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art_node.go
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// Pacakge art provides a golang implementation of Adaptive Radix Trees
package art
import (
"bytes"
"sort"
)
const (
// From the specification: Radix trees consist of two types of nodes:
// Inner nodes, which map partial keys to other nodes,
// and leaf nodes, which store the values corresponding to the keys.
NODE4 = iota
NODE16
NODE48
NODE256
LEAF
// Inner nodes of type Node4 must have between 2 and 4 children.
NODE4MIN = 2
NODE4MAX = 4
// Inner nodes of type Node16 must have between 5 and 16 children.
NODE16MIN = 5
NODE16MAX = 16
// Inner nodes of type Node48 must have between 17 and 48 children.
NODE48MIN = 17
NODE48MAX = 48
// Inner nodes of type Node256 must have between 49 and 256 children.
NODE256MIN = 49
NODE256MAX = 256
MAX_PREFIX_LEN = 10
)
// Defines a single ArtNode and its attributes.
type ArtNode struct {
// Internal Node Attributes
keys []byte
children []*ArtNode
prefix []byte
prefixLen int
size uint8
// Leaf Node Attributes
key []byte
keySize uint64
value interface{}
nodeType uint8
}
func NewLeafNode(key []byte, value interface{}) *ArtNode {
newKey := make([]byte, len(key))
copy(newKey, key)
l := &ArtNode{
key: newKey,
value: value,
nodeType: LEAF,
}
return l
}
// From the specification: The smallest node type can store up to 4 child
// pointers and uses an array of length 4 for keys and another
// array of the same length for pointers. The keys and pointers
// are stored at corresponding positions and the keys are sorted.
func NewNode4() *ArtNode {
return &ArtNode{keys: make([]byte, NODE4MAX), children: make([]*ArtNode, NODE4MAX), nodeType: NODE4, prefix: make([]byte, MAX_PREFIX_LEN)}
}
// From the specification: This node type is used for storing between 5 and
// 16 child pointers. Like the Node4, the keys and pointers
// are stored in separate arrays at corresponding positions, but
// both arrays have space for 16 entries. A key can be found
// efficiently with binary search or, on modern hardware, with
// parallel comparisons using SIMD instructions.
func NewNode16() *ArtNode {
return &ArtNode{keys: make([]byte, NODE16MAX), children: make([]*ArtNode, NODE16MAX), nodeType: NODE16, prefix: make([]byte, MAX_PREFIX_LEN)}
}
// From the specification: As the number of entries in a node increases,
// searching the key array becomes expensive. Therefore, nodes
// with more than 16 pointers do not store the keys explicitly.
// Instead, a 256-element array is used, which can be indexed
// with key bytes directly. If a node has between 17 and 48 child
// pointers, this array stores indexes into a second array which
// contains up to 48 pointers.
func NewNode48() *ArtNode {
return &ArtNode{keys: make([]byte, 256), children: make([]*ArtNode, NODE48MAX), nodeType: NODE48, prefix: make([]byte, MAX_PREFIX_LEN)}
}
// From the specification: The largest node type is simply an array of 256
// pointers and is used for storing between 49 and 256 entries.
// With this representation, the next node can be found very
// efficiently using a single lookup of the key byte in that array.
// No additional indirection is necessary. If most entries are not
// null, this representation is also very space efficient because
// only pointers need to be stored.
func NewNode256() *ArtNode {
return &ArtNode{children: make([]*ArtNode, NODE256MAX), nodeType: NODE256, prefix: make([]byte, MAX_PREFIX_LEN)}
}
// Returns whether or not this particular art node is full.
func (n *ArtNode) IsFull() bool { return uint16(n.size) == uint16(n.MaxSize()) }
// Returns whether or not this particular art node is a leaf node.
func (n *ArtNode) IsLeaf() bool { return n.nodeType == LEAF }
// Returns whether or not the key stored in the leaf matches the passed in key.
func (n *ArtNode) IsMatch(key []byte) bool {
// Bail if user tries to compare anything but a leaf node
if n.nodeType != LEAF {
return false
}
return bytes.Compare(n.key, key) == 0
}
// Returns the relative index of the first byte that doesn't match
// between key and the current node's prefix, starting at depth.
// Ex: if the depth is 3 and the current prefix is 'baz',
// for key "foobar" the result is 2, for "foobaz", 3, and for
// "fooquux" 0.
func (n *ArtNode) PrefixMismatch(key []byte, depth int) int {
index := 0
prefix := n.prefix
for ; index < n.prefixLen && depth+index < len(key) && key[depth+index] == prefix[index]; index++ {
if index == MAX_PREFIX_LEN-1 {
// Once we get past MAX_PREFIX_LEN, the rest of the prefix isn't stored.
// So grab the first child of this node; the first n.prefixLen bytes of
// its key are the full prefix.
prefix = n.Minimum().key[depth:]
}
}
return index
}
func (n *ArtNode) Index(key byte) int {
switch n.nodeType {
case NODE4:
// ArtNodes of type NODE4 have a relatively simple lookup algorithm since
// they are of very small size: Simply iterate over all keys and check to see if they match.
for i := uint8(0); i < n.size; i++ {
if n.keys[i] == key {
return int(i)
}
}
return -1
case NODE16:
// From the specification: First, the searched key is replicated and then compared to the
// 16 keys stored in the inner node. In the next step, a
// mask is created, because the node may have less than
// 16 valid entries. The result of the comparison is converted to
// a bit field and the mask is applied. Finally, the bit
// field is converted to an index using the count trailing zero
// instruction. Alternatively, binary search can be used
// if SIMD instructions are not available.
//
// TODO It is currently unclear if golang has intentions of supporting SIMD instructions
// So until then, go-art will opt for Binary Search
index := sort.Search(int(n.size), func(i int) bool { return n.keys[uint8(i)] >= key })
if index < len(n.keys) && n.keys[index] == key {
return index
}
return -1
case NODE48:
// ArtNodes of type NODE48 store the indicies in which to access their children
// in the keys array which are byte-accessible by the desired key.
// However, when this key array initialized, it contains many 0 value indicies.
// In order to distinguish if a child actually exists, we increment this value
// during insertion and decrease it during retrieval.
index := int(n.keys[key])
if index > 0 {
return int(index) - 1
}
return -1
case NODE256:
// ArtNodes of type NODE256 possibly have the simplest lookup algorithm.
// Since all of their keys are byte-addressable, we can simply index to the specific child with the key.
return int(key)
default:
return -1
}
return -1
}
// Returns a pointer to the child that matches the passed in key,
// or nil if not present.
func (n *ArtNode) FindChild(key byte) **ArtNode {
var nullNode *ArtNode = nil
if n == nil {
return &nullNode
}
switch n.nodeType {
case NODE4, NODE16, NODE48:
index := n.Index(key)
if index >= 0 {
return &n.children[index]
}
return &nullNode
case NODE256:
// NODE256 Types directly address their children with bytes
child := n.children[key]
if child != nil {
return &n.children[key]
}
return &nullNode
default:
}
return &nullNode
}
// Adds the passed in node to the current ArtNode's children at the specified key.
// The current node will grow if necessary in order for the insertion to take place.
func (n *ArtNode) AddChild(key byte, node *ArtNode) {
switch n.nodeType {
case NODE4:
if !n.IsFull() {
index := uint8(0)
for ; index < n.size; index++ {
if key < n.keys[index] {
break
}
}
for i := n.size; i > index; i-- {
if n.keys[i-1] > key {
n.keys[i] = n.keys[i-1]
n.children[i] = n.children[i-1]
}
}
n.keys[index] = key
n.children[index] = node
n.size += 1
} else {
n.grow()
n.AddChild(key, node)
}
case NODE16:
if !n.IsFull() {
index := uint8(sort.Search(int(n.size), func(i int) bool { return n.keys[byte(i)] >= key }))
for i := n.size; i > index; i-- {
if n.keys[i-1] > key {
n.keys[i] = n.keys[i-1]
n.children[i] = n.children[i-1]
}
}
n.keys[index] = key
n.children[index] = node
n.size += 1
} else {
n.grow()
n.AddChild(key, node)
}
case NODE48:
if !n.IsFull() {
index := 0
for i := 0; i < len(n.children); i++ {
if n.children[index] != nil {
index++
}
}
n.children[index] = node
n.keys[key] = byte(index + 1)
n.size += 1
} else {
n.grow()
n.AddChild(key, node)
}
case NODE256:
if !n.IsFull() {
n.children[key] = node
n.size += 1
}
default:
}
}
// The child indexed by the passed in key is removed if found
// and the current ArtNode is shrunk if it falls below its minimum size.
