1.7f, 10.3f, 4.2f, 8.9f, 1.1f, 77.3f, 88.4f, @@ -53,3 +81,79 @@ TEST_IMPL(GLM_PREFIX, mat2x4_make) { TEST_SUCCESS } + +TEST_IMPL(GLM_PREFIX, mat2x4_mul) { + mat2x4 m1 = GLM_MAT2X4_ZERO_INIT; + mat4x2 m2 = GLM_MAT4X2_ZERO_INIT; + + mat2 m3 = GLM_MAT2_ZERO_INIT; + mat2 m4 = GLM_MAT2_ZERO_INIT; + + int i, j, k; + + /* test random matrices */ + /* random matrices */ + test_rand_mat2x4(m1); + test_rand_mat4x2(m2); + + for (i = 0; i < 2; i++) { + for (j = 0; j < 2; j++) { + for (k = 0; k < 4; k++) { + m4[i][j] += m1[i][k] * m2[k][j]; + } + } + } + + GLM(mat2x4_mul)(m1, m2, m3); + ASSERTIFY(test_assert_mat2_eq(m3, m4)) + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat2x4_mulv) { + mat2x4 mat = A_MATRIX2X4; + vec4 v = {11.0f, 21.0f, 31.0f, 41.0f}; + + int i; + vec2 dest; + float res = 0.0; + + GLM(mat2x4_mulv)(mat, v, dest); + + for (i = 0; i < 2; i++) { + res = mat[i][0] * v[0] + mat[i][1] * v[1] + mat[i][2] * v[2] + mat[i][3] * v[3]; + ASSERT(test_eq(dest[i], res)) + } + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat2x4_transpose) { + mat2x4 m1 = A_MATRIX2X4; + + mat4x2 m2; + mat4x2 m3 = A_MATRIX2X4_TRANSPOSE; + GLM(mat2x4_transpose)(m1, m2); + + ASSERTIFY(test_assert_mat4x2_eq(m2, m3)) + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat2x4_scale) { + mat2x4 m1 = A_MATRIX2X4; + mat2x4 m2 = A_MATRIX2X4; + int i, j, scale; + + scale = rand() % 100; + + GLM(mat2x4_scale)(m1, (float) scale); + + for (i = 0; i < 2; i++) { + for (j = 0; j < 4; j++) { + ASSERT(test_eq(m1[i][j], m2[i][j] * scale)) + } + } + + TEST_SUCCESS +} diff --git a/test/src/test_mat3x2.h b/test/src/test_mat3x2.h index cbf3be2e..a825a2be 100644 --- a/test/src/test_mat3x2.h +++ b/test/src/test_mat3x2.h @@ -7,6 +7,9 @@ #include "test_common.h" +#define A_MATRIX3X2 {{1,2},{5,6},{3,7}} +#define A_MATRIX3X2_TRANSPOSE {{1,5,3}, {2,6,7}} + #ifndef CGLM_TEST_MAT3X2_ONCE #define CGLM_TEST_MAT3X2_ONCE @@ -24,6 +27,31 @@ TEST_IMPL(MACRO_GLM_MAT3X2_ZERO) { #endif /* CGLM_TEST_MAT3X2_ONCE */ +TEST_IMPL(GLM_PREFIX, mat3x2_copy) { + mat3x2 m1 = A_MATRIX3X2; + mat3x2 m2 = GLM_MAT3X2_ZERO_INIT; + + GLM(mat3x2_copy)(m1, m2); + + test_assert_mat3x2_eq(m1, m2); + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat3x2_zero) { + mat3x2 m1 = GLM_MAT3X2_ZERO_INIT; + mat3x2 m2 = GLM_MAT3X2_ZERO_INIT; + mat3x2 m3; + + GLM(mat3x2_zero)(m3); + + ASSERTIFY(test_assert_mat3x2_eq_zero(m1)) + ASSERTIFY(test_assert_mat3x2_eq_zero(m2)) + ASSERTIFY(test_assert_mat3x2_eq_zero(m3)) + + TEST_SUCCESS +} + TEST_IMPL(GLM_PREFIX, mat3x2_make) { float src[18] = { 0.5f, 1.7f, 10.3f, 4.2f, 8.9f, 1.1f, @@ -51,3 +79,77 @@ TEST_IMPL(GLM_PREFIX, mat3x2_make) { TEST_SUCCESS } + +TEST_IMPL(GLM_PREFIX, mat3x2_mul) { + mat3x2 m1 = GLM_MAT3X2_ZERO_INIT; + mat2x3 m2 = GLM_MAT2X3_ZERO_INIT; + + mat3 m3 = GLM_MAT3_ZERO_INIT; + mat3 m4 = GLM_MAT3_ZERO_INIT; + + int i, j, k; + + test_rand_mat3x2(m1); + test_rand_mat2x3(m2); + + for (i = 0; i < 3; i++) { + for (j = 0; j < 3; j++) { + for (k = 0; k < 2; k++) { + m4[i][j] += m1[i][k] * m2[k][j]; + } + } + } + + GLM(mat3x2_mul)(m1, m2, m3); + ASSERTIFY(test_assert_mat3_eq(m3, m4)) + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat3x2_mulv) { + mat3x2 mat = A_MATRIX3X2; + vec2 v = {11.0f, 21.0f}; + + int i; + vec3 dest; + float res = 0.0; + + GLM(mat3x2_mulv)(mat, v, dest); + + for (i = 0; i < 3; i++) { + res = mat[i][0] * v[0] + mat[i][1] * v[1]; + ASSERT(test_eq(dest[i], res)) + } + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat3x2_transpose) { + mat3x2 m1 = A_MATRIX3X2; + + mat2x3 m2; + mat2x3 m3 = A_MATRIX3X2_TRANSPOSE; + GLM(mat3x2_transpose)(m1, m2); + + ASSERTIFY(test_assert_mat2x3_eq(m2, m3)) + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat3x2_scale) { + mat3x2 m1 = A_MATRIX3X2; + mat3x2 m2 = A_MATRIX3X2; + int i, j, scale; + + scale = rand() % 100; + + GLM(mat3x2_scale)(m1, (float) scale); + + for (i = 0; i < 3; i++) { + for (j = 0; j < 2; j++) { + ASSERT(test_eq(m1[i][j], m2[i][j] * scale)) + } + } + + TEST_SUCCESS +} diff --git a/test/src/test_mat3x4.h b/test/src/test_mat3x4.h index 83dd011a..c7d704c5 100644 --- a/test/src/test_mat3x4.h +++ b/test/src/test_mat3x4.h @@ -7,6 +7,9 @@ #include "test_common.h" +#define A_MATRIX3X4 {{1,2,4,5},{6,7,8,9},{10,11,12,13}} +#define A_MATRIX3X4_TRANSPOSE {{1,6,10}, {2,7,1}, {4,8,12}, {5,9,13}} + #ifndef CGLM_TEST_MAT3X4_ONCE #define CGLM_TEST_MAT3X4_ONCE @@ -24,6 +27,31 @@ TEST_IMPL(MACRO_GLM_MAT3X4_ZERO) { #endif /* CGLM_TEST_MAT3X4_ONCE */ +TEST_IMPL(GLM_PREFIX, mat3x4_copy) { + mat3x4 m1 = A_MATRIX3X4; + mat3x4 m2 = GLM_MAT3X4_ZERO_INIT; + + GLM(mat3x4_copy)(m1, m2); + + test_assert_mat3x4_eq(m1, m2); + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat3x4_zero) { + mat3x4 m1 = GLM_MAT3X4_ZERO_INIT; + mat3x4 m2 = GLM_MAT3X4_ZERO_INIT; + mat3x4 m3; + + GLM(mat3x4_zero)(m3); + + ASSERTIFY(test_assert_mat3x4_eq_zero(m1)) + ASSERTIFY(test_assert_mat3x4_eq_zero(m2)) + ASSERTIFY(test_assert_mat3x4_eq_zero(m3)) + + TEST_SUCCESS +} + TEST_IMPL(GLM_PREFIX, mat3x4_make) { float