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Room population #3

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cxong opened this issue Oct 31, 2018 · 1 comment
Open

Room population #3

cxong opened this issue Oct 31, 2018 · 1 comment

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@cxong
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cxong commented Oct 31, 2018

Enhance existing algos that use dungeon rooms to randomly place some treasure, monsters and bits and bobs.

@cxong
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cxong commented Oct 31, 2018

Another type of room could be a town/neutral room, with furniture and civilians

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