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ocr.py
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ocr.py
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#!/usr/bin/python
# -*- coding: <encoding name> -*-
from PIL import Image
PIXEL_COLOR_BACKGROUND = (8,8,31), 80, 160
PIXEL_COLOR_BORDER_BACKGROUND = (9,33,34), 14, 14
PIXEL_COLOR_TEXT_CS = (255,248,140), 55, 65
PIXEL_COLOR_TEXT_KDA = (204,204,204), 50, 70
PIXEL_COLOR_TEXT_TEAM_KILLS = (1, 150, 220), 28, 45
PIXEL_COLOR_TEXT_TEAM_DEATHS = (232, 6, 6), 25, 55
PIXEL_COLOR_ICON = (171, 171, 144), 45, 50
# 1 = 1 match needed
# 2 = 2 matches needed
# 3+ = minimum difference needed between prev pixel
PIXEL_COLOR_SKIP_BOTTOM = [
((111,92,45), 9, 2),
((96,89,60), 5, 2),
((34,42,33), 5, 40),
((152,152,152), 5, 1),
((87,82,56), 5, 1),
((75,77,60), 5, 2),
((92,86,69), 7, 1),
]
PIXEL_COLOR_SKIP_TOP = [
((204,204,204), 50, 2),
((99,99,99), 5, 50),
]
PIXEL_COLOR_TEXT_TEAM_KILLS_BOUNDS = PIXEL_COLOR_TEXT_TEAM_KILLS[0], 7, 7
PIXEL_COLOR_TEXT_TEAM_KILLS_NEARBY = (1, 150, 220), 80, 120
def pixel_match_fuzzy(template, input, forgiving=False):
values = template[0]
max_variance = template[2 if forgiving else 1]
for index, value in enumerate(values):
if abs(input[index] - value) > max_variance:
return False
return True
def pixel_diff(a, b):
return sum([ b[i]-a[i] for i in range(3) ])
def pixel_diff_abs(a, b):
return sum([ abs(b[i]-a[i]) for i in range(3) ])
def validate_pixels_y(screenshot, bounding_box, color, min_fill=0.82):
min_y, max_x, max_y, min_x = bounding_box
height = max_y - min_y
y = min_y
matches = 0
while y <= max_y:
x = min_x
matched = False
while x <= max_x:
if pixel_match_fuzzy(color, screenshot.pixel(x,y)):
matches += 1
break
x += 1
y += 1
return matches >= int(min_fill*height)
# Returns top, right, bottom, left - or None
def stats_box_find(screenshot):
half_width = int(screenshot.width/2)
two_third_width = int(screenshot.width*2/3)
x = screenshot.width-3
y = 1
minY, maxX, maxY, minX = 0, screenshot.width, None, None
# First find the bottom
last_pixel = screenshot.pixel(x, 0)
while y < 200:
pixel = screenshot.pixel(x, y)
diff = pixel_diff(pixel, last_pixel)
if diff < -30:
maxY = y
break
y += 1
if maxY is None:
return None
# Then find the left area
y = int((maxY - minY) / 2)
match_color = None
matched_kills = False
matched_deaths = False
while x > two_third_width:
if not matched_kills:
matched_kills = pixel_match_fuzzy(PIXEL_COLOR_TEXT_TEAM_KILLS_BOUNDS, screenshot.pixel(x,y)) or \
pixel_match_fuzzy(PIXEL_COLOR_TEXT_TEAM_KILLS_BOUNDS, screenshot.pixel(x,y+5)) or \
pixel_match_fuzzy(PIXEL_COLOR_TEXT_TEAM_KILLS_BOUNDS, screenshot.pixel(x,y-5))
if matched_kills and matched_deaths:
match_color = PIXEL_COLOR_TEXT_TEAM_KILLS_BOUNDS
break
if not matched_deaths:
matched_deaths = pixel_match_fuzzy(PIXEL_COLOR_TEXT_TEAM_DEATHS, screenshot.pixel(x,y)) or \
pixel_match_fuzzy(PIXEL_COLOR_TEXT_TEAM_DEATHS, screenshot.pixel(x,y+5)) or \
pixel_match_fuzzy(PIXEL_COLOR_TEXT_TEAM_DEATHS, screenshot.pixel(x,y-5))
if matched_kills and matched_deaths:
match_color = PIXEL_COLOR_TEXT_TEAM_DEATHS
break
x -= 1
if not match_color:
return None
# Then find the left border
misses = 0
while x > half_width:
y = minY
matched = False
while y < maxY:
matched = pixel_match_fuzzy(match_color, screenshot.pixel(x,y), forgiving=True)
if matched:
