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sets.go
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sets.go
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package graph
import (
"fmt"
)
// Union combines two given graphs into a new graph. The vertex hashes in both
// graphs are expected to be unique. The two input graphs will remain unchanged.
//
// Both graphs should be either directed or undirected. All traits for the new
// graph will be derived from g.
func Union[K comparable, T any](g, h Graph[K, T]) (Graph[K, T], error) {
union, err := g.Clone()
if err != nil {
return union, fmt.Errorf("failed to clone g: %w", err)
}
adjacencyMap, err := h.AdjacencyMap()
if err != nil {
return union, fmt.Errorf("failed to get adjacency map: %w", err)
}
addedEdges := make(map[K]map[K]struct{})
for currentHash := range adjacencyMap {
vertex, properties, err := h.VertexWithProperties(currentHash) //nolint:govet
if err != nil {
return union, fmt.Errorf("failed to get vertex %v: %w", currentHash, err)
}
err = union.AddVertex(vertex, copyVertexProperties(properties))
if err != nil {
return union, fmt.Errorf("failed to add vertex %v: %w", currentHash, err)
}
}
for _, adjacencies := range adjacencyMap {
for _, edge := range adjacencies {
if _, sourceOK := addedEdges[edge.Source]; sourceOK {
if _, targetOK := addedEdges[edge.Source][edge.Target]; targetOK {
// If the edge addedEdges[source][target] exists, the edge
// has already been created and thus can be skipped here.
continue
}
}
err = union.AddEdge(copyEdge(edge))
if err != nil {
return union, fmt.Errorf("failed to add edge (%v, %v): %w", edge.Source, edge.Target, err)
}
if _, ok := addedEdges[edge.Source]; !ok {
addedEdges[edge.Source] = make(map[K]struct{})
}
addedEdges[edge.Source][edge.Target] = struct{}{}
}
}
return union, nil
}
// unionFind implements a union-find or disjoint set data structure that works
// with vertex hashes as vertices. It's an internal helper type at the moment,
// but could perhaps be exposed publicly in the future.
//
// unionFind is not related to the Union function.
type unionFind[K comparable] struct {
parents map[K]K
}
func newUnionFind[K comparable](vertices ...K) *unionFind[K] {
u := &unionFind[K]{
parents: make(map[K]K, len(vertices)),
}
for _, vertex := range vertices {
u.parents[vertex] = vertex
}
return u
}
func (u *unionFind[K]) add(vertex K) {
u.parents[vertex] = vertex
}
func (u *unionFind[K]) union(vertex1, vertex2 K) {
root1 := u.find(vertex1)
root2 := u.find(vertex2)
if root1 == root2 {
return
}
u.parents[root2] = root1
}
func (u *unionFind[K]) find(vertex K) K {
root := vertex
for u.parents[root] != root {
root = u.parents[root]
}
// Perform a path compression in order to optimize of future find calls.
current := vertex
for u.parents[current] != root {
parent := u.parents[vertex]
u.parents[vertex] = root
current = parent
}
return root
}
func copyVertexProperties(source VertexProperties) func(*VertexProperties) {
return func(p *VertexProperties) {
for k, v := range source.Attributes {
p.Attributes[k] = v
}
p.Weight = source.Weight
}
}