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vImage.pde
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vImage.pde
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class VImage
{
int cDepth;
int w;
int h;
int size;
float[] pix;
String msg;
PImage bitmap;
var id = bigInt();
var idLimit = bigInt();
VImage(int wIn, int hIn, int cIn)
{
cDepth = cIn;
w = wIn;
h = hIn;
size = w * h;
idLimit = bigInt(cDepth).pow(w*h).subtract(1);
msg = "w: " + w + " h: "+h +"cDepth: " + cDepth;
pix = new int[size];
bitmap = new PImage(w,h,RGB);
}
void clear()
{
pix = new int[size];
id = bigInt(0);
}
void randomise()
{
for( int p = 0; p<size; ++p )
pix[p] = floor(random(cDepth));
canvasToId();
}
// Id driven increment
void offset(bigInt o)
{
id = id.add(o);
// reset id if outside limit
if( id.lesser( bigInt(0) ) )
id = idLimit.minus( id.minus(o) );
else if( id.greater( idLimit ) )
id = bigInt(0).add( id.minus(idLimit) ).minus(1);
setPixFromId();
}
void draw()
{
noStroke();
int p=0;
for (int y=0; y<h; y++)
for (int x=0; x<w; x++)
{
color c = color(pix[p]/float(cDepth-1));
fill(c);
rect(x,y,1,1);
p++;
}
}
void values()
{
float pixelSize = 1;
if( w>h )
pixelSize = float(FrameSize)/float(w);
else
pixelSize = float(FrameSize)/float(h);
textSize(pixelSize * 0.5);
textAlign(RIGHT, BOTTOM);
fill(color(1, 0.1, 0.1));
int p=0;
for (int y=0; y<h; y++)
for (int x=0; x<w; x++)
{
text(pix[p], x*pixelSize+pixelSize-pixelSize*0.1, y*pixelSize+pixelSize);
p++;
}
}
void drawBitmap()
{
for( int p = 0; p<size; ++p )
bitmap.pixels[p] = color(pix[p]/float(cDepth-1));
image(bitmap,0,0);
}
String getId()
{
return id.toString();
}
float getFraction()
{
bigInt mil = bigInt(id.multiply(1000000)).divide(idLimit.multiply(1));
float fraction = mil.toString();
fraction /= 1000000.0;
return fraction;
}
void setId(String idIn)
{
clear();
id = bigInt(idIn);
}
void setPixFromId()
{
// Reset pixels
pix = new int[size];
// generate a string with the pixel values by converting to a base of cDepth
// numbers 10 to 35 are letters
// numbers higher than 35 are like <65>
String idBaseConvert = bigInt(id).toString(cDepth);
// temp array to hold the pixel values in reverse order.
float[] pix2 = {};
// iterator
int p = 0;
// Go through the characters of the string
for(int i=0; i<idBaseConvert.length(); i++)
{
// if the number is smaller than 36
if( idBaseConvert[i] != "<" )
{
pix2[p++] = float( bigInt(idBaseConvert[i], cDepth).toString() );
}
else
{
// skip the bracket
i++;
String tmp = "";
// keep collecting numbers until you hit the end bracket
while( idBaseConvert[i] != ">" )
tmp += idBaseConvert[i++];
// add the value to the reveresed array
pix2[p++] = float(tmp);
}
}
// copy to the pixel array, in reverse order
p = 0;
for( i = pix2.length-1; i>=0; i-- )
pix[p++] = pix2[i];
//// 4 hours to fix this function FOR FUCK SHAKE IT HELL!!!!!
}
void setIdFromRange( float v )
{
bigInt newId = idLimit;
// multiple/divide with a million for int
v *= 1000000;
newId = newId.multiply(int(v));
newId = newId.divide(1000000);
id = newId;
setPixFromId();
}
void setIdFromImg(PImage imgIn)
{
// make a copy of the input image, to resize without loss of information
int nW = imgIn.width;
int nH = imgIn.height;
PImage imgR = new PImage(nW,nH);
for(int p=0; p<nW*nH; ++p)
imgR.pixels[p] = imgIn.pixels[p];
// calc and set canvas to new size based on width of the current image
float ratio = float(nW)/float(nH);
nW = w;
nH = int( float(nW)/ratio );
setCanvas(nW,nH,cDepth);
clear();
// resize image to canvas' size and copy values
imgR.resize(nW,nH);
imgR.loadPixels();
for(int p=0; p<size; ++p)
pix[p] = floor(brightness(imgR.pixels[p])*0.99999 * (cDepth));
canvasToId();
}
void canvasToId()
{
id = bigInt(0);
for( int p = 0; p<size; ++p )
{
dDigit = bigInt(cDepth).pow(p).multiply(pix[p]);
id = id.add( dDigit );
}
}
void setCanvas( int wIn, int hIn, int cDepthIn )
{
// Set and limit new inputs
w = wIn;
if( w < 1 )
w = 1;
h = hIn;
if( h < 1 )
h = 1;
cDepth = cDepthIn;
if( cDepth < 2 )
cDepth = 2;
// Set Img attributes
size = w * h;
idLimit = bigInt(cDepth).pow(w*h).subtract(1);
// Reset pixel array, first set pixels from id, then back to id to clamp values and pixels. Then update UI
pix = new int[size];
setPixFromId();
canvasToId();
HUI_updateId(id);
// Reset bitmat as well
bitmap = new PImage(w,h,RGB);
}
}