From 81eafb1976bae8ac144aa1d459e1f0565977ab7c Mon Sep 17 00:00:00 2001 From: ICEYSELF Date: Sat, 29 Jul 2023 17:22:51 +0800 Subject: [PATCH] =?UTF-8?q?=E8=AE=A8=E8=AE=BA=20glVertexPointer=20?= =?UTF-8?q?=E5=92=8C=20glVertexAttribPointer?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- markdown/10mins-computer-graphics-2.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/markdown/10mins-computer-graphics-2.md b/markdown/10mins-computer-graphics-2.md index 39afcc5..8072f6e 100644 --- a/markdown/10mins-computer-graphics-2.md +++ b/markdown/10mins-computer-graphics-2.md @@ -130,6 +130,8 @@ glBufferData(GL_ARRAY_BUFFER, sizeof(positionArray), positionArray, GL_STATIC_DR glBindBuffer(GL_ARRAY_BUFFER, bufferId); // 选择要操作的缓冲区 glVertexPointer(2, GL_FLOAT, 0, 0); // 给原先传指针的参数传 0 (空指针),表示从缓冲区中读取数据 glDrawArrays(GL_TRIANGLES, 0, 3); // 直接调用之前存储在 GPU 上的数据进行绘制 + +// 在可编程管线中,使用 glVertexAttribPointer 代替 glVertexPointer,其他类似 ``` ### 顶点数组对象