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actionscript-mode.connors.el
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actionscript-mode.connors.el
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;;; actionscript-mode.el --- actionscript mode derived from cc-mode
;; Author: 2007 John Connors
;; Maintainer: John Connors <johnc at yagc dot co dot uk>
;; Created: March 2007
;; Version: See cc-mode.el
;; Keywords: actionscript cc-mode languages oop
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation; either version 2 of the License, or
;; (at your option) any later version.
;;
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;;
;; You should have received a copy of the GNU General Public License
;; along with this program; see the file COPYING. If not, write to
;; the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
;; Boston, MA 02111-1307, USA.
;;; Commentary:
;; Note: The interface used in this file requires CC Mode 5.30 or
;; later.
;;; Code:
(require 'cc-mode)
;; These are only required at compile time to get the sources for the
;; language constants. (The cc-fonts require and the font-lock
;; related constants could additionally be put inside an
;; (eval-after-load "font-lock" ...) but then some trickery is
;; necessary to get them compiled.)
(eval-when-compile
(require 'cc-langs)
(require 'cc-fonts))
(eval-and-compile
;; Make our mode known to the language constant system. Use Java
;; mode as the fallback for the constants we don't change here.
;; This needs to be done also at compile time since the language
;; constants are evaluated then.
(c-add-language 'actionscript-mode 'java-mode))
; Constants
(c-lang-defconst c-constant-kwds
actionscript
'("true" "false" "null" "undefined" "NaN" "Infinity" "-Infinity"))
;; actionscript has no boolean but a string and a vector type.
(c-lang-defconst c-primitive-type-kwds
actionscript
'("Boolean" "int" "Null" "Number" "String" "uint" "void"
"Object" "Array" "Date" "Error" "Function" "RegExp" "XML" "XMLList" ))
;; Keywords introducing other declaration-level constructs.
(c-lang-defconst c-other-decl-kwds
actionscript
'("import"))
;; Statement keywords followed directly by a block.
(c-lang-defconst c-block-stmt-1-kwds
actionscript
'("do" "else" "finally" "try"))
(c-lang-defconst c-block-stmt-2-kwds
actionscript
'("for" "if" "while" "switch" "catch"))
;;;
;; Statement keywords followed by an expression or nothing.
(c-lang-defconst c-simple-stmt-kwds
actionscript
'("break" "continue" "return" "throw"))
(c-lang-defconst c-class-decl-kwds
actionscript
'("class" "interface"))
(c-lang-defconst c-opt-cpp-prefix
actionscript
"\\s *\\[\\s *")
(c-lang-defconst c-opt-ccp-include-directives
actionscript
'("embed"))
;; Function declarations begin with "function" in this language.
;; There's currently no special keyword list for that in CC Mode, but
;; treating it as a modifier works fairly well.
(c-lang-defconst c-modifier-kwds
actionscript
'("function" "dynamic" "public" "private" "final" "override" "native"))
(c-lang-defconst c-other-block-decl-kwds
actionscript
'("package"))
(c-lang-defconst c-typeless-decl-kwds
actionscript
'("var"))
(c-lang-defconst c-primary-expr-kwds
actionscript
'("super"))
(c-lang-defconst c-other-kwds
actionscript
'("delete" "get" "set" "with"))
(defgroup actionscript nil
"Major mode for editing ActionScript code."
:group 'languages
:prefix "actionscript-")
(defcustom actionscript-mode-hook nil
"Hook for customizing `actionscript-mode'."
:group 'actionscript
:type 'hook)
(defcustom actionscript-font-lock-extra-types nil
"*List of extra types (aside from the type keywords) to recognize in Actionscript mode.
Each list item should be a regexp matching a single identifier.")
(defconst actionscript-font-lock-keywords-1
(c-lang-const c-matchers-1 actionscript)
"Minimal highlighting for ACTIONSCRIPT mode.")
(defconst actionscript-font-lock-keywords-2
(c-lang-const c-matchers-2 actionscript)
"Fast normal highlighting for ACTIONSCRIPT mode.")
(defconst actionscript-font-lock-keywords-3
(c-lang-const c-matchers-3 actionscript)
"Accurate normal highlighting for ACTIONSCRIPT mode.")
(defvar actionscript-font-lock-keywords actionscript-font-lock-keywords-3
"Default expressions to highlight in ACTIONSCRIPT mode.")
(defvar actionscript-mode-syntax-table nil
"Syntax table used in actionscript-mode buffers.")
(or actionscript-mode-syntax-table
(setq actionscript-mode-syntax-table
(funcall (c-lang-const c-make-mode-syntax-table actionscript))))
(defvar actionscript-mode-abbrev-table nil
"Abbreviation table used in actionscript-mode buffers.")
(c-define-abbrev-table 'actionscript-mode-abbrev-table
;; Keywords that if they occur first on a line might alter the
;; syntactic context, and which therefore should trig reindentation
;; when they are completed.
'(("else" "else" c-electric-continued-statement 0)
("while" "while" c-electric-continued-statement 0)))
(defvar actionscript-mode-map (let ((map (c-make-inherited-keymap)))
;; Add bindings which are only useful for ACTIONSCRIPT
map)
"Keymap used in actionscript-mode buffers.")
(easy-menu-define actionscript-menu actionscript-mode-map "ACTIONSCRIPT Mode Commands"
;; Can use `actionscript' as the language for `c-mode-menu'
;; since its definition covers any language. In
;; this case the language is used to adapt to the
;; nonexistence of a cpp pass and thus removing some
;; irrelevant menu alternatives.
(cons "ACTIONSCRIPT" (c-lang-const c-mode-menu actionscript)))
;;;###Autoload
(add-to-list 'auto-mode-alist '("\\.as\\'" . actionscript-mode))
;;;###autoload
(defun actionscript-mode ()
"Major mode for editing ACTIONSCRIPT Actionscript is an
EcmaScript variant for coding for the Flash Player Runtime
by Adobe.
The hook `c-mode-common-hook' is run with no args at mode
initialization, then `actionscript-mode-hook'.
Key bindings:
\\{actionscript-mode-map}"
(interactive)
(kill-all-local-variables)
(c-initialize-cc-mode t)
(set-syntax-table actionscript-mode-syntax-table)
(setq major-mode 'actionscript-mode
mode-name "Actionscript"
local-abbrev-table actionscript-mode-abbrev-table
abbrev-mode t)
(use-local-map c-mode-map)
;; `c-init-language-vars' is a macro that is expanded at compile
;; time to a large `setq' with all the language variables and their
;; customized values for our language.
(c-init-language-vars actionscript-mode)
;; `c-common-init' initializes most of the components of a CC Mode
;; buffer, including setup of the mode menu, font-lock, etc.
;; There's also a lower level routine `c-basic-common-init' that
;; only makes the necessary initialization to get the syntactic
;; analysis and similar things working.
(c-common-init 'actionscript-mode)
(easy-menu-add actionscript-menu)
(run-hooks 'c-mode-common-hook)
(run-hooks 'actionscript-mode-hook)
(c-update-modeline))
(provide 'actionscript-mode)