src[36] = { 0.5f, 1.7f, 10.3f, 4.2f, 8.9f, 1.1f, 2.3f, 4.2f, 66.5f, 23.7f, 6.6f, 8.9f, @@ -57,3 +85,77 @@ TEST_IMPL(GLM_PREFIX, mat3x4_make) { TEST_SUCCESS } + +TEST_IMPL(GLM_PREFIX, mat3x4_mul) { + mat3x4 m1 = GLM_MAT3X4_ZERO_INIT; + mat4x3 m2 = GLM_MAT4X3_ZERO_INIT; + + mat3 m3 = GLM_MAT3_ZERO_INIT; + mat3 m4 = GLM_MAT3_ZERO_INIT; + + int i, j, k; + + test_rand_mat3x4(m1); + test_rand_mat4x3(m2); + + for (i = 0; i < 3; i++) { + for (j = 0; j < 3; j++) { + for (k = 0; k < 4; k++) { + m4[i][j] += m1[i][k] * m2[k][j]; + } + } + } + + GLM(mat3x4_mul)(m1, m2, m3); + ASSERTIFY(test_assert_mat3_eq(m3, m4)) + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat3x4_mulv) { + mat3x4 mat = A_MATRIX3X4; + vec4 v = {11.0f, 21.0f, 31.0f, 41.0f}; + + int i; + vec3 dest; + float res = 0.0; + + GLM(mat3x4_mulv)(mat, v, dest); + + for (i = 0; i < 3; i++) { + res = mat[i][0] * v[0] + mat[i][1] * v[1] + mat[i][2] * v[2]; + ASSERT(test_eq(dest[i], res)) + } + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat3x4_transpose) { + mat3x4 m1 = A_MATRIX3X4; + + mat4x3 m2; + mat4x3 m3 = A_MATRIX3X2_TRANSPOSE; + GLM(mat3x4_transpose)(m1, m2); + + ASSERTIFY(test_assert_mat4x3_eq(m2, m3)) + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat3x4_scale) { + mat3x4 m1 = A_MATRIX3X4; + mat3x4 m2 = A_MATRIX3X4; + int i, j, scale; + + scale = rand() % 100; + + GLM(mat3x4_scale)(m1, (float) scale); + + for (i = 0; i < 3; i++) { + for (j = 0; j < 4; j++) { + ASSERT(test_eq(m1[i][j], m2[i][j] * scale)) + } + } + + TEST_SUCCESS +} diff --git a/test/src/test_mat4x2.h b/test/src/test_mat4x2.h index ea745071..fd1ac488 100644 --- a/test/src/test_mat4x2.h +++ b/test/src/test_mat4x2.h @@ -7,6 +7,9 @@ #include "test_common.h" +#define A_MATRIX4X2 {{1,2},{3,4},{5,6},{7,8}} +#define A_MATRIX4X2_TRANSPOSE {{1,3,5,7}, {2,4,6,8}} + #ifndef CGLM_TEST_MAT4X2_ONCE #define CGLM_TEST_MAT4X2_ONCE @@ -24,6 +27,31 @@ TEST_IMPL(MACRO_GLM_MAT4X2_ZERO) { #endif /* CGLM_TEST_MAT4X2_ONCE */ +TEST_IMPL(GLM_PREFIX, mat4x2_copy) { + mat4x2 m1 = A_MATRIX4X2; + mat4x2 m2 = GLM_MAT4X2_ZERO_INIT; + + GLM(mat4x2_copy)(m1, m2); + + test_assert_mat4x2_eq(m1, m2); + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat4x2_zero) { + mat4x2 m1 = GLM_MAT4X2_ZERO_INIT; + mat4x2 m2 = GLM_MAT4X2_ZERO_INIT; + mat4x2 m3; + + GLM(mat4x2_zero)(m3); + + ASSERTIFY(test_assert_mat4x2_eq_zero(m1)) + ASSERTIFY(test_assert_mat4x2_eq_zero(m2)) + ASSERTIFY(test_assert_mat4x2_eq_zero(m3)) + + TEST_SUCCESS +} + TEST_IMPL(GLM_PREFIX, mat4x2_make) { float src[24] = { 0.5f, 1.7f, 10.3f, 4.2f, 8.9f, 1.1f, 2.3f, 4.2f, @@ -54,3 +82,77 @@ TEST_IMPL(GLM_PREFIX, mat4x2_make) { TEST_SUCCESS } + +TEST_IMPL(GLM_PREFIX, mat4x2_mul) { + mat4x2 m1 = GLM_MAT4X2_ZERO_INIT; + mat2x4 m2 = GLM_MAT2X4_ZERO_INIT; + + mat4 m3 = GLM_MAT4_ZERO_INIT; + mat4 m4 = GLM_MAT4_ZERO_INIT; + + int i, j, k; + + test_rand_mat4x2(m1); + test_rand_mat2x4(m2); + + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { + for (k = 0; k < 2; k++) { + m4[i][j] += m1[i][k] * m2[k][j]; + } + } + } + + GLM(mat4x2_mul)(m1, m2, m3); + ASSERTIFY(test_assert_mat4_eq(m3, m4)) + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat4x2_mulv) { + mat4x2 mat = A_MATRIX4X2; + vec2 v = {11.0f, 21.0f}; + + int i; + vec4 dest; + float res = 0.0; + + GLM(mat4x2_mulv)(mat, v, dest); + + for (i = 0; i < 4; i++) { + res = mat[i][0] * v[0] + mat[i][1] * v[1]; + ASSERT(test_eq(dest[i], res)) + } + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat4x2_transpose) { + mat4x2 m1 = A_MATRIX4X2; + + mat2x4 m2; + mat2x4 m3 = A_MATRIX4X2_TRANSPOSE; + GLM(mat4x2_transpose)(m1, m2); + + ASSERTIFY(test_assert_mat2x4_eq(m2, m3)) + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat4x2_scale) { + mat4x2 m1 = A_MATRIX4X2; + mat4x2 m2 = A_MATRIX4X2; + int i, j, scale; + + scale = rand() % 100; + + GLM(mat4x2_scale)(m1, (float) scale); + + for (i = 0; i < 4; i++) { + for (j = 0; j < 2; j++) { + ASSERT(test_eq(m1[i][j], m2[i][j] * scale)) + } + } + + TEST_SUCCESS +} diff --git a/test/src/test_mat4x3.h b/test/src/test_mat4x3.h index 27b8795c..b760405b 100644 --- a/test/src/test_mat4x3.h +++ b/test/src/test_mat4x3.h @@ -7,6 +7,9 @@ #include "test_common.h" +#define A_MATRIX4X3 {{1,2,3},{4,5,6},{7,8,9},{10,11,12}} +#define A_MATRIX4X3_TRANSPOSE {{1,4,7,10},{2,5,8,11},{3,6,9,12}} + #ifndef CGLM_TEST_MAT4X3_ONCE #define CGLM_TEST_MAT4X3_ONCE @@ -24,6 +27,31 @@ TEST_IMPL(MACRO_GLM_MAT4X3_ZERO) { #endif /* CGLM_TEST_MAT4X3_ONCE */ +TEST_IMPL(GLM_PREFIX, mat4x3_copy) { + mat4x3 m1 = A_MATRIX4X3; + mat4x3 m2 = GLM_MAT4X3_ZERO_INIT; + + GLM(mat4x3_copy)(m1, m2); + + test_assert_mat4x3_eq(m1, m2); + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat4x3_zero) { + mat4x3 m1 = GLM_MAT4X3_ZERO_INIT; + mat4x3 m2 = GLM_MAT4X3_ZERO_INIT; + mat4x3 m3; + + GLM(mat4x3_zero)(m3); + + ASSERTIFY(test_assert_mat4x3_eq_zero(m1)) + ASSERTIFY(test_assert_mat4x3_eq_zero(m2)) + ASSERTIFY(test_assert_mat4x3_eq_zero(m3)) + + TEST_SUCCESS +} + TEST_IMPL(GLM_PREFIX, mat4x3_make) { float src[36] = { 0.5f, 1.7f, 10.3f, 4.2f, 8.9f, 1.1f, 2.3f, 4.2f, 5.3f, 4.8f, 96.3f, 13.7f, @@ -58,3 +86,77 @@ TEST_IMPL(GLM_PREFIX, mat4x3_make) { TEST_SUCCESS } + +TEST_IMPL(GLM_PREFIX, mat4x3_mul) { + mat4x3 m1 = GLM_MAT4X3_ZERO_INIT; + mat3x4 m2 = GLM_MAT3X4_ZERO_INIT; + + mat4 m3 = GLM_MAT4_ZERO_INIT; + mat4 m4 = GLM_MAT4_ZERO_INIT; + + int i, j, k; + + test_rand_mat4x3(m1); + test_rand_mat3x4(m2); + + for (i = 0; i < 4; i++) { + for (j = 0; j < 4; j++) { + for (k = 0; k < 3; k++) { + m4[i][j] += m1[i][k] * m2[k][j]; + } + } + } + + GLM(mat4x3_mul)(m1, m2, m3); + ASSERTIFY(test_assert_mat4_eq(m3, m4)) + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat4x3_mulv) { + mat4x3 mat = A_MATRIX4X3; + vec3 v = {11.0f, 21.0f, 31.0f}; + + int i; + vec4 dest; + float res = 0.0; + + GLM(mat4x3_mulv)(mat, v, dest); + + for (i = 0; i < 4; i++) { + res = mat[i][0] * v[0] + mat[i][1] * v[1] + mat[i][2] * v[2]; + ASSERT(test_eq(dest[i], res)) + } + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat4x3_transpose) { + mat4x3 m1 = A_MATRIX4X3; + + mat3x4 m2; + mat3x4 m3 = A_MATRIX4X3_TRANSPOSE; + GLM(mat4x3_transpose)(m1, m2); + + ASSERTIFY(test_assert_mat3x4_eq(m2, m3)) + + TEST_SUCCESS +} + +TEST_IMPL(GLM_PREFIX, mat4x3_scale) { + mat4x3 m1 = A_MATRIX4X3; + mat4x3 m2 = A_MATRIX4X3; + int i, j, scale; + + scale = rand() % 100; + + GLM(mat4x3_scale)(m1, (float) scale); + + for (i = 0; i < 4; i++) { + for (j = 0; j < 3; j++) { + ASSERT(test_eq(m1[i][j], m2[i][j] * scale)) + } + } + + TEST_SUCCESS +} diff --git a/test/tests.h b/test/tests.h index aab760f7..9c933459 100644 --- a/test/tests.h +++ b/test/tests.h @@ -155,15 +155,39 @@ TEST_DECLARE(glmc_mat4_make) TEST_DECLARE(MACRO_GLM_MAT4X2_ZERO_INIT) TEST_DECLARE(MACRO_GLM_MAT4X2_ZERO) +TEST_DECLARE(glm_mat4x2_copy) +TEST_DECLARE(glm_mat4x2_zero) TEST_DECLARE(glm_mat4x2_make) +TEST_DECLARE(glm_mat4x2_mul) +TEST_DECLARE(glm_mat4x2_mulv) +TEST_DECLARE(glm_mat4x2_transpose) +TEST_DECLARE(glm_mat4x2_scale) +TEST_DECLARE(glmc_mat4x2_copy) +TEST_DECLARE(glmc_mat4x2_zero) TEST_DECLARE(glmc_mat4x2_make) +TEST_DECLARE(glmc_mat4x2_mul) +TEST_DECLARE(glmc_mat4x2_mulv) +TEST_DECLARE(glmc_mat4x2_transpose) +TEST_DECLARE(glmc_mat4x2_scale) TEST_DECLARE(MACRO_GLM_MAT4X3_ZERO_INIT) TEST_DECLARE(MACRO_GLM_MAT4X3_ZERO) +TEST_DECLARE(glm_mat4x3_copy) +TEST_DECLARE(glm_mat4x3_zero) TEST_DECLARE(glm_mat4x3_make) +TEST_DECLARE(glm_mat4x3_mul) +TEST_DECLARE(glm_mat4x3_mulv) +TEST_DECLARE(glm_mat4x3_transpose) +TEST_DECLARE(glm_mat4x3_scale) +TEST_DECLARE(glmc_mat4x3_copy) +TEST_DECLARE(glmc_mat4x3_zero) TEST_DECLARE(glmc_mat4x3_make) +TEST_DECLARE(glmc_mat4x3_mul) +TEST_DECLARE(glmc_mat4x3_mulv) +TEST_DECLARE(glmc_mat4x3_transpose) +TEST_DECLARE(glmc_mat4x3_scale) /* mat3 */ TEST_DECLARE(glm_mat3_copy) @@ -204,9 +228,21 @@ TEST_DECLARE(glmc_mat3_make) TEST_DECLARE(MACRO_GLM_MAT3X2_ZERO_INIT) TEST_DECLARE(MACRO_GLM_MAT3X2_ZERO) +TEST_DECLARE(glm_mat3x2_copy) +TEST_DECLARE(glm_mat3x2_zero) TEST_DECLARE(glm_mat3x2_make) +TEST_DECLARE(glm_mat3x2_mul) +TEST_DECLARE(glm_mat3x2_mulv) +TEST_DECLARE(glm_mat3x2_transpose) +TEST_DECLARE(glm_mat3x2_scale) +TEST_DECLARE(glmc_mat3x2_copy) +TEST_DECLARE(glmc_mat3x2_zero) TEST_DECLARE(glmc_mat3x2_make) +TEST_DECLARE(glmc_mat3x2_mul) +TEST_DECLARE(glmc_mat3x2_mulv) +TEST_DECLARE(glmc_mat3x2_transpose) +TEST_DECLARE(glmc_mat3x2_scale) TEST_DECLARE(MACRO_GLM_MAT3X4_ZERO_INIT) TEST_DECLARE(MACRO_GLM_MAT3X4_ZERO) @@ -254,15 +290,39 @@ TEST_DECLARE(glmc_mat2_make) TEST_DECLARE(MACRO_GLM_MAT2X3_ZERO_INIT) TEST_DECLARE(MACRO_GLM_MAT2X3_ZERO) +TEST_DECLARE(glm_mat2x3_copy) +TEST_DECLARE(glm_mat2x3_zero) TEST_DECLARE(glm_mat2x3_make) +TEST_DECLARE(glm_mat2x3_mul) +TEST_DECLARE(glm_mat2x3_mulv) +TEST_DECLARE(glm_mat2x3_transpose) +TEST_DECLARE(glm_mat2x3_scale) +TEST_DECLARE(glmc_mat2x3_copy) +TEST_DECLARE(glmc_mat2x3_zero) TEST_DECLARE(glmc_mat2x3_make) +TEST_DECLARE(glmc_mat2x3_mul) +TEST_DECLARE(glmc_mat2x3_mulv) +TEST_DECLARE(glmc_mat2x3_transpose) +TEST_DECLARE(glmc_mat2x3_scale) TEST_DECLARE(MACRO_GLM_MAT2X4_ZERO_INIT) TEST_DECLARE(MACRO_GLM_MAT2X4_ZERO) +TEST_DECLARE(glm_mat2x4_copy) +TEST_DECLARE(glm_mat2x4_zero) TEST_DECLARE(glm_mat2x4_make) +TEST_DECLARE(glm_mat2x4_mul) +TEST_DECLARE(glm_mat2x4_mulv) +TEST_DECLARE(glm_mat2x4_transpose) +TEST_DECLARE(glm_mat2x4_scale) +TEST_DECLARE(glmc_mat2x4_copy) +TEST_DECLARE(glmc_mat2x4_zero) TEST_DECLARE(glmc_mat2x4_make) +TEST_DECLARE(glmc_mat2x4_mul) +TEST_DECLARE(glmc_mat2x4_mulv) +TEST_DECLARE(glmc_mat2x4_transpose) +TEST_DECLARE(glmc_mat2x4_scale) /* camera (incl [LR]H cross [NZ]O) */ TEST_DECLARE(glm_perspective_lh_zo) @@ -1058,15 +1118,39 @@ TEST_LIST { TEST_ENTRY(MACRO_GLM_MAT4X2_ZERO_INIT) TEST_ENTRY(MACRO_GLM_MAT4X2_ZERO) + TEST_ENTRY(glm_mat4x2_copy) + TEST_ENTRY(glm_mat4x2_zero) TEST_ENTRY(glm_mat4x2_make) + TEST_ENTRY(glm_mat4x2_mul) + TEST_ENTRY(glm_mat4x2_mulv) + TEST_ENTRY(glm_mat4x2_transpose) + TEST_ENTRY(glm_mat4x2_scale) + TEST_ENTRY(glmc_mat4x2_copy) + TEST_ENTRY(glmc_mat4x2_zero) TEST_ENTRY(glmc_mat4x2_make) + TEST_ENTRY(glmc_mat4x2_mul) + TEST_ENTRY(glmc_mat4x2_mulv) + TEST_ENTRY(glmc_mat4x2_transpose) + TEST_ENTRY(glmc_mat4x2_scale) TEST_ENTRY(MACRO_GLM_MAT4X3_ZERO_INIT) TEST_ENTRY(MACRO_GLM_MAT4X3_ZERO) + TEST_ENTRY(glm_mat4x3_copy) + TEST_ENTRY(glm_mat4x3_zero) TEST_ENTRY(glm_mat4x3_make) + TEST_ENTRY(glm_mat4x3_mul) + TEST_ENTRY(glm_mat4x3_mulv) + TEST_ENTRY(glm_mat4x3_transpose) + TEST_ENTRY(glm_mat4x3_scale) + TEST_ENTRY(glmc_mat4x3_copy) + TEST_ENTRY(glmc_mat4x3_zero) TEST_ENTRY(glmc_mat4x3_make) + TEST_ENTRY(glmc_mat4x3_mul) + TEST_ENTRY(glmc_mat4x3_mulv) + TEST_ENTRY(glmc_mat4x3_transpose) + TEST_ENTRY(glmc_mat4x3_scale) /* mat3 */ TEST_ENTRY(glm_mat3_copy) @@ -1107,9 +1191,21 @@ TEST_LIST { TEST_ENTRY(MACRO_GLM_MAT3X2_ZERO_INIT) TEST_ENTRY(MACRO_GLM_MAT3X2_ZERO) + TEST_ENTRY(glm_mat3x2_copy) + TEST_ENTRY(glm_mat3x2_zero) TEST_ENTRY(glm_mat3x2_make) + TEST_ENTRY(glm_mat3x2_mul) + TEST_ENTRY(glm_mat3x2_mulv) + TEST_ENTRY(glm_mat3x2_transpose) + TEST_ENTRY(glm_mat3x2_scale) + TEST_ENTRY(glmc_mat3x2_copy) + TEST_ENTRY(glmc_mat3x2_zero) TEST_ENTRY(glmc_mat3x2_make) + TEST_ENTRY(glmc_mat3x2_mul) + TEST_ENTRY(glmc_mat3x2_mulv) + TEST_ENTRY(glmc_mat3x2_transpose) + TEST_ENTRY(glmc_mat3x2_scale) TEST_ENTRY(MACRO_GLM_MAT3X4_ZERO_INIT) TEST_ENTRY(MACRO_GLM_MAT3X4_ZERO) @@ -1157,15 +1253,39 @@ TEST_LIST { TEST_ENTRY(MACRO_GLM_MAT2X3_ZERO_INIT) TEST_ENTRY(MACRO_GLM_MAT2X3_ZERO) + TEST_ENTRY(glm_mat2x3_copy) + TEST_ENTRY(glm_mat2x3_zero) TEST_ENTRY(glm_mat2x3_make) + TEST_ENTRY(glm_mat2x3_mul) + TEST_ENTRY(glm_mat2x3_mulv) + TEST_ENTRY(glm_mat2x3_transpose) + TEST_ENTRY(glm_mat2x3_scale) + TEST_ENTRY(glmc_mat2x3_copy) + TEST_ENTRY(glmc_mat2x3_zero) TEST_ENTRY(glmc_mat2x3_make) + TEST_ENTRY(glmc_mat2x3_mul) + TEST_ENTRY(glmc_mat2x3_mulv) + TEST_ENTRY(glmc_mat2x3_transpose) + TEST_ENTRY(glmc_mat2x3_scale) TEST_ENTRY(MACRO_GLM_MAT2X4_ZERO_INIT) TEST_ENTRY(MACRO_GLM_MAT2X4_ZERO) + TEST_ENTRY(glm_mat2x4_copy) + TEST_ENTRY(glm_mat2x4_zero) TEST_ENTRY(glm_mat2x4_make) + TEST_ENTRY(glm_mat2x4_mul) + TEST_ENTRY(glm_mat2x4_mulv) + TEST_ENTRY(glm_mat2x4_transpose) + TEST_ENTRY(glm_mat2x4_scale) - TEST_ENTRY(glmc_mat2x4_make) + TEST_ENTRY(glm_mat2x4_copy) + TEST_ENTRY(glm_mat2x4_zero) + TEST_ENTRY(glm_mat2x4_make) + TEST_ENTRY(glm_mat2x4_mul) + TEST_ENTRY(glm_mat2x4_mulv) + TEST_ENTRY(glm_mat2x4_transpose) + TEST_ENTRY(glm_mat2x4_scale) /* camera (incl [LR]H cross [NZ]O) */ TEST_ENTRY(glm_perspective_lh_zo)