Replies: 3 comments 8 replies
-
Strength should increase damage and range by a scaling amount, item weight should increase damage by a flat amount and reduce range by a scaling amount. The railgun should increase effective strength, but tbh I feel like it should also provide a flat damage bonus for metal items, so your character can effectively just throw ball bearings at foes with it turned on and actually kill. |
Beta Was this translation helpful? Give feedback.
-
A thing that is overlooked on this, what makes throwing terrible for me is the keypresses required. We need a way to throw held item in the case of holding dozens of rocks. Any other ideas to make it faster and less presses to throw items would be appreciated. |
Beta Was this translation helpful? Give feedback.
-
As to strength and weight of object affecting damage. I'd have strength dictate the max weight of an object you can throw. The damage of the thrown object will then have a "base" damage based on it's weight (or thrown damage if that is defined), multiplied by a strength modifier. We're going to need to tweak this a lot. |
Beta Was this translation helpful? Give feedback.
-
Cataclysm-BN/src/ranged.cpp
Lines 1185 to 1196 in 15ddc37
currently thrown damage is outrageously low. bring back the 1/2mv^2!
we should make an agreement on how the damage formula would look like first tho.
Beta Was this translation helpful? Give feedback.
All reactions