Very large 2d cuboid "ground" destabilizes simulation #629
Labels
2D
The issue is specifically about the 2D version of Rapier.
3D
The issue is specifically about the 3D version of Rapier.
C-Bug
Something isn't working
D-Difficult
P-Low
A GROUND_WIDTH greater than or equal to about 1e8 causes the simulation to become unstable. Collisions with this very large "ground" seem to impart a large energy to the other collider, which increases as the "ground" is larger. Other times, the object colliding with the ground falls right through.
I'm not sure if this is expected behavior for the collision of objects of very different sizes, but I wanted to raise the issue to attention. I should also mention that the height of the cuboid does not seem to improve the stability of the simulated collisions.
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