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flag.go
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flag.go
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package configcat
import (
"sync"
)
// Flag is the interface implemented by all flag types.
type Flag interface {
// Key returns the flag's key.
Key() string
// GetValue returns the flag's value. It will always
// return the appropriate type for the flag (never nil).
GetValue(snap *Snapshot) interface{}
// GetValueDetails returns the evaluation details
// along with the flag's value. Its Value field always
// have the appropriate type for the flag.
GetValueDetails(snap *Snapshot) EvaluationDetails
}
// Bool returns a representation of a boolean-valued flag.
// This can to be used as the value of a global variable
// for a specific flag; for example:
//
// var fooFlag = configcat.Bool("foo", false)
//
// func someRequest(client *configcat.Client) {
// if fooFlag.Get(client.Snapshot()) {
// // foo is enabled.
// }
// }
func Bool(key string, defaultValue bool) BoolFlag {
return BoolFlag{
id: idForKey(key, true),
key: key,
defaultValue: defaultValue,
}
}
var _ Flag = BoolFlag{}
type BoolFlag struct {
id keyID
key string
defaultValue interface{}
}
// Key returns the name of the flag as passed to Bool.
func (f BoolFlag) Key() string {
return f.key
}
// Get reports whether the flag is enabled with respect to the
// given snapshot. It returns the flag's default value if snap is nil
// or the key isn't in the configuration.
func (f BoolFlag) Get(snap *Snapshot) bool {
return f.GetValue(snap).(bool)
}
// GetWithDetails returns the evaluation details along with the flag's value.
// It returns BoolEvaluationDetails with the flag's default value if snap is nil
// or the key isn't in the configuration.
func (f BoolFlag) GetWithDetails(snap *Snapshot) BoolEvaluationDetails {
details := f.GetValueDetails(snap)
return BoolEvaluationDetails{Data: details.Data, Value: details.Value.(bool)}
}
// GetValue implements Flag.GetValue.
func (f BoolFlag) GetValue(snap *Snapshot) interface{} {
v := snap.value(f.id, f.key)
if _, ok := v.(bool); ok {
return v
}
return f.defaultValue
}
// GetValueDetails implements Flag.GetValueDetails.
func (f BoolFlag) GetValueDetails(snap *Snapshot) EvaluationDetails {
details := snap.evalDetailsForKeyId(f.id, f.key, f.defaultValue)
if details.Data.Error != nil {
return details
}
boolVal, ok := details.Value.(bool)
if !ok {
return produceDetailsWithError(f.key, f.defaultValue, snap, ErrSettingTypeMismatch{Key: f.key, ExpectedType: "bool", Value: details.Value})
}
details.Value = boolVal
return details
}
// Int is like Bool but for int-valued flags.
func Int(key string, defaultValue int) IntFlag {
return IntFlag{
id: idForKey(key, true),
key: key,
defaultValue: defaultValue,
}
}
var _ Flag = IntFlag{}
type IntFlag struct {
id keyID
key string
defaultValue interface{}
}
// Key returns the name of the flag as passed to Int.
func (f IntFlag) Key() string {
return f.key
}
// Get reports the value of the flag with respect to the
// given snapshot. It returns the flag's default value if snap is nil
// or the key isn't in the configuration.
func (f IntFlag) Get(snap *Snapshot) int {
return f.GetValue(snap).(int)
}
// GetWithDetails returns the evaluation details along with the flag's value.
// It returns IntEvaluationDetails with the flag's default value if snap is nil
// or the key isn't in the configuration.
func (f IntFlag) GetWithDetails(snap *Snapshot) IntEvaluationDetails {
details := f.GetValueDetails(snap)
return IntEvaluationDetails{Data: details.Data, Value: details.Value.(int)}
}
// GetValue implements Flag.GetValue.
func (f IntFlag) GetValue(snap *Snapshot) interface{} {
v := snap.value(f.id, f.key)
if res, ok := convertInt(v); ok {
return res
}
return f.defaultValue
}
// GetValueDetails implements Flag.GetValueDetails.
func (f IntFlag) GetValueDetails(snap *Snapshot) EvaluationDetails {
details := snap.evalDetailsForKeyId(f.id, f.key, f.defaultValue)
if details.Data.Error != nil {
return details
}
intVal, ok := convertInt(details.Value)
if !ok {
return produceDetailsWithError(f.key, f.defaultValue, snap, ErrSettingTypeMismatch{Key: f.key, ExpectedType: "int", Value: details.Value})
}
details.Value = intVal
return details
}
// String is like Bool but for string-valued flags.
func String(key string, defaultValue string) StringFlag {
return StringFlag{
id: idForKey(key, true),
key: key,
defaultValue: defaultValue,
}
}
var _ Flag = StringFlag{}
type StringFlag struct {
id keyID
key string
defaultValue interface{}
}
// Key returns the name of the flag as passed to String.
func (f StringFlag) Key() string {
return f.key
}
// Get reports the value of the flag with respect to the
// given snapshot. It returns the flag's default value if snap is nil
// or the key isn't in the configuration.
func (f StringFlag) Get(snap *Snapshot) string {
return f.GetValue(snap).(string)
}
// GetWithDetails returns the evaluation details along with the flag's value.
