diff --git a/VEHICLE/N_0x0bbb9a7a8ffe931b.md b/VEHICLE/N_0x0bbb9a7a8ffe931b.md deleted file mode 100644 index 8f3d5d50b..000000000 --- a/VEHICLE/N_0x0bbb9a7a8ffe931b.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -ns: VEHICLE ---- -## _0x0BBB9A7A8FFE931B - -```c -// 0x0BBB9A7A8FFE931B -void _0x0BBB9A7A8FFE931B(Any p0, Any p1, Any p2); -``` - -``` -NativeDB Introduced: v1290 -``` - -## Parameters -* **p0**: -* **p1**: -* **p2**: diff --git a/VEHICLE/N_0x1b212b26dd3c04df.md b/VEHICLE/N_0x1b212b26dd3c04df.md deleted file mode 100644 index 05f8506cb..000000000 --- a/VEHICLE/N_0x1b212b26dd3c04df.md +++ /dev/null @@ -1,20 +0,0 @@ ---- -ns: VEHICLE ---- -## _0x1B212B26DD3C04DF - -```c -// 0x1B212B26DD3C04DF -void _0x1B212B26DD3C04DF(Vehicle vehicle, BOOL toggle); -``` - -``` -Sets a value that appears to affect door opening behavior when damaged. - -SET_* -``` - -## Parameters -* **vehicle**: -* **toggle**: - diff --git a/VEHICLE/SetOpenRearDoorsOnExplosion.md b/VEHICLE/SetOpenRearDoorsOnExplosion.md new file mode 100644 index 000000000..7237fca77 --- /dev/null +++ b/VEHICLE/SetOpenRearDoorsOnExplosion.md @@ -0,0 +1,80 @@ +--- +ns: VEHICLE +aliases: ["0x1B212B26DD3C04DF"] +--- +## SET_OPEN_REAR_DOORS_ON_EXPLOSION + +```c +// 0x1B212B26DD3C04DF +void SET_OPEN_REAR_DOORS_ON_EXPLOSION(Vehicle vehicle, BOOL toggle); +``` + +Enables or disables the opening of a vehicle's rear doors in the event of a sticky bomb explosion. This native is effective for armored vehicles, such as the Stockade (Brinks vehicle), allowing the rear doors to be opened through controlled explosions, which might otherwise remain locked due to the vehicle nature. + + +## Parameters +* **vehicle**: The vehicle to apply this setting to. +* **toggle**: A boolean value where `true` allows the rear doors to open upon explosion, and `false` prevents them from opening. + +## Return value + +This native does not return any value. + +## Examples +```lua +-- This example disables the rear doors of the vehicle from opening upon explosion + +-- Retrieve the vehicle the player is currently in +local vehicle = GetVehiclePedIsIn(PlayerPedId(), false) + +-- Check if the vehicle exists +if not DoesEntityExist(vehicle) then return end + +-- Retrieve the model of the vehicle +local modelVehicle = GetEntityModel(vehicle) + +-- Check if the vehicle is a Stockade +if (modelVehicle == GetHashKey("stockade")) then + -- Disable the rear doors from opening upon explosion + SetOpenRearDoorsOnExplosion(vehicle, true) +end +``` + +```js +// This example disables the rear doors of the vehicle from opening upon explosion + +// Retrieve the vehicle the player is currently in +const vehicle = GetVehiclePedIsIn(PlayerPedId(), false); + +// Check if the vehicle exists +if (!DoesEntityExist(vehicle)) return; + +// Retrieve the model of the vehicle +const modelVehicle = GetEntityModel(vehicle); + +// Check if the vehicle is a Stockade +if (modelVehicle === GetHashKey("stockade")) { + // Disable the rear doors from opening upon explosion + SetOpenRearDoorsOnExplosion(vehicle, true); +} +``` + +```cs +using static CitizenFX.Core.Native.API; +// This example disables the rear doors of the vehicle from opening upon explosion + +// Retrieve the vehicle the player is currently in +Vehicle vehicle = GetVehiclePedIsIn(PlayerPedId(), false); + +// Check if the vehicle exists +if (!DoesEntityExist(vehicle)) return; + +// Retrieve the model of the vehicle +uint modelVehicle = (uint)GetEntityModel(vehicle); + +// Check if the vehicle is a Stockade +if (modelVehicle == (uint)GetHashKey("stockade")) { + // Disable the rear doors from opening upon explosion + SetOpenRearDoorsOnExplosion(vehicle, true); +} +``` \ No newline at end of file diff --git a/VEHICLE/SetPlaneSectionDamageScale.md b/VEHICLE/SetPlaneSectionDamageScale.md new file mode 100644 index 000000000..822a9a10c --- /dev/null +++ b/VEHICLE/SetPlaneSectionDamageScale.md @@ -0,0 +1,44 @@ +--- +ns: VEHICLE +aliases: ["0x0BBB9A7A8FFE931B"] +--- +## SET_PLANE_SECTION_DAMAGE_SCALE + +```c +// 0x0BBB9A7A8FFE931B +void SET_PLANE_SECTION_DAMAGE_SCALE(Vehicle vehicle, int damageSection, cs_type(Any) float damageScale); +``` + +Adjusts the scale of damage applied to a specified section of a plane. +In the decompiled scripts the `damageScale` is always set to `0f` (maybe to disable damages on the specified section) + +```c +enum PLANE_DAMAGE_SECTION { + WING_L = 0, + WING_R = 1, + TAIL = 2, + ENGINE_L = 3, + ENGINE_R = 4, + ELEVATOR_L = 5, + ELEVATOR_R = 6, + AILERON_L = 7, + AILERON_R = 8, + RUDDER = 9, + RUDDER_2 = 10, + AIRBRAKE_L = 11, + AIRBRAKE_R = 12 +} +``` + +``` +NativeDB Introduced: v1290 +``` + +## Parameters +* **vehicle**: Plane to which the damage scale adjustment will be applied. +* **damageSection**: Specific section of the plane, as defined in the `PLANE_DAMAGE_SECTION` enum, where the damage scale will be adjusted. +* **damageScale**: A float value representing the scale of damage to be applied to the specified section. + +## Return value + +This native does not return any value. \ No newline at end of file