misses = 0
break
y += 1
if not matched:
misses += 1
if misses > 9:
minX = x + misses
break
x -= 1
if not x > half_width:
return None
# If the team kills is surrounded by a similar
# color that makes it hard to read, bail out
if match_color == PIXEL_COLOR_TEXT_TEAM_KILLS_BOUNDS:
height = maxY-minY
half_y = int(minY+height/2)
third_y = int(minY+height/3)
if pixel_match_fuzzy(PIXEL_COLOR_TEXT_TEAM_KILLS_NEARBY, screenshot.pixel(minX-2, half_y)) or \
pixel_match_fuzzy(PIXEL_COLOR_TEXT_TEAM_KILLS_NEARBY, screenshot.pixel(minX-2, third_y)) or \
pixel_match_fuzzy(PIXEL_COLOR_TEXT_TEAM_KILLS_NEARBY, screenshot.pixel(minX-2, third_y*2)) or \
pixel_match_fuzzy(PIXEL_COLOR_TEXT_TEAM_KILLS_NEARBY, screenshot.pixel(minX+5, maxY+1)):
return None
# Now scan the bottom + top
# If we find any open tooltip or shop window border color,
# don't even try reading this
x = minX-8
y_top = minY+4
y_bottom = maxY-4
xMidLeft = int(minX + (maxX-minX) * 0.3)
pixel_bottom_last = None
pixel_top_last = None
while x < xMidLeft:
pixel_bottom = screenshot.pixel(x,y_bottom)
pixel_top = screenshot.pixel(x,y_top)
for index, color in enumerate(PIXEL_COLOR_SKIP_BOTTOM):
if pixel_match_fuzzy(color, pixel_bottom):
match_type_switch = color[2]
if match_type_switch == 1:
#print(" - fuckb 1 {}".format(index))
return None
elif pixel_bottom_last and pixel_diff_abs(pixel_bottom, pixel_bottom_last) >= match_type_switch:
#print(" - fuckb 2 {}".format(index))
return None
total_bottom = len(PIXEL_COLOR_SKIP_BOTTOM)
for index, color in enumerate(PIXEL_COLOR_SKIP_TOP):
if pixel_match_fuzzy(color, pixel_top):
match_type_switch = color[2]
if match_type_switch == 1:
#print(" - fuckt 1 {}".format(index))
return None
elif pixel_top_last and pixel_diff_abs(pixel_bottom, pixel_top_last) >= match_type_switch:
#print(" - fuckt 2 {}".format(index))
return None
pixel_bottom_last = pixel_bottom
pixel_top_last = pixel_top
x += 1
while x < maxX:
matched = pixel_match_fuzzy(PIXEL_COLOR_BACKGROUND, screenshot.pixel(x,y))
if not matched:
return None
x += 1
return minY, maxX, maxY, minX
# trims a stats box by looking for kills and using that as the bounding height
def stats_box_trim(screenshot, bounding_box):
min_y, max_x, max_y, min_x = bounding_box
new_min_y = None
new_max_y = None
# Go through vertically and find the deaths
found_ever = False
x = min_x
while x <= max_x:
found_this_iteration = False
y = min_y
while y <= max_y:
matched = pixel_match_fuzzy(PIXEL_COLOR_TEXT_TEAM_DEATHS, screenshot.pixel(x,y), forgiving=True)
if matched:
if new_min_y is None or y < new_min_y:
new_min_y = y
if new_max_y is None or y > new_max_y:
new_max_y = y
if not found_ever:
found_ever = True
if not found_this_iteration:
found_this_iteration = True
y += 1
# If we found it before and never found it this time, we've passed it, return
if found_ever and not found_this_iteration:
return new_min_y, max_x, new_max_y, min_x
x += 1
return None
def get_numbers(screenshot, bounding_box, x_bounds, pixel_color):
box_width = bounding_box[1] - bounding_box[3]
y_min = bounding_box[0]
y_max = bounding_box[2]
x_min, x_max = x_bounds
out_debug(screenshot, (y_min, x_max, y_max, x_min), 'chunk')
found = False
found_last_iteration = False
x = x_min
x_start = None
text_to_number_list = []
while x <= x_max+1:
y = y_min
while y <= y_max:
found = pixel_match_fuzzy(pixel_color, screenshot.pixel(x, y))
