soundd: improve handling of silent periods by using fill(0) Instead of array multiplication #33105
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Returning
np.zeros(frames, dtype=np.float32) * self.current_volume
when no sound needs to be played is a simple way to ensure silence. but introduces unnecessary CPU overhead and memory allocation:self.current_volume
every time the callback is called can introduce unnecessary CPU overhead, especially if the callback is invoked frequently.This PR improves performance by handling silent periods more efficiently:
Note::To further optimize, consider using stream.stop() and stream.start() to effectively pause and resume the audio stream dynamically based on the current_alert state.