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// 直线的投影矩阵K为单位阵 Eigen::Vector3d nc = line_c.head(3); double l_norm = nc(0) * nc(0) + nc(1) * nc(1); double l_sqrtnorm = sqrt( l_norm ); double l_trinorm = l_norm * l_sqrtnorm;
// 直线的投影矩阵K为单位阵
Eigen::Vector3d nc = line_c.head(3);
double l_norm = nc(0) * nc(0) + nc(1) * nc(1);
double l_sqrtnorm = sqrt( l_norm );
double l_trinorm = l_norm * l_sqrtnorm;
The text was updated successfully, but these errors were encountered:
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// 直线的投影矩阵K为单位阵
Eigen::Vector3d nc = line_c.head(3);
double l_norm = nc(0) * nc(0) + nc(1) * nc(1);
double l_sqrtnorm = sqrt( l_norm );
double l_trinorm = l_norm * l_sqrtnorm;
The text was updated successfully, but these errors were encountered: