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Mobs should stop at closed doors not go through em #214

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GoogleCodeExporter opened this issue Sep 16, 2015 · 3 comments
Open

Mobs should stop at closed doors not go through em #214

GoogleCodeExporter opened this issue Sep 16, 2015 · 3 comments

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@GoogleCodeExporter
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This is an example the black knight is on the other side of the door trying to 
get you because your polyed. your on the other side and the Black Knight just 
goes through the door and attacks you. The black knight should stop at the 
closed door and after 4-5 seconds leave you alone and go back to roaming around.

Black Knight Location - 33098,33355 MAP: 4
YOur Location - 33098,33354 MAP: 4

Cronic

Sorry for posting so many reports that it givin ya a headache but i want to 
help the community xD

Original issue reported on code.google.com by [email protected] on 7 Jul 2011 at 10:50

@GoogleCodeExporter
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this is a dupe report allready a known issue

Original comment by [email protected] on 10 Jul 2011 at 12:13

@GoogleCodeExporter
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this will never going to work with the way we load maptxt files. so live 
withit. we dont know howto confert the c++  code for clientmap files loading to 
java

Original comment by [email protected] on 10 Jul 2011 at 12:14

@GoogleCodeExporter
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i got the client maps and tiles .s32 and .seg files reading and loading from 
the client map folder. now i need to load them into the memory i uploaded the 
code too the github fork. ( specialdarkwolf )

Original comment by [email protected] on 18 Aug 2014 at 4:27

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