func (n *ArtNode) RemoveChild(key byte) {
switch n.nodeType {
case NODE4, NODE16:
idx := n.Index(key)
n.keys[idx] = 0
n.children[idx] = nil
if idx >= 0 {
for i := uint8(idx); i < n.size-1; i++ {
n.keys[i] = n.keys[i+1]
n.children[i] = n.children[i+1]
}
}
n.keys[n.size-1] = 0
n.children[n.size-1] = nil
n.size -= 1
case NODE48:
idx := n.Index(key)
if idx >= 0 {
child := n.children[idx]
if child != nil {
n.children[idx] = nil
n.keys[key] = 0
n.size -= 1
}
}
case NODE256:
idx := n.Index(key)
child := n.children[idx]
if child != nil {
n.children[idx] = nil
n.size -= 1
}
default:
}
if int(n.size) < n.MinSize() {
n.shrink()
}
}
// Grows the current ArtNode to the next biggest size.
// ArtNodes of type NODE4 will grow to NODE16
// ArtNodes of type NODE16 will grow to NODE48.
// ArtNodes of type NODE48 will grow to NODE256.
// ArtNodes of type NODE256 will not grow, as they are the biggest type of ArtNodes
func (n *ArtNode) grow() {
switch n.nodeType {
case NODE4:
other := NewNode16()
other.copyMeta(n)
for i := 0; i < int(n.size); i++ {
other.keys[i] = n.keys[i]
other.children[i] = n.children[i]
}
n.replaceWith(other)
case NODE16:
other := NewNode48()
other.copyMeta(n)
for i := 0; i < int(n.size); i++ {
child := n.children[i]
if child != nil {
index := 0
for j := 0; j < len(other.children); j++ {
if other.children[index] != nil {
index++
}
}
other.children[index] = child
other.keys[n.keys[i]] = byte(index + 1)
}
}
n.replaceWith(other)
case NODE48:
other := NewNode256()
other.copyMeta(n)
for i := 0; i < len(n.keys); i++ {
child := *(n.FindChild(byte(i)))
if child != nil {
other.children[byte(i)] = child
}
}
n.replaceWith(other)
case NODE256:
// Can't get no bigger (⊙ ロ ⊙;)
default:
}
}
// Shrinks the current ArtNode to the next smallest size.
// ArtNodes of type NODE256 will grow to NODE48
// ArtNodes of type NODE48 will grow to NODE16.
// ArtNodes of type NODE16 will grow to NODE4.
// ArtNodes of type NODE4 will collapse into its first child.
// If that child is not a leaf, it will concatenate its current prefix with that of its childs
// before replacing itself.
func (n *ArtNode) shrink() {
switch n.nodeType {
case NODE4:
// From the specification: If that node now has only one child, it is replaced by its child
// and the compressed path is adjusted.