if found:
break
y += 1
if found and x <= x_max:
if not found_last_iteration:
x_start = x
else:
if found_last_iteration:
#print("DO OCR")
text_to_number = get_number_ocr(screenshot, (y_min, x-1, y_max, x_start), pixel_color)
text_to_number_list.extend(text_to_number)
#print(" -- {}".format(text_to_number))
found_last_iteration = found
x += 1
#return text_to_number_list
return int("".join([str(num) for num in text_to_number_list]))
def get_number_ocr(screenshot, bounding_box, pixel_color):
y_min, x_max, y_max, x_min = bounding_box
height = float(y_max - y_min)+1
width = float(x_max - x_min)+1
#print("OCR {} {} {}".format(width, height, height/width))
# merged character 3x check
if height/width < .55:
chunk_width = int(width/3.45)
chunk_separator = int((width - chunk_width*3) / 2)
return get_number_ocr(screenshot, (y_min, x_min+chunk_width, y_max, x_min), pixel_color) + \
get_number_ocr(screenshot, (y_min, x_min+chunk_width*2+chunk_separator, y_max, x_min+chunk_width+chunk_separator), pixel_color) + \
get_number_ocr(screenshot, (y_min, x_max, y_max, x_max-chunk_width), pixel_color)
# merged character 2x check
if height/width < 1:
half_width = int(width/2.3)
return get_number_ocr(screenshot, (y_min, x_min+half_width, y_max, x_min), pixel_color) + \
get_number_ocr(screenshot, (y_min, x_max, y_max, x_max-half_width), pixel_color)
#out_debug(screenshot, (y_min, x_max, y_max, x_min), 'piece', force=True)
# Trim the top and bottom
found_trim_point = False
y = y_min
while y <= y_max and not found_trim_point:
x = x_min
while x <= x_max and not found_trim_point:
if pixel_match_fuzzy(pixel_color, screenshot.pixel(x, y)):
found_trim_point = True
y_min = y
x += 1
y += 1
found_trim_point = False
y = y_max
while y >= y_min and not found_trim_point:
x = x_min
while x <= x_max and not found_trim_point:
if pixel_match_fuzzy(pixel_color, screenshot.pixel(x, y)):
found_trim_point = True
y_max = y
x += 1
y -= 1
height = float(y_max - y_min)+1
out_debug(screenshot, (y_min, x_max, y_max, x_min), 'piece-trimmed')
# =====> 1 <=====
if height/width > 2.1:
return [1]
mid_center_match = pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+int(width*0.5), y_min+int(height*0.5)), forgiving=True) or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+int(width*0.5), y_min+int(height*0.6)), forgiving=True) or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+int(width*0.5), y_min+int(height*0.45)), forgiving=True) or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+int(width*0.5), y_min+int(height*0.38)), forgiving=True) or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+int(width*0.6), y_min+int(height*0.6)), forgiving=True) or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+int(width*0.5), y_min+int(height*0.62)), forgiving=True) or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+int(width*0.5), y_min+int(height*0.7)), forgiving=True) or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+int(width*0.30), y_min+int(height*0.5)), forgiving=True)
# =====> 0 <=====
if not mid_center_match:
return [0]
bottom_left_match_strict = pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min, y_max))
bottom_right_match_strict = pixel_match_fuzzy(pixel_color, screenshot.pixel(x_max, y_max))
bottom_left_match = bottom_left_match_strict or pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min, y_max), forgiving=True) \
or pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min, y_max-int(height*0.1)), forgiving=True)
bottom_right_match = bottom_right_match_strict or pixel_match_fuzzy(pixel_color, screenshot.pixel(x_max-1, y_max), forgiving=True)
bottom_mid_center_match = pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+int(width*0.5), y_min+int(height*0.7)))
mid_left_match = pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min, y_min+int(height*0.5)), forgiving=True)
#print(" stat {}-{} {}-{} {}".format(bottom_left_match_strict, bottom_left_match, bottom_right_match_strict, bottom_right_match, bottom_mid_center_match))
top_left_match_strict = pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min, y_min)) or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+int(width*0.1), y_min+int(height*0.1)))
top_right_match_strict = pixel_match_fuzzy(pixel_color, screenshot.pixel(x_max, y_min))
top_left_match = top_left_match_strict or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min, y_min), forgiving=True) or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+int(width*0.05), y_min+int(height*0.05)), forgiving=True) or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+int(width*0.15), y_min), forgiving=True)
top_right_match = top_right_match_strict or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_max, y_min), forgiving=True)
top_mid_left_match = pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min, y_min+int(height*0.25)), forgiving=True) or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+int(width*0.2), y_min+int(height*0.25)), forgiving=True)
#print(" stat2 {} {}".format(top_left_match, top_right_match))
top_mid_center_right_match = pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+int(width*0.75), y_min+int(height*0.25)), forgiving=True)
# =====> 4 <=====
if not bottom_left_match and not top_left_match and top_mid_center_right_match and not top_mid_left_match:
return [4]
#print(" stat4 {} {} {} {}".format(bottom_left_match, top_left_match, bottom_right_match, top_right_match))
bottom_mid_right_match = pixel_match_fuzzy(pixel_color, screenshot.pixel(x_max, y_min+int(height*0.75))) or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_max-int(width*0.2), y_min+int(height*0.75))) or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_max-int(width*0.1), y_min+int(height*0.8)))
# =====> 2 <=====
if not bottom_mid_right_match and bottom_right_match:
return [2]
# =====> 7 <=====
if not bottom_mid_right_match and not top_mid_left_match and top_left_match_strict:
return [7]
#print(" stat7 {} {} {} {} {}".format(bottom_left_match, top_left_match, bottom_right_match, top_right_match, top_mid_left_match))
top_mid_left_center_match = pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+int(width*0.15), y_min+int(height*0.4)))
# =====> 3 <=====
if not top_mid_left_match and not top_mid_left_center_match:
return [3]
top_mid_right_match = pixel_match_fuzzy(pixel_color, screenshot.pixel(x_max, y_min+int(height*0.25)), forgiving=True)
bottom_mid_left_match = pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min+1, y_min+int(height*0.75)-1)) or \
pixel_match_fuzzy(pixel_color, screenshot.pixel(x_min, y_min+int(height*0.8)-1))
