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manager.go
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manager.go
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package faktory_worker
import (
"context"
"fmt"
"math/rand"
"os"
"strconv"
"sync"
"time"
faktory "github.com/contribsys/faktory/client"
)
// Manager coordinates the processes for the worker. It is responsible for
// starting and stopping goroutines to perform work at the desired concurrency level
type Manager struct {
mut sync.Mutex
Concurrency int
Logger Logger
ProcessWID string
Labels []string
Pool *faktory.Pool
ShutdownTimeout time.Duration
queues []string
middleware []MiddlewareFunc
state string // "", "quiet" or "terminate"
// The done channel will always block unless
// the system is shutting down.
done chan interface{}
shutdownWaiter *sync.WaitGroup
jobHandlers map[string]Handler
eventHandlers map[lifecycleEventType][]LifecycleEventHandler
cancelFunc context.CancelFunc
// This only needs to be computed once. Store it here to keep things fast.
weightedPriorityQueuesEnabled bool
weightedQueues []string
}
// Register a handler for the given jobtype. It is expected that all jobtypes
// are registered upon process startup.
//
// mgr.Register("ImportantJob", ImportantFunc)
func (mgr *Manager) Register(name string, fn Perform) {
mgr.jobHandlers[name] = func(ctx context.Context, job *faktory.Job) error {
return fn(ctx, job.Args...)
}
}
// isRegistered checks if a given job name is registered with the manager.
//
// mgr.isRegistered("SomeJob")
func (mgr *Manager) isRegistered(name string) bool {
_, ok := mgr.jobHandlers[name]
return ok
}
// dispatch immediately executes a job, including all middleware.
func (mgr *Manager) dispatch(ctx context.Context, job *faktory.Job) error {
perform := mgr.jobHandlers[job.Type]
return dispatch(jobContext(ctx, mgr.Pool, job), mgr.middleware, job, perform)
}
// InlineDispatch is designed for testing. It immediate executes a job, including all middleware,
// as well as performs manager setup if needed.
func (mgr *Manager) InlineDispatch(job *faktory.Job) error {
if !mgr.isRegistered(job.Type) {
return fmt.Errorf("failed to dispatch inline for job type %s; job not registered", job.Type)
}
err := mgr.setUpWorkerProcess()
if err != nil {
return fmt.Errorf("couldn't set up worker process for inline dispatch - %w", err)
}
err = mgr.dispatch(context.Background(), job)
if err != nil {
return fmt.Errorf("job was dispatched inline but failed. Job type %s, with args %+v - %w", job.Type, job.Args, err)
}
return nil
}
// Register a callback to be fired when a process lifecycle event occurs.
// These are useful for hooking into process startup or shutdown.
func (mgr *Manager) On(event lifecycleEventType, fn LifecycleEventHandler) {
mgr.eventHandlers[event] = append(mgr.eventHandlers[event], fn)
}
// After calling Quiet(), no more jobs will be pulled
// from Faktory by this process.
func (mgr *Manager) Quiet() {
mgr.mut.Lock()
defer mgr.mut.Unlock()
if mgr.state == "quiet" {
return
}
mgr.Logger.Info("Quieting...")
mgr.state = "quiet"
mgr.fireEvent(Quiet)
}
// Terminate signals that the various components should shutdown.
// Blocks on the shutdownWaiter until all components have finished.
func (mgr *Manager) Terminate(reallydie bool) {
mgr.mut.Lock()
defer mgr.mut.Unlock()
if mgr.state == "terminate" {
return
}
mgr.Logger.Info("Shutting down...")
mgr.state = "terminate"
close(mgr.done)
if mgr.cancelFunc != nil {
// cancel any jobs which are lingering
time.AfterFunc(mgr.ShutdownTimeout, mgr.cancelFunc)
}
mgr.fireEvent(Shutdown)
mgr.shutdownWaiter.Wait() // can't pass this point until all jobs are done
mgr.Pool.Close()
mgr.Logger.Info("Goodbye")
if reallydie {
os.Exit(0) // nolint:gocritic
}
}
// NewManager returns a new manager with default values.
func NewManager() *Manager {
return &Manager{
Concurrency: 20,
Logger: NewStdLogger(),
Labels: []string{"golang-" + Version},
Pool: nil,
// best practice is to give jobs 25 seconds to finish their work
// and then use the last 5 seconds to force any lingering jobs to
// stop by closing their Context. Many cloud services default to a
// hard 30 second timeout beforing KILLing the process.
ShutdownTimeout: 25 * time.Second,
state: "",
queues: []string{"default"},
done: make(chan interface{}),
shutdownWaiter: &sync.WaitGroup{},
jobHandlers: map[string]Handler{},
eventHandlers: map[lifecycleEventType][]LifecycleEventHandler{
Startup: {},
Quiet: {},
Shutdown: {},
},
weightedPriorityQueuesEnabled: false,
weightedQueues: []string{},
}
}
func (mgr *Manager) setUpWorkerProcess() error {
mgr.mut.Lock()
defer mgr.mut.Unlock()
if mgr.state != "" {
return fmt.Errorf("cannot start worker process for the mananger in %v state", mgr.state)
}
// This will signal to Faktory that all connections from this process
// are worker connections.
if len(mgr.ProcessWID) == 0 {
faktory.RandomProcessWid = strconv.FormatInt(rand.Int63(), 32)
} else {
faktory.RandomProcessWid = mgr.ProcessWID
}
// Set labels to be displayed in the UI
faktory.Labels = mgr.Labels
if mgr.Pool == nil {
pool, err := faktory.NewPool(mgr.Concurrency + 2)
if err != nil {
return fmt.Errorf("couldn't create Faktory connection pool: %w", err)
}
mgr.Pool = pool
}
return nil
}
// RunWithContext starts processing jobs. The method will return if an error is encountered while starting.
// If the context is present then os signals will be ignored, the context must be canceled for the method to return
// after running.
func (mgr *Manager) RunWithContext(ctx context.Context) error {
err := mgr.boot(ctx)
if err != nil {
return err
}
<-ctx.Done()
mgr.Terminate(false)
return nil
}
func (mgr *Manager) boot(ctx context.Context) error {
err := mgr.setUpWorkerProcess()
if err != nil {
return err
}
mgr.fireEvent(Startup)
go heartbeat(mgr)
mgr.Logger.Infof("faktory_worker_go %s PID %d now ready to process jobs", Version, os.Getpid())
mgr.Logger.Debugf("Using Faktory Client API %s", faktory.Version)
for i := 0; i < mgr.Concurrency; i++ {
go process(ctx, mgr, i)
}
return nil
}
// Run starts processing jobs.
// This method does not return unless an error is encountered while starting.
func (mgr *Manager) Run() error {
ctx := context.Background()
ctx, cancel := context.WithCancel(ctx)
mgr.cancelFunc = cancel
err := mgr.boot(ctx)
if err != nil {
return err
}
for {
sig := <-hookSignals()
mgr.handleEvent(signalMap[sig])
}
}
// One of the Process*Queues methods should be called once before Run()
func (mgr *Manager) ProcessStrictPriorityQueues(queues ...string) {
mgr.queues = queues
mgr.weightedPriorityQueuesEnabled = false
}
func (mgr *Manager) ProcessWeightedPriorityQueues(queues map[string]int) {
uniqueQueues := queueKeys(queues)
weightedQueues := expandWeightedQueues(queues)
mgr.queues = uniqueQueues
mgr.weightedQueues = weightedQueues
mgr.weightedPriorityQueuesEnabled = true
}
func (mgr *Manager) queueList() []string {
if mgr.weightedPriorityQueuesEnabled {
sq := shuffleQueues(mgr.weightedQueues)
return uniqQueues(len(mgr.queues), sq)
}
return mgr.queues
}
func (mgr *Manager) fireEvent(event lifecycleEventType) {
for _, fn := range mgr.eventHandlers[event] {
err := fn(mgr)
if err != nil {
mgr.Logger.Errorf("Error running lifecycle event handler: %v", err)
}
}
}
func (mgr *Manager) with(fn func(cl *faktory.Client) error) error {
if mgr.Pool == nil {
panic("No Pool set on Manager, have you called manager.Run() yet?")
}
return mgr.Pool.With(fn)
}
func (mgr *Manager) handleEvent(sig string) string {
if sig == mgr.state {
return mgr.state
}
if sig == "quiet" && mgr.state == "terminate" {
// this is a no-op, a terminating process is quiet already
return mgr.state
}
switch sig {
case "terminate":
go func() {
mgr.Terminate(true)
}()
case "quiet":
go func() {
mgr.Quiet()
}()
case "dump":
dumpThreads(mgr.Logger)
}
return ""
}