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It works but rive.play_state_machine() is async (uses message passing internally) which means that you need to wait until the play_state_machine() call has been processed before you animate the state machine value. Like this:
We'll keep this ticket, as our goal it to make it so that the rive.play_animation() is synchronous, and that will allow for the get/set of properties of the rive component (animation is using get/set)
Currently, it is possible to set the value of state machine input like this:
but there is no way to animate the change from the current value to
50
, like this:The text was updated successfully, but these errors were encountered: