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Simulated values lower than expected when character level below recipe level #390

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rinqu-eu opened this issue Mar 26, 2020 · 8 comments

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@rinqu-eu
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Class: Blacksmith
Level: 57
Craftsmanship: 270
Control: 270
CP: 297
Recipe Name: Adamantite Nugget
Recipe Level: 58
Solver Seed: 1585177668983

Expected Behaviour

Standard Synthesis progress is 57
Basic Synthesis Mastery is 68
Basic Touch is 126

Actual Behaviour

Standard Synthesis progress is 52
Basic Synthesis Mastery is 62
Basic Touch is 107

Steps To Reproduce

No food or medicine, actions guaranteed, stats as above.

When simulating the app is off by few points.
It does provide the expected values if the character level is set to the level of the recipe e.g.

  • character level 57 (actual in game level), recipe level 58 -> wrong values
  • character level 58 (even if in game level is actually 57), recipe level 58 -> right values
@tatankasa
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I've seen this as well

@doxxx
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doxxx commented Apr 1, 2020

I've just updated the site with some adjustments from another contributor. Could you check whether this has been fixed?

@tatankasa
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tatankasa commented Apr 1, 2020 via email

@doxxx
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doxxx commented Apr 1, 2020

@yls888

@yls888
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yls888 commented Apr 2, 2020

Please provide your attributes so that I can test the actual situation based on your attribute values. @tatankasa

@rinqu-eu
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rinqu-eu commented Apr 2, 2020

Class: Blacksmith
Level: 64
Craftsmanship: 599
Control: 527
CP: 340

✔️[01] Bronze Ingot -> P:202, Q:230
✔️[26] Steel Ingot -> P:201, Q:230
✔️[49] Cobalt Claws -> P:199, Q:229
✔️[63] High Steel Bayonet -> P:141, Q:209
✔️[64] Doman Iron Claws -> P:122, Q:209
✔️[65] Doman Iron Awl -> P:122, Q:209
✔️[66] Tama-hagane Ingot -> P:122, Q:209
✔️[70] Molybdenum File -> P:122, Q:208

@doxxx, @yls888
It seems to bo working correctly now. All of the above values correspond to the ones in game.

@tatankasa
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tatankasa commented Apr 3, 2020 via email

@tatankasa
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tatankasa commented Apr 3, 2020 via email

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4 participants