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Second Reality Effects

Effects from Second Reality ported to C, Linux and OpenGL ES 2.0.

Notes

  • OpenGL is used for 2D presentation only, all 3D transformations are computed using demo code.
  • Original file layout used when possible.
  • Ported code should be resolution-independent and framerate-independent.
  • Pixel art upscaled with 4xbrz.

Dependencies

libsoil-dev libgles2-mesa-dev

Screenshots and further information

See https://github.com/cmatsuoka/sr-port/wiki/Second-Reality-port-notes