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LoginGUI.cs
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LoginGUI.cs
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using UnityEngine;
using MySql.Data.MySqlClient;
//using SqlConnection;
//using SqlConnection.State;
using System;
using System.Data;
using System.Collections;
using System.Collections.Generic;
public class LoginGUI : MonoBehaviour {
#region Variables
//Static Variables
private string inputUName = "";
private string inputUPassword = "";
private string inputServer = "";
private string inputUID = "";
private string inputPWD = "";
private string inputDatabase = "";
private string CurrentManu = "";
private bool getConInfo = true;
private bool tryConnect = false;
private bool compareinput = false;
public Texture2D CursorTex; // cursor texture
public int cursorSizeX = 16; // cursor size x
public int cursorSizeY = 16; // cursor size y
public AccessDatabase LoginData;
//private List<int> uLevelx;
//private List<string> uNamex;
//private List<string> uPasswordx;
#endregion
void Awake()
{
//constate = "";
print("LoginGUI Awake() ^_^");
}
void Start()
{
Cursor.visible = false;
}
void OnGUI()
{
print("ONGUI!!!!!");
print("compareinput" + compareinput);
//mouse
GUI.DrawTexture(new Rect(Event.current.mousePosition.x - cursorSizeX / 2, Event.current.mousePosition.y - cursorSizeY / 2, cursorSizeX, cursorSizeY), CursorTex);
if (getConInfo == true)
{
GUI.Window(0, new Rect(Screen.width / 2 - 100, Screen.height / 2 - 85, 200, 150), connectWindowFunc, "Connect Infomation");
}
//connect to mysql
if (tryConnect == true)
{
print("LoginData.constr = " + PlayerPrefs.GetString("constr"));
LoginData.buildConnect(PlayerPrefs.GetString("constr"));
if (LoginData.connect.State.Equals(ConnectionState.Open))
{
print("LoginData.connect.State.Equals(ConnectionState.Open)= " + LoginData.connect.State.Equals(ConnectionState.Open));
LoginData.ReadUserInfo();
/*for (int i = 0; i < LoginData.loginInfo.Count; i++)
{
print("LoginData.connect.State.Equals(ConnectionState.Open)= " + LoginData.connect.State.Equals(ConnectionState.Open));
print(LoginData.loginInfo[i].uLevel);
uLevelx.Add(LoginData.loginInfo[i].uLevel);
uNamex.Add(LoginData.loginInfo[i].uName);
uPasswordx.Add(LoginData.loginInfo[i].uPassword);
}*/
print("the first userinfo: " + LoginData.loginInfo[0].uName);
print("the first userinfo: " + LoginData.loginInfo[0].uPassword);
compareinput = true;
tryConnect = false;
}
else
{
getConInfo = true;
tryConnect = false;
}
}
//print(LoginData.connect.State);
if (compareinput)
{
//Repaint();
//print("getConInfo" + getConInfo);
//print("tryConnect" + tryConnect);
//print("go into login window");
//print(LoginData.loginInfo.Count);
try
{
GUI.Window(0, new Rect(Screen.width / 2 - 100, Screen.height / 2 - 55, 200, 110), loginWindowFunc, "Login Window");
//GUI.Window(0, new Rect(Screen.width / 2 - 100, Screen.height / 2 - 85, 200, 110), loginWindowFunc, "Connect Successful! Login Please");
}
catch (Exception ex)
{
Debug.Log(ex.ToString());
}
if (CurrentManu == "InRoom")
{
Application.LoadLevel("InRoomScene");
}
else if (CurrentManu == "LoginFail")
{
LoginFailGUI();
}
}
else
{
getConInfo = true;
tryConnect = false;
return;
}
}
void connectWindowFunc(int windowID)
{
GUI.Label(new Rect(10, 30, 60, 20), "server");
inputServer = GUI.TextField(new Rect(80, 30, 100, 20), inputServer);
GUI.Label(new Rect(10, 50, 60, 20), "uid");
inputUID = GUI.TextField(new Rect(80, 50, 100, 20), inputUID);
GUI.Label(new Rect(10, 70, 60, 20), "pwd");
inputPWD = GUI.TextField(new Rect(80, 70, 100, 20), inputPWD);
GUI.Label(new Rect(10, 90, 60, 20), "database");
inputDatabase = GUI.TextField(new Rect(80, 90, 100, 20), inputDatabase);
PlayerPrefs.SetString("constr", "server =" + inputServer + ";uid=" + inputUID + ";pwd=" + inputPWD + ";database=" + inputDatabase + ";port=3306;Pooling=true");
if (GUI.Button(new Rect(10, 120, 120, 20), "Connect Database"))
{
print("Print button Connect Database");
tryConnect = true;
getConInfo = false;
return;
}
}
void loginWindowFunc(int windowID)
{
print("loginWindowFunc!^_^");
GUI.Label(new Rect(10, 30, 60, 20), "ID");
inputUName = GUI.TextField(new Rect(80, 30, 100, 20), inputUName);
GUI.Label(new Rect(10, 50, 60, 20), "Password");
inputUPassword = GUI.PasswordField(new Rect(80, 50, 100, 20), inputUPassword, "*"[0]);
if (GUI.Button(new Rect(70, 80, 50, 20), "Login"))
{
print("Press login button! ^-^");
//Check the ID and password pair
for (int i = 0; i < LoginData.loginInfo.Count; i++)
{
print("uName.Count: " + LoginData.loginInfo.Count);
if(inputUName == LoginData.loginInfo[i].uName && inputUPassword == LoginData.loginInfo[i].uPassword)
{
print("inputUName: " + inputUName);
print("inputUPassword: " + inputUPassword);
PlayerPrefs.SetInt("UserLevel", LoginData.loginInfo[i].uLevel);
CurrentManu = "InRoom";
break;
}
else
{
print("inputUName: " + inputUName);
print("inputUPassword: " + inputUPassword);
CurrentManu = "LoginFail";
}
}
}
GUI.DragWindow(new Rect(0, 0, 10000, 10000));
}
void LoginFailGUI()
{
GUI.Window(1, new Rect(Screen.width / 2 - 100, Screen.height / 2 - 55, 200, 110), loginWindowFunc, "Login fail, try again, please");
}
}