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Error while running event BlueprintExtensions::on_player_cursor_stack_changed (ID 29) #42

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kuxynator opened this issue Sep 3, 2020 · 4 comments

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@kuxynator
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Die Mod Blueprint Extensions (0.5.0) hat einen Fehler verursacht, der nicht behoben werden kann.
Bitte informiere den Autor der Mod über diesen Fehler.

Error while running event BlueprintExtensions::on_player_cursor_stack_changed (ID 29)
Index out of inventory bounds.
stack traceback:
BlueprintExtensions/util.lua:11: in function 'get_blueprint'
BlueprintExtensions/gui.lua:58: in function 'update_visibility'
BlueprintExtensions/control.lua:123: in function '?'
BlueprintExtensions/control.lua:41: in function <BlueprintExtensions/control.lua:39>
stack traceback:
[C]: in function '__index'
BlueprintExtensions/util.lua:11: in function 'get_blueprint'
BlueprintExtensions/gui.lua:58: in function 'update_visibility'
BlueprintExtensions/control.lua:123: in function '?'
BlueprintExtensions/control.lua:41: in function <BlueprintExtensions/control.lua:39>

select the create bluprint tool as usual

@vadim-su
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vadim-su commented Sep 6, 2020

So I have same problem...

The mod Blueprint Extensions (0.5.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event BlueprintExtensions::on_player_cursor_stack_changed (ID 29)
Index out of inventory bounds.
stack traceback:
	__BlueprintExtensions__/util.lua:11: in function 'get_blueprint'
	__BlueprintExtensions__/gui.lua:58: in function 'update_visibility'
	__BlueprintExtensions__/control.lua:123: in function '?'
	__BlueprintExtensions__/control.lua:41: in function <__BlueprintExtensions__/control.lua:39>
stack traceback:
	[C]: in function '__index'
	__BlueprintExtensions__/util.lua:11: in function 'get_blueprint'
	__BlueprintExtensions__/gui.lua:58: in function 'update_visibility'
	__BlueprintExtensions__/control.lua:123: in function '?'
	__BlueprintExtensions__/control.lua:41: in function <__BlueprintExtensions__/control.lua:39>

@kuxynator
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temporary fixed in my patch
https://github.com/kuxynator/BlueprintExtensions/releases/tag/v0.5.0-patch1

@FritzHugo3
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FritzHugo3 commented Oct 9, 2020

Can confirm the error, allways if i open a new blueprintbook.

This is a montsh ago. i will load the fix manualy but when the fix goes automatic in an mod update ingame for the other people as 0.5.0.1? Why the pople must load it manualy here?

Thanx for the great mod and thx for the fix.

@Aberro
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Aberro commented Jan 12, 2021

@FritzHugo3, because it seems the author of this mod abandoned it. It happens, for whatever reasons. He doesn't get paid for this and at least we have github for anybody to fork this mod and fix/update it, so either we have to remove this mod, fix it like kuxynator did, or, I dunno, you could try to pay to @dewiniaid for his time?

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4 participants