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Patches.cs
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Patches.cs
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using Il2CppSystem;
using HarmonyLib;
using Il2CppSLZ.UI;
using LabFusion.Data;
using LabFusion.Network;
using LabFusion.Utilities;
using LabFusion.Representation;
using MelonLoader;
using LabFusion.SDK.Gamemodes;
using Il2CppSLZ.Bonelab;
using LabFusion.Player;
using Action = System.Action;
using Il2CppSLZ.Marrow.Data;
using LabFusion.RPC;
using BoneLib;
using Il2CppSLZ.Marrow.Warehouse;
namespace MoreItemsInDevTools.Patches
{
[HarmonyPatch(typeof(LabFusion.Patching.AddDevMenuPatch), "OnSpawnDelegate")]
public static class PreventFusionPatch
{
[HarmonyPrefix]
public static bool Prefix(PopUpMenuView menu, Action originalDelegate)
{
// If there is no server, we can just spawn the original items as normal
if (!NetworkInfo.HasServer)
{
return true;
}
var playerCheatMenu = Player.RigManager.GetComponent<CheatTool>();
var transform = menu.radialPageView.transform;
foreach (SpawnableCrateReference crateRef in playerCheatMenu.crates)
{
var spawnable = new Spawnable() { crateRef = new(crateRef.Crate.Barcode) };
var spawnableFusionInfo = new NetworkAssetSpawner.SpawnRequestInfo()
{
spawnable = spawnable,
position = transform.position,
rotation = transform.rotation
};
NetworkAssetSpawner.Spawn(spawnableFusionInfo);
}
return false;
}
}
[HarmonyPatch(typeof(CheatTool))]
[HarmonyPatch(nameof(CheatTool.Start))]
public class CheatToolPatch
{
static void Prefix(CheatTool __instance)
{
Main.currentInstance = __instance;
#if DEBUG
Main.MelonLog.Msg("CheatTool Prefix called.");
#endif
Main._presetManager.CheckForDefaultPreset();
Main._presetManager.LoadPresets();
string[] Items = Main._presetManager.presets["DEFAULT"].Barcodes.ToArray();
Main.SetCheatMenuItems(Items);
}
}
}