#print(" stat3 {} {} {} {}".format(mid_center_match, top_mid_left_match, bottom_mid_left_match, top_mid_left_center_match))
# =====> 6 <=====
if not top_mid_right_match:
if bottom_mid_left_match:
return [6]
else:
return [5]
# =====> 8 <=====
if bottom_mid_left_match:
return [8]
# =====> 9 <=====
return [9]
def find_block_x(screenshot, bounding_box, minX, color=PIXEL_COLOR_ICON, fails_possible=0, forgiving=True):
minY, maxX, maxY, _minX = bounding_box
matchMinX = None
matchMaxX = None
found = False
found_ever = False
x = minX
while x < maxX:
matched = False
y = minY
while y < maxY:
pixel = screenshot.pixel(x, y)
match = pixel_match_fuzzy(color, pixel, forgiving=forgiving)
if match:
matched = True
break
y += 1
if matched:
fails_left = fails_possible
found = True
if not found_ever:
found_ever = True
matchMinX = x
else:
if found:
if fails_left == fails_possible:
matchMaxX = x-1
fails_left -= 1
if fails_left <= 0:
return matchMinX, matchMaxX
x += 1
return None
ignored_pixels = {}
def set_ignored_pixel(x,y):
_y = ignored_pixels.get(x)
if _y is None:
_y = {}
ignored_pixels[x] = _y
_y[y] = True
def is_ignored_pixel(x,y):
_y = ignored_pixels.get(x)
if _y is None:
return False
return _y.get(x, False)
def remove_object_pixels(screenshot, x, y, color):
startX = x
startY = y
bounds = [y,x,y,x]
matches = {}
def check_pixel(x,y):
_x = matches.get(x)
if not _x is None:
if not _x.get(y) is None:
return
else:
_x = {}
matches[x] = _x
match = pixel_match_fuzzy(color, screenshot.pixel(x,y), forgiving=False)
_x[y] = match
if match:
if y < bounds[0]:
bounds[0] = y
if x > bounds[1]:
bounds[1] = x
if y > bounds[2]:
bounds[2] = y
if x < bounds[3]:
bounds[3] = x
# check top
check_pixel(x-1,y-1)
check_pixel(x,y-1)
check_pixel(x+1,y-1)
# check mid
check_pixel(x-1,y)
check_pixel(x+1,y)
# check bot
check_pixel(x-1,y+1)
check_pixel(x,y+1)
check_pixel(x+1,y+1)
check_pixel(x,y)
return bounds
def find_splitter_x(screenshot, bounding_box, minX, color=PIXEL_COLOR_TEXT_KDA, min_x_matches=5):
minY, maxX, maxY, _minX = bounding_box
match_min_x = None
match_max_x = None
half_height = int((maxY-minY)/2)
half_y_point = minY + half_height
x = minX
# Detect single bars
x_matches = 0
while x < maxX:
y_touches = 0
y_matches = 0
y_match_highest = 0
y = maxY
last_match = False
while y >= minY:
pixel = screenshot.pixel(x, y)
match = pixel_match_fuzzy(color, pixel)
if match:
y_matches += 1
if not last_match:
y_touches += 1
if y > y_match_highest:
y_match_highest = y
y -= 1
last_match = match
# If we found a match, and it's not a 1 or a 7
if y_touches == 1 and y_matches < half_height:
x_matches += 1
if x_matches >= min_x_matches:
_minY, _maxX, _maxY, _minX = remove_object_pixels(screenshot, x, y_match_highest, color)
return _minX, _maxX
else:
x_matches = 0
#print("splitter: {} {}".format(y_touches, x_matches))
x += 1
return None
dump_pics = False
current_numbers = {}
def out_debug(screenshot, bounding_box, name='out', force=False):
if not dump_pics and not force:
return
current_number = current_numbers.get(name, 0)
crop_box = (bounding_box[3], bounding_box[0], bounding_box[1]+1, bounding_box[2]+1)
screenshot_box = screenshot.image.crop(crop_box)
screenshot_box.save('output/{}{}.bmp'.format(name, current_number))
current_numbers[name] = current_number+1
def get_stats(screenshot, debug=False):
bounding_box = stats_box_find(screenshot)
if not bounding_box:
return None
if debug:
print(("Found Box: {}".format(bounding_box)))
out_debug(screenshot, bounding_box, force=True)
bounding_box = stats_box_trim(screenshot, bounding_box)
if not bounding_box:
return None
if debug:
print(("Trim Box: {}".format(bounding_box)))
out_debug(screenshot, bounding_box, force=True)
# Find minion kills
minY, maxX, maxY, minX = bounding_box
team_kills_x = find_block_x(screenshot, bounding_box, minX, color=PIXEL_COLOR_TEXT_TEAM_KILLS, fails_possible=10)
team_deaths_x = find_block_x(screenshot, bounding_box, minX, color=PIXEL_COLOR_TEXT_TEAM_DEATHS, fails_possible=10)
kda_bounds_x = find_block_x(screenshot, bounding_box, team_kills_x[0], color=PIXEL_COLOR_TEXT_KDA, fails_possible=10)
minion_icon_bounds = find_block_x(screenshot, bounding_box, kda_bounds_x[1]+5, color=PIXEL_COLOR_ICON, fails_possible=3)
minion_kills_bounds_x = find_block_x(screenshot, bounding_box, minion_icon_bounds[1]+1, color=PIXEL_COLOR_TEXT_CS, fails_possible=10)
kills_deaths_splitter_bounds_x = find_splitter_x(screenshot, bounding_box, kda_bounds_x[0])
deaths_assists_splitter_bounds_x = find_splitter_x(screenshot, bounding_box, kills_deaths_splitter_bounds_x[1])
kills_bounds_x = [kda_bounds_x[0], kills_deaths_splitter_bounds_x[0]-2]
deaths_bounds_x = [kills_deaths_splitter_bounds_x[1]+2, deaths_assists_splitter_bounds_x[0]-2]
assists_bounds_x = [deaths_assists_splitter_bounds_x[1]+2, kda_bounds_x[1]]
if not validate_pixels_y(screenshot, [minY, team_kills_x[1], maxY, team_kills_x[0]], color=PIXEL_COLOR_TEXT_TEAM_KILLS):
return None
if debug:
print("kda {}-{}".format(*kda_bounds_x))
print("k {}-{}".format(*kills_bounds_x))
print("s {}-{}".format(*kills_deaths_splitter_bounds_x))
print("d {}-{}".format(*deaths_bounds_x))
print("s {}-{}".format(*deaths_assists_splitter_bounds_x))
print("a {}-{}".format(*assists_bounds_x))
out_debug(screenshot, [minY, team_kills_x[1], maxY, team_kills_x[0]], force=True)
out_debug(screenshot, [minY, team_deaths_x[1], maxY, team_deaths_x[0]], force=True)
out_debug(screenshot, [minY, kda_bounds_x[1], maxY, kda_bounds_x[0]], force=True)
out_debug(screenshot, [minY, kills_bounds_x[1], maxY, kills_bounds_x[0]], force=True)
out_debug(screenshot, [minY, kills_deaths_splitter_bounds_x[1], maxY, kills_deaths_splitter_bounds_x[0]], force=True)
out_debug(screenshot, [minY, deaths_bounds_x[1], maxY, deaths_bounds_x[0]], force=True)
out_debug(screenshot, [minY, deaths_assists_splitter_bounds_x[1], maxY, deaths_assists_splitter_bounds_x[0]], force=True)
out_debug(screenshot, [minY, assists_bounds_x[1], maxY, assists_bounds_x[0]], force=True)
out_debug(screenshot, [minY, minion_icon_bounds[1], maxY, minion_icon_bounds[0]], force=True)
out_debug(screenshot, [minY, minion_kills_bounds_x[1], maxY, minion_kills_bounds_x[0]], force=True)
return {
'team_kills': get_numbers(screenshot, bounding_box, team_kills_x, PIXEL_COLOR_TEXT_TEAM_KILLS),
'team_deaths': get_numbers(screenshot, bounding_box, team_deaths_x, PIXEL_COLOR_TEXT_TEAM_DEATHS),
'kills': get_numbers(screenshot, bounding_box, kills_bounds_x, PIXEL_COLOR_TEXT_KDA),
'deaths': get_numbers(screenshot, bounding_box, deaths_bounds_x, PIXEL_COLOR_TEXT_KDA),
'assists': get_numbers(screenshot, bounding_box, assists_bounds_x, PIXEL_COLOR_TEXT_KDA),
'CS': get_numbers(screenshot, bounding_box, minion_kills_bounds_x, PIXEL_COLOR_TEXT_CS),
}