-
Notifications
You must be signed in to change notification settings - Fork 1
/
imgGen.pde
233 lines (133 loc) · 3.25 KB
/
imgGen.pde
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
VImage Img = new VImage(25,25,3); //(100,100,2) tooooo much
PImage[] ImgFile = new PImage[4];
boolean AutoMode = false;
boolean Values = false;
boolean About = false;
//boolean Explore = true;
boolean HUI_Update = true;
int Sample = -1;
var Step = bigInt(1);
int FrameSize = 1000;
void setup ()
{
size( 1000, 1000, JAVA2D );
colorMode(RGB,1);
background(0.18);
frameRate(60);
// @pjs preload must be used to preload the image
/* @pjs preload="georgios.jpg"; */
/* @pjs preload="cat.jpg"; */
/* @pjs preload="emc.jpg"; */
/* @pjs preload="monaLisa.jpg"; */
ImgFile[0] = loadImage("georgios.jpg");
ImgFile[1] = loadImage("monaLisa.jpg");
ImgFile[2] = loadImage("cat.jpg");
ImgFile[3] = loadImage("emc2.jpg");
}
void draw()
{
////////////////////////////////////////////////////
//// Logic
if( AutoMode )
{
next();
}
////////////////////////////////////////////////////
//// Draw Iamge
background(0.18);
smooth();
pushMatrix();
translate(0,0);
if( Img.h > Img.w ) // fit img in the frame square
scale(float(FrameSize)/Img.h);
else
scale(float(FrameSize)/Img.w);
if( Img.w > 50 || Img.h > 50)
Img.drawBitmap();
else
Img.draw();
popMatrix();
// Draw values
if( Values && Img.w <= 50 && Img.h <= 50)
Img.values();
//// update HTML UI if needed
if( HUI_Update )
{
String res = str(Img.w) +" x "+ str(Img.h);
HUI_updateImgInfo( compactBig(Step), res, Img.cDepth, compactBig(Img.idLimit.add(1)) );
HUI_updateSlider( Img.getFraction(), duration(Img.id), duration(Img.idLimit.minus(Img.id)));
HUI_updateId( Img.getId() );
HUI_updateToggle( AutoMode, Values, Sample );
HUI_Update = false;
}
//// Temp text
/*
textAlign(LEFT, BOTTOM);
fill(color(1,0,0));
textSize(18);
text(frameRate, 50, 500);
text("AutoMode: "+AutoMode, 50, 530);
text("Sample: "+Sample, 50, 560);
text("Msg: "+Img.msg, 50, 590);
text("values: "+Values, 50, 620);
*/
}
//////////////////////////////////////////////////////////////////
// KEYBOARD
void keyPressed()
{
if(key=='n' || key==' ' || keyCode == RIGHT)
next();
if(key=='p' || keyCode == BACKSPACE || keyCode == LEFT)
prev();
if(key=='c')
clearCanvas();
if(key=='r')
randomImg();
if(key=='a')
autoMode();
if(key=='t')
xUp();
if(key=='g')
xDown();
if(key=='y')
rUp();
if(key=='h')
rDown();
if(key=='u')
yUp();
if(key=='j')
yDown();
if(key=='i')
cUp();
if(key=='k')
cDown();
if(key=='v')
showValues();
}
void mousePressed()
{
next();
}
/*
TO DO
To Del ??
canvasToId()
setIdFromDate()
DONE:
touch screen buttons?
Slider YES!
fix bug with picture not updating slider
non square ratio image
shift backwards
calculate since / until, in nice text
slider doesn't update Img when in auto mode
sliders/id dont update when canvas is adjusted
combined + / - button
optimise step (kateuthian apo to id)
HTML UI doesn't update when it's running online !!!!
really clear img when reset canvas
when re-set canvas color depth, regenerate img
no characters in id textArea
clean up javascript/jQuery, check if everything can be on a tab
*/