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Application.cpp
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Application.cpp
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#pragma once
#include "Application.h"
Application::Application()
{
renderer = new ModuleRender(this);
window = new ModuleWindow(this);
textures = new ModuleTextures(this);
input = new ModuleInput(this);
audio = new ModuleAudio(this, false);
scene_space = new ModuleSceneSpace(this, false);
player = new ModulePlayer(this, false);
scene_intro = new ModuleSceneIntro(this, true);
fade = new ModuleFadeToBlack(this);
particles = new ModuleParticles(this);
collision = new ModuleCollision(this, false);
// The order of calls is very important!
// Modules will Init() Start() and Update in this order
// They will CleanUp() in reverse order
// Main Modules
AddModule(window);
AddModule(renderer);
AddModule(textures);
AddModule(input);
AddModule(audio);
AddModule(collision);
// Scenes
AddModule(scene_space);
AddModule(scene_intro);
// Characters
AddModule(player);
// Misc
AddModule(particles);
AddModule(fade); // let this after all drawing
}
Application::~Application()
{
delete renderer;
delete window;
delete textures;
delete input;
delete particles;
delete audio;
delete scene_intro;
delete scene_space;
delete player;
delete fade;
delete collision;
}
bool Application::Init()
{
bool ret = true;
// Call Init() in all modules
p2List_item<Module*>* item = list_modules.getFirst();
while(item != NULL && ret == true)
{
ret = item->data->Init();
item = item->next;
}
// After all Init calls we call Start() in all modules
LOG("Application Start --------------");
item = list_modules.getFirst();
while(item != NULL && ret == true)
{
if(item->data->IsEnabled())
ret = item->data->Start();
item = item->next;
}
return ret;
}
// Call PreUpdate, Update and PostUpdate on all modules
update_status Application::Update()
{
update_status ret = UPDATE_CONTINUE;
p2List_item<Module*>* item = list_modules.getFirst();
while(item != NULL && ret == UPDATE_CONTINUE)
{
if(item->data->IsEnabled())
ret = item->data->PreUpdate();
item = item->next;
}
item = list_modules.getFirst();
while(item != NULL && ret == UPDATE_CONTINUE)
{
if(item->data->IsEnabled())
ret = item->data->Update();
item = item->next;
}
item = list_modules.getFirst();
while(item != NULL && ret == UPDATE_CONTINUE)
{
if(item->data->IsEnabled())
ret = item->data->PostUpdate();
item = item->next;
}
return ret;
}
bool Application::CleanUp()
{
bool ret = true;
p2List_item<Module*>* item = list_modules.getLast();
while(item != NULL && ret == true)
{
ret = item->data->CleanUp();
item = item->prev;
}
return ret;
}
void Application::AddModule(Module* mod)
{
list_modules.add(mod);
}