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right_paddle.py
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right_paddle.py
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import pygame
from pygame.sprite import Sprite
class Rpaddle(Sprite):
"""class to manage the right paddle"""
def __init__(self,game_settings,screen):
"""create right paddle at right side of screen"""
super(Rpaddle,self).__init__()
self.screen=screen
self.screen_rect=screen.get_rect()
#create right paddle at (0,0) and the set correct position
self.rect=pygame.Rect(0,0,game_settings.rpaddle_width,game_settings.rpaddle_height)
self.rect.centery=self.screen_rect.centery
self.rect.right=self.screen_rect.right-10
#right paddle colour
self.colour=game_settings.rpaddle_colour
#store decimal for right paddle position
self.center=float(self.rect.centery)
#movement flag
self.move_up=False
self.move_down=False
def update(self,game_settings):
"""manage movement of right paddle"""
if self.move_up and self.rect.top>0:
self.center-=game_settings.rpaddle_speed_factor
if self.move_down and self.rect.bottom<self.screen_rect.bottom:
self.center+=game_settings.rpaddle_speed_factor
self.rect.centery=self.center
def draw_rpaddle(self):
"""draw right paddle to screen"""
pygame.draw.rect(self.screen,self.colour,self.rect)