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I think dealing with just the most common ones is worthwhile, e.g. ba specifically seems to be used a lot (1.4k results with a very conservative query just for shaders), because it's both the second half of rgba, and it's also used a lot for b - a with vectors (along with cb, pa, oa).
The issue appears in iced with
wgsl
shaders here and here.In general, using any sequence of
r
,g
,b
,a
up to ~4 characters appears commonly in shaders with swizzling.The text was updated successfully, but these errors were encountered: