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The warping function $\omega(x, \ y)$ is needed to compute torsion. Although we can let the user define the place of the source points, a method to decide the best points is desirable.
Description
The approximative solution $\overline{\omega}$ should be as near as possible of the exact (and unknown) solution $\omega$.
At first sight, there are three ways to mesure how good a solution $\overline{\omega}$ is
The warping function$\omega(x, \ y)$ is needed to compute torsion. Although we can let the user define the place of the source points, a method to decide the best points is desirable.
Description
The approximative solution$\overline{\omega}$ should be as near as possible of the exact (and unknown) solution $\omega$ .
At first sight, there are three ways to mesure how good a solution$\overline{\omega}$ is
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