You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
On Android 4.0 sometimes the game is positioned incorrectly on the page and gets stuck half way the screen. This happens only sometimes when the page loads or when the orientation changes. It does not happen on earlier Android versions, neither in 4.1 because it uses Chrome as the default browser.
For instance, this problem can be observed on a Android 4.0 device or emulator running the LimeJS demo games.
I think that is happening because the browser is reporting incorrectly the height of the page during the resize and orientationchange events. Those events are being fired before the page is fully loaded or rotated.
The text was updated successfully, but these errors were encountered:
On Android 4.0 sometimes the game is positioned incorrectly on the page and gets stuck half way the screen. This happens only sometimes when the page loads or when the orientation changes. It does not happen on earlier Android versions, neither in 4.1 because it uses Chrome as the default browser.
For instance, this problem can be observed on a Android 4.0 device or emulator running the LimeJS demo games.
I think that is happening because the browser is reporting incorrectly the height of the page during the resize and orientationchange events. Those events are being fired before the page is fully loaded or rotated.
The text was updated successfully, but these errors were encountered: