diff --git a/doc/source/user_guide/transformations.rst b/doc/source/user_guide/transformations.rst index fc0f55fa..8eaa7300 100644 --- a/doc/source/user_guide/transformations.rst +++ b/doc/source/user_guide/transformations.rst @@ -98,9 +98,7 @@ setting the last component to zero (see :math:`\left( x,y,z,0 \right)^T`. We can use a transformation matrix :math:`\boldsymbol T_{AB}` to transform a -point :math:`{_B}\boldsymbol{p}` from frame :math:`B` to frame :math:`A`. -For example, transforming a position vector :math:`p` will give the following -result: +point :math:`{_B}\boldsymbol{p}` from frame :math:`B` to frame :math:`A`: .. math:: @@ -108,7 +106,7 @@ result: \left( \begin{array}{c} \boldsymbol{R} {_B}\boldsymbol{p} + \boldsymbol t\\ 1\\ - \end{array} \right) + \end{array} \right). You can use :func:`~pytransform3d.transformations.transform` to apply a transformation matrix to a homogeneous vector.