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I had a game where the player would move through a sensor area, but upon coming into contact with the sensor, they begin to slide at a constant rate and do not appear to be affected by any sort of velocity changes while within the sensor.
The text was updated successfully, but these errors were encountered:
Hi! This is lacking details on how to reproduce the problem. Is there any code you can share, or any steps to reproduce the issue ourselves?
I used bevy-fps-controller (might be a bug from them) to control the player and then added a platform with a box collider and a sensor in a separate entity on top of it.
The platform was cxhull scene collider.
Also for all the bundles and stuff on the player check the example on bevy-fps-controller repo
That does sound like a bevy-fps-controller issue. I assume your player is represented by a kinematic body, in which case the physics simulation itself doesn’t have any control over the forces/trajectory applied to the object. So it is up to the character controller to detect obstacles and adjust positions/velocities of the kinematic object.
That does sound like a bevy-fps-controller issue. I assume your player is represented by a kinematic body, in which case the physics simulation itself doesn’t have any control over the forces/trajectory applied to the object. So it is up to the character controller to detect obstacles and adjust positions/velocities of the kinematic object.
Actually I believe I am using a dynamic rigidbody. There might still be some kinematic velocity changes though
I had a game where the player would move through a sensor area, but upon coming into contact with the sensor, they begin to slide at a constant rate and do not appear to be affected by any sort of velocity changes while within the sensor.
The text was updated successfully, but these errors were encountered: