Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

HID controller inverting issue #175

Open
AzXeus opened this issue Oct 1, 2018 · 2 comments
Open

HID controller inverting issue #175

AzXeus opened this issue Oct 1, 2018 · 2 comments
Assignees

Comments

@AzXeus
Copy link

AzXeus commented Oct 1, 2018

while using a HID controller that has inverted the Y-axis on the Left stick pushing the Y-axis all the way up (pushing the stick all the way to the right) will result in the input being flipped to the other direction (interpreting the stick as being all the way to the left).

this doesn't happen in HID-to-VPAD.

@Maschell
Copy link
Collaborator

The hid implementation of loadiine is outdated and needs to be updated

@Maschell Maschell self-assigned this Nov 15, 2018
@AzXeus
Copy link
Author

AzXeus commented Nov 15, 2018

@Maschell oh hi! welcome back, didn't think you were going to continue with this.
Let me help a little..

after some more use with HID-to-VPAD I found out that the same actually happens when you try to map these controllers to the Wii U gamepad but the problem doesn't occur when you map as a pro controller.

seeing as Loadiine automatically maps to Wii U gamepad it seems to me that there's a problem in the implementation of the Wii U gamepad emulation that is causing the Y-axis to flip when at or near max.

note: i was using the lastest version of the standalone HID-to-VPAD, not the module version (i can't remember what this is called)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants