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Merge new droplist additions #200

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GoogleCodeExporter opened this issue Sep 16, 2015 · 5 comments
Open

Merge new droplist additions #200

GoogleCodeExporter opened this issue Sep 16, 2015 · 5 comments

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@GoogleCodeExporter
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What steps will reproduce the problem?
1.
2.
3.

What is the expected output? What do you see instead?


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the drops still need tobe modifeid. if you use 1x rate armors and weapons still 
fly arround your head. a armor or weapon should not be dropped to much.

Original issue reported on code.google.com by [email protected] on 2 Jul 2011 at 1:54

@GoogleCodeExporter
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I'll be working on the droplist table once I get through all the spawn tables 
which I'm doing now.

Original comment by [email protected] on 2 Jul 2011 at 6:17

@GoogleCodeExporter
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ok nice thanks allot

Original comment by [email protected] on 2 Jul 2011 at 6:36

@GoogleCodeExporter
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I'm not sure I understand what this bug is talking about.  I know we're missing 
some drops (along with spawns etc), but the way I read it, it implies there's 
something wrong with our current drops?

Original comment by [email protected] on 4 Jul 2011 at 6:57

@GoogleCodeExporter
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Yeah, that part I disagree with.  We've already audited nearly all the 
droplists in game and rebalanced them to be as close to live as possible.  
Sure, some things are still off a bit, but if DW has specifics about that, he 
should probably list those instead of making these general statements.

When I merge the droplists, I'm mainly just going to be adding the new stuff 
with only some minor rate tweaks.  I definitely don't plan on reviewing every 
drop in game again, as that took months of work.  

I'm changing this issue title to represent the droplist merge, which actually 
is an important task.

Original comment by [email protected] on 4 Jul 2011 at 1:46

  • Changed title: Merge new droplist additions

@GoogleCodeExporter
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Original comment by [email protected] on 4 Jul 2011 at 1:46

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