other := n.children[0]
if !other.IsLeaf() {
currentPrefixLen := n.prefixLen
if currentPrefixLen < MAX_PREFIX_LEN {
n.prefix[currentPrefixLen] = n.keys[0]
currentPrefixLen++
}
if currentPrefixLen < MAX_PREFIX_LEN {
childPrefixLen := min(other.prefixLen, MAX_PREFIX_LEN-currentPrefixLen)
memcpy(n.prefix[currentPrefixLen:], other.prefix, childPrefixLen)
currentPrefixLen += childPrefixLen
}
memcpy(other.prefix, n.prefix, min(currentPrefixLen, MAX_PREFIX_LEN))
other.prefixLen += n.prefixLen + 1
} else {
other.copyMeta(n)
}
n.replaceWith(other)
case NODE16:
other := NewNode4()
other.copyMeta(n)
other.size = 0
for i := 0; i < len(other.keys); i++ {
other.keys[i] = n.keys[i]
other.children[i] = n.children[i]
other.size++
}
n.replaceWith(other)
case NODE48:
other := NewNode16()
other.copyMeta(n)
other.size = 0
for i := 0; i < len(n.keys); i++ {
idx := n.keys[byte(i)]
if idx > 0 {
child := n.children[idx-1]
if child != nil {
other.children[other.size] = child
other.keys[other.size] = byte(i)
other.size++
}
}
}
n.replaceWith(other)
case NODE256:
other := NewNode48()
other.copyMeta(n)
other.size = 0
for i := 0; i < len(n.children); i++ {
child := n.children[byte(i)]
if child != nil {
other.children[other.size] = child
other.keys[byte(i)] = byte(other.size + 1)
other.size++
}
}
n.replaceWith(other)
default:
}
}
// Returns the longest number of bytes that match between the current node's prefix
// and the passed in node at the specified depth.
func (n *ArtNode) LongestCommonPrefix(other *ArtNode, depth int) int {
limit := min(len(n.key), len(other.key)) - depth
i := 0
for ; i < limit; i++ {
if n.key[depth+i] != other.key[depth+i] {
return i
}
}
return i
}
// Returns the minimum number of children for the current node.
func (n *ArtNode) MinSize() int {
switch n.nodeType {
case NODE4:
return NODE4MIN
case NODE16:
return NODE16MIN
case NODE48:
return NODE48MIN
case NODE256:
return NODE256MIN
default:
}
return 0
}
// Returns the maximum number of children for the current node.
func (n *ArtNode) MaxSize() int {
switch n.nodeType {
case NODE4:
return NODE4MAX
case NODE16:
return NODE16MAX
case NODE48:
return NODE48MAX
case NODE256:
return NODE256MAX
default:
}
return 0
}
// Returns the Minimum child at the current node.
// The minimum child is determined by recursively traversing down the tree
// by selecting the smallest possible byte in each child
// until a leaf has been reached.
func (n *ArtNode) Minimum() *ArtNode {
if n == nil {
return nil
}
switch n.nodeType {
case LEAF:
return n
case NODE4, NODE16:
return n.children[0].Minimum()
case NODE48:
i := 0
for n.keys[i] == 0 {
i++
}
child := n.children[n.keys[i]-1]
return child.Minimum()
case NODE256:
i := 0
for n.children[i] == nil {
i++
}
return n.children[i].Minimum()
default:
}
return n
}
// Returns the Maximum child at the current node.
// The maximum child is determined by recursively traversing down the tree
// by selecting the biggest possible byte in each child
// until a leaf has been reached.
func (n *ArtNode) Maximum() *ArtNode {
if n == nil {
return nil
}
switch n.nodeType {
case LEAF:
return n
case NODE4, NODE16:
return n.children[n.size-1].Maximum()
case NODE48:
i := len(n.keys) - 1
for n.keys[i] == 0 {
i--
}
child := n.children[n.keys[i]-1]
return child.Maximum()
case NODE256:
i := len(n.children) - 1
for i > 0 && n.children[byte(i)] == nil {
i--
}
return n.children[i].Maximum()
default:
}
return n
}
// Replaces the current node with the passed in ArtNode.
func (n *ArtNode) replaceWith(other *ArtNode) {
*n = *other
}
// Copies the prefix and size metadata from the passed in ArtNode
// to the current node.
func (n *ArtNode) copyMeta(other *ArtNode) {
n.size = other.size
n.prefix = other.prefix
n.prefixLen = other.prefixLen
}
// Returns the value of the given node, or nil if it is not a leaf.
func (n *ArtNode) Value() interface{} {
if n.nodeType != LEAF {
return nil
}
return n.value
}
// Returns the smallest of the two passed in integers.
func min(a int, b int) int {
if a < b {
return a
}
return b
}