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We should repurpose the Terra skip logic to determine when an encounter will occur, then use this to capture the distance value which will soft lock the run. From there we can do a quick side-step to trigger the battle before touching.
The text was updated successfully, but these errors were encountered:
We should repurpose the Terra skip logic to determine when an encounter will occur, then use this to capture the distance value which will soft lock the run. From there we can do a quick side-step to trigger the battle before touching.
The text was updated successfully, but these errors were encountered: