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CMakeLists.txt
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CMakeLists.txt
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# CMake entry point
cmake_minimum_required (VERSION 3.0)
project (Boids)
find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
find_package(GLEW REQUIRED)
find_package(glm REQUIRED)
if(MSVC)
add_definitions(/MP /D_CRT_SECURE_NO_WARNINGS)
endif()
if(MSVC AND NOT WXSOURCE)
include(${CMAKE_SOURCE_DIR}/winmsvc.cmake)
else()
find_package(wxWidgets REQUIRED COMPONENTS net core base gl)
include(${wxWidgets_USE_FILE})
endif()
# START GOOGLE TEST:
# Download and unpack googletest at configure time
configure_file(CMakeLists.txt.in googletest-download/CMakeLists.txt)
execute_process(COMMAND ${CMAKE_COMMAND} -G "${CMAKE_GENERATOR}" .
RESULT_VARIABLE result
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/googletest-download )
if(result)
message(FATAL_ERROR "CMake step for googletest failed: ${result}")
endif()
execute_process(COMMAND ${CMAKE_COMMAND} --build .
RESULT_VARIABLE result
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/googletest-download )
if(result)
message(FATAL_ERROR "Build step for googletest failed: ${result}")
endif()
# Prevent overriding the parent project's compiler/linker
# settings on Windows
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
# Add googletest directly to our build. This defines
# the gtest and gtest_main targets.
add_subdirectory(${CMAKE_CURRENT_BINARY_DIR}/googletest-src
${CMAKE_CURRENT_BINARY_DIR}/googletest-build
EXCLUDE_FROM_ALL)
# The gtest/gtest_main targets carry header search path
# dependencies automatically when using CMake 2.8.11 or
# later. Otherwise we have to add them here ourselves.
if (CMAKE_VERSION VERSION_LESS 2.8.11)
include_directories("${gtest_SOURCE_DIR}/include")
endif()
# Now simply link against gtest or gtest_main as needed. Eg
enable_testing()
add_executable(
boid_test
test/vector3d_test.cpp
test/boid_test.cpp
test/world_test.cpp
)
target_link_libraries(boid_test gtest_main)
add_test(NAME boid_test COMMAND boid_test)
include_directories( ${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS}, ${GLM_INCLUDE_DIRS})
link_directories(${GLM_LIBRARY_DIRS})
add_definitions(${GLM_DEFINITIONS})
add_executable(
boid_app WIN32
src/main.cpp
src/Boids3DFrame.cpp
src/BoidsUI.cpp
src/shader.cpp
src/boidcanvas.cpp
src/rendertimer.cpp
)
target_link_libraries(boid_app
${OPENGL_LIBRARIES} ${GLUT_LIBRARY} ${GLEW_LIBRARIES} ${wxWidgets_LIBRARIES}
)
file(GLOB MY_SHADERS "src/*.shader")
file(COPY ${MY_SHADERS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})