// It returns StringEvaluationDetails with the flag's default value if snap is nil
// or the key isn't in the configuration.
func (f StringFlag) GetWithDetails(snap *Snapshot) StringEvaluationDetails {
details := f.GetValueDetails(snap)
return StringEvaluationDetails{Data: details.Data, Value: details.Value.(string)}
}
// GetValue implements Flag.GetValue.
func (f StringFlag) GetValue(snap *Snapshot) interface{} {
v := snap.value(f.id, f.key)
if _, ok := v.(string); ok {
return v
}
return f.defaultValue
}
// GetValueDetails implements Flag.GetValueDetails.
func (f StringFlag) GetValueDetails(snap *Snapshot) EvaluationDetails {
details := snap.evalDetailsForKeyId(f.id, f.key, f.defaultValue)
if details.Data.Error != nil {
return details
}
stringVal, ok := details.Value.(string)
if !ok {
return produceDetailsWithError(f.key, f.defaultValue, snap, ErrSettingTypeMismatch{Key: f.key, ExpectedType: "string", Value: details.Value})
}
details.Value = stringVal
return details
}
// Float is like Bool but for float-valued flags.
func Float(key string, defaultValue float64) FloatFlag {
return FloatFlag{
id: idForKey(key, true),
key: key,
defaultValue: defaultValue,
}
}
var _ Flag = FloatFlag{}
type FloatFlag struct {
id keyID
key string
defaultValue interface{}
}
// Key returns the name of the flag as passed to Float.
func (f FloatFlag) Key() string {
return f.key
}
// Get reports the value of the flag with respect to the
// given snapshot. It returns the flag's default value if snap is nil
// or the key isn't in the configuration.
func (f FloatFlag) Get(snap *Snapshot) float64 {
return f.GetValue(snap).(float64)
}
// GetWithDetails returns the evaluation details along with the flag's value.
// It returns FloatEvaluationDetails with the flag's default value if snap is nil
// or the key isn't in the configuration.
func (f FloatFlag) GetWithDetails(snap *Snapshot) FloatEvaluationDetails {
details := f.GetValueDetails(snap)
return FloatEvaluationDetails{Data: details.Data, Value: details.Value.(float64)}
}
// GetValue implements Flag.GetValue.
func (f FloatFlag) GetValue(snap *Snapshot) interface{} {
v := snap.value(f.id, f.key)
if _, ok := v.(float64); ok {
return v
}
return f.defaultValue
}
// GetValueDetails implements Flag.GetValueDetails.
func (f FloatFlag) GetValueDetails(snap *Snapshot) EvaluationDetails {
details := snap.evalDetailsForKeyId(f.id, f.key, f.defaultValue)
if details.Data.Error != nil {
return details
}
floatVal, ok := details.Value.(float64)
if !ok {
return produceDetailsWithError(f.key, f.defaultValue, snap, ErrSettingTypeMismatch{Key: f.key, ExpectedType: "float", Value: details.Value})
}
details.Value = floatVal
return details
}
func produceDetailsWithError(key string, defaultValue interface{}, snap *Snapshot, err error) EvaluationDetails {
return EvaluationDetails{
Value: defaultValue,
Data: EvaluationDetailsData{
Key: key,
Error: err,
User: snap.originalUser,
FetchTime: snap.FetchTime(),
IsDefaultValue: true,
},
}
}
type keyID uint32
var keyIDs struct {
ids sync.Map // string -> keyID
mu sync.Mutex
max keyID
}
const unknownKey = 0xffffffff
func idForKey(key string, add bool) keyID {
id, ok := keyIDs.ids.Load(key)
if ok {
return id.(keyID)
}
if !add {
return unknownKey
}
keyIDs.mu.Lock()
defer keyIDs.mu.Unlock()
id, ok = keyIDs.ids.Load(key)
if ok {
return id.(keyID)
}
id1 := keyIDs.max
keyIDs.ids.Store(key, id1)
keyIDs.max++
return id1
}
func numKeys() int {
keyIDs.mu.Lock()
defer keyIDs.mu.Unlock()
return int(keyIDs.max)
}
func convertInt(val interface{}) (interface{}, bool) {
switch v1 := val.(type) {
case int:
return val, true
case float64:
// This can happen when a numeric override flag is used
// with SimplifiedConfig, which can't tell the difference
// between int and float64.
return int(v1), true
}
return nil, false
}