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nodeMap.go
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nodeMap.go
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/*
Copyright 2016 The Smudge Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package smudge
import (
"math/rand"
"net"
"sync"
)
type nodeMap struct {
sync.RWMutex
nodes map[string]*Node
}
func (m *nodeMap) init() {
m.nodes = make(map[string]*Node)
}
// Adds a node. Returns key, value.
// Updates node heartbeat in the process.
// This is the method called by all Add* functions.
func (m *nodeMap) add(node *Node) (string, *Node, error) {
key := node.Address()
m.Lock()
m.nodes[node.Address()] = node
m.Unlock()
return key, node, nil
}
func (m *nodeMap) delete(node *Node) (string, *Node, error) {
m.Lock()
delete(m.nodes, node.Address())
m.Unlock()
return node.Address(), node, nil
}
func (m *nodeMap) contains(node *Node) bool {
return m.containsByAddress(node.Address())
}
func (m *nodeMap) containsByAddress(address string) bool {
m.RLock()
_, ok := m.nodes[address]
m.RUnlock()
return ok
}
// Returns a pointer to the requested Node
func (m *nodeMap) getByAddress(address string) *Node {
m.RLock()
node, _ := m.nodes[address]
m.RUnlock()
return node
}
// Returns a pointer to the requested Node. If port is 0, is uses the value
// of GetListenPort(). If the Node cannot be found, this returns nil.
func (m *nodeMap) getByIP(ip net.IP, port uint16) *Node {
if port == 0 {
port = uint16(GetListenPort())
}
address := nodeAddressString(ip, port)
return m.getByAddress(address)
}
// Returns a slice of Node[] of from 0 to len(nodes) nodes.
// If size is < len(nodes), that many nodes are randomly chosen and
// returned.
func (m *nodeMap) getRandomNodes(size int, exclude ...*Node) []*Node {
allNodes := m.values()
if size == 0 {
size = len(allNodes)
}
// First, shuffle the allNodes slice
for i := range allNodes {
j := rand.Intn(i + 1)
allNodes[i], allNodes[j] = allNodes[j], allNodes[i]
}
// Copy the first size nodes that are not otherwise excluded
filtered := make([]*Node, 0, len(allNodes))
// Horribly inefficient. Fix this later.
var c int
Outer:
for _, n := range allNodes {
// Is the node in the excluded list?
for _, e := range exclude {
if n.Address() == e.Address() {
continue Outer
}
}
// Now we can append it
filtered = append(filtered, n)
c++
if c >= size {
break Outer
}
}
return filtered
}
func (m *nodeMap) length() int {
return len(m.nodes)
}
func (m *nodeMap) lengthWithStatus(status NodeStatus) int {
m.RLock()
i := 0
for _, v := range m.nodes {
if v.status == status {
i++
}
}
m.RUnlock()
return i
}
func (m *nodeMap) keys() []string {
m.RLock()
keys := make([]string, len(m.nodes))
i := 0
for k := range m.nodes {
keys[i] = k
i++
}
m.RUnlock()
return keys
}
func (m *nodeMap) values() []*Node {
m.RLock()
values := make([]*Node, len(m.nodes))
i := 0
for _, v := range m.nodes {
values[i] = v
i++
}
m.RUnlock()
return values
}