-
Notifications
You must be signed in to change notification settings - Fork 0
/
metrics.ini
123 lines (103 loc) · 3.34 KB
/
metrics.ini
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
[Global]
FallbackTheme=_fallback
[Common]
# How big the design of the theme is. for example, if a theme was designed for
# 1080p, it would be shrunken for 640x480, as well as that, if it was designed
# for 480p, it would be enlarged for bigger screens!
ScreenWidth=1
ScreenHeight=720
# Allows you to pick all available game modes for your gametype: for example,
# inserting enough coins for 1p would let you choose between solo, single
# and double before each game
AutoSetStyle=true
# Default modifiers and noteskin.
DefaultModifiers="C400"
DefaultNoteSkinName="Default"
# Screens that show over everything else.
# Only mess with this if you know what you're doing.
OverlayScreens="ScreenSystemLayer,ScreenSyncOverlay,ScreenStatsOverlay,ScreenDebugOverlay,ScreenInstallOverlay,ScreenChatOverlay,ScreenToolTipOverlay"
# We want to define which Images to cache.
# Predefined Images include: Banner,Background,CDTitle,Jacket,CDImage,Disc
# Is Case Sensitive
ImageCache="Banner"
[MusicWheel]
FadeSeconds=1
SwitchSeconds=0.10
RandomPicksLockedSongs=true
UseSectionsWithPreferredGroup=false
OnlyShowActiveSection=false
HideActiveSectionTitle=true
RemindWheelPositions=false
#
RouletteSwitchSeconds=0.05
RouletteSlowDownSwitches=5
LockedInitialVelocity=15
ScrollBarHeight=SCREEN_HEIGHT
ScrollBarOnCommand=visible,true;xy,-20,0;zoomx,0.2;zoomy,0.8;diffuse,COLOR.MainHighlight;diffusealpha,0.8;
#
#ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:x( (1-math.cos(offsetFromCenter/math.pi))*44 ); self:y( offsetFromCenter*38 ); end
ItemTransformFunction=function(self,offsetFromCenter,itemIndex,numItems) self:x(0):y( offsetFromCenter*44):diffusealpha(math.min(1,1.8-math.abs(offsetFromCenter)/5)); end
NumWheelItems=16
ShowRoulette=false
[MusicWheelItem]
SongNameX=30
SongNameOnCommand=
CourseX=30
CourseY=-3
CourseOnCommand=
SectionExpandedX=50
SectionExpandedY=0
SectionExpandedOnCommand=zoom,0.6;halign,0;maxwidth,capWideScale(get43size(280),280)/0.6;
SectionCollapsedX=50
SectionCollapsedY=0
SectionCollapsedOnCommand=zoom,0.6;halign,0;maxwidth,capWideScale(get43size(280),280)/0.6;
SectionCountX=15
SectionCountY=0
SectionCountOnCommand=zoom,0.40;diffuse,COLOR.MainBackground;
SortX=10
SortY=0
SortOnCommand=zoom,0.875;halign,0;stopeffect;maxwidth,capWideScale(get43size(290),290)/0.875;
WheelNotifyIconX=215
WheelNotifyIconY=-7
WheelNotifyIconOnCommand=zoom,0.40;diffusealpha,0.4;
[TextBanner]
TitleOnCommand=halign,0;diffuse,COLOR.TextMain;
SubtitleOnCommand=diffusealpha,0;
ArtistOnCommand=halign,0;diffuse,COLOR.TextSub2;
ArtistPrependString="// "
[ScreenWithMenuElements]
ShowHeader = true
ShowFooter = true
HeaderX =
FooterX =
HeaderY =
FooterY =
[ScreenSelectMusic]
MusicWheelX=20
MusicWheelY=SCREEN_CENTER_Y+20
MusicWheelOnCommand=
MusicWheelOffCommand=stoptweening;sleep,0.5;smooth,0.2;diffusealpha,0;
SampleMusicPreviewMode="SampleMusicPreviewMode_ScreenMusic"
SampleMusicLoops=true
SampleMusicFallbackFadeInSeconds=0
SampleMusicFadeOutSeconds=1.5
[ScreenToolTipOverlay]
Class="ScreenWithMenuElements"
Fallback="Screen"
TimerSeconds=-1
FirstUpdateCommand=
PlayMusic=false
MusicAlignBeat=true
DelayMusicSeconds=0
StopMusicOnBack=false
WaitForChildrenBeforeTweeningOut=false
CancelTransitionsOut=false
ShowCreditDisplay=true
AllowDisabledPlayerInput=false
TimerStealth=true
ForceTimer=false
TimerMetricsGroup="MenuTimer"
TimerX=
TimerY=
TimerOnCommand=
TimