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The game's fan translators really didn't want others to touch their work. So to make things just a little harder, they gave most files in the "data\translation" directory non-printable characters as file names. GodMode9 can open them, but since FAT32 doesn't allow such names, it will fail to extract them. Yet it also doesn't offer to copy them with altered names instead. It seems it wasn't prepared for this possibility.
The text was updated successfully, but these errors were encountered:
I just tested both. ctrtool seems to strictly be for 3DS games. This is a DS game.
ninfs can mount it, but while the files I mentioned can be seen in Windows Explorer with their non-printable names, any program I try to open them with claims they don't exist.
Assuming you're talking about ninfs, the answer is surprisingly yes. Turns out I can also do things like have Firefox upload them or have 7-Zip add them to an archive. So it seems some programs can work with them. Explorer will fail to rename them, but 7-Zip can do that.
So it seems that ninfs is capable of retrieving them, even if there are some bugs due to their weird names.
But if you're talking about GodMode9, then no. That doesn't work. It just gives me the message "Error: Cannot open destination file."
The game's fan translators really didn't want others to touch their work. So to make things just a little harder, they gave most files in the "data\translation" directory non-printable characters as file names. GodMode9 can open them, but since FAT32 doesn't allow such names, it will fail to extract them. Yet it also doesn't offer to copy them with altered names instead. It seems it wasn't prepared for this possibility.
The text was updated successfully, but these errors were encountered: