This repository contains the code for the CodeSupport Discord Bot. The project is written in TypeScript using the Discord.js module for interaction with the Discord API.
- Navigate into the repository on your computer and run
npm i
- Build the source code with
npm run build
- Start the Discord bot with
npm start
- You will need to supply the
DISCORD_TOKEN
environment variable
- You will need to supply the
If you would like to use a .env
file for storing your environment variables please create it in the root of the project.
If you would like to overwrite values in config.json
to better suit your local environment create a file named config.dev.json
with any values you would like to overwrite config.json
with.
- All source code lives inside
src/
- All tests live inside
test/
- Any static assets (i.e. images) live inside
assets/
- Commands live in
src/commands/
- Event handlers live in
src/event/handlers
Please name files (which aren't interfaces) with their type in, for example RuleCommand
and RuleCommandTest
. This helps make the file names more readable in your editor. Do not add a prefix or suffix of "I" or "Interface" to interfaces.
- To create a command, add a new file in
src/commands
named<CommandName>Command.ts
- DiscordX is used to register the commands as slash commands using decorators
- Commands should have the
@Discord()
decorator above the class name
- The command should have an
onInteract
async function
that is decorated using@Slash()
- In
@Slash()
's parameters you have to pass in the name of the command - You also need to pass in a desciption
- The
onInteract
function expects aCommandInteraction
parameter, used for replying to the user the called the function - If the command accepts arguments, add one or more parameters decorated by the
@SlashOption()
or@SlashChoice()
@SlashOption()
requires a name which will be shown in the client to the user when filling in the parameters@SlashChoice()
offers a way to have a user select from a predefined set of values
- In
@Discord()
class CodeblockCommand {
@Slash({ name: "example", description: "An example command!" })
async onInteract(
@SlashOption("year", { type: "NUMBER" }) year: number,
interaction: CommandInteraction
): Promise<void> {
const embed = new EmbedBuilder();
embed.setTitle("Happy new year!");
embed.setDescription(`Welcome to the year ${year}, may all your wishes come true!`);
await interaction.reply({ embeds: [embed] });
}
}
To create an event handler, create a new file in src/event/handlers
named <HandlerName>Handler.ts
. Event handlers should extend the EventHandler
abstract and super
the event constant they are triggered by. When an event handler is handled, it triggers the handle
method. This method accepts any parameters that the event requires. Do not name event handlers after the event they handle, but what their functionality is (for example, AutomaticMemberRoleHandler
not GuildMemberAddHandler
.
class ExampleHandler extends EventHandler {
constructor() {
super(Events.MessageCreate);
}
async handle(message: Message): Promise<void> {
await message.channel.send("Hello!");
}
}
We are using Mocha with Sinon and Chai for our tests. All code should be tested, if you are unsure of how to test your code ask LamboCreeper#6510 on Discord.
- To start the Discord bot use
npm start
- To build the source code use
npm run build
- To start the bot in developer mode (auto-reload + run)
npm run dev
- To test the code use
npm test
- To lint the code use
npm run lint
- To get coverage stats use
npm run coverage
Any Questions? Feel free to mention @LamboCreeper in the CodeSupport Discord.