Far-Sighted and Near-Sighted trait should not be mutually exclusive #2074
AngelicosPhosphoros
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Probably caused by mutations code: |
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The reason they are exclusive is balance: contacts, bifocal glasses, and eye replacing CBM affect both traits, so the player was incentivized to take either both of the traits or none. |
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We could split contacts into 2 groups (and make player cannot actually wear both kinds); bifocal glasses seem to spawn rarer other kinds and for CBMs it seems to be expected. |
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Describe the bug
When starting game, player cannot choose both near sighted and far-sighted traits.
Steps To Reproduce
Expected behavior
Near-Sighted people became far-sighted to 50 years old and then keep to have both eye disorders.
The game have even an item for such people: bifocal glasses.
So this traits must be choosable both, and player should start with bifocal glasses.
Screenshots
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Versions and configuration
Version
de64c76
.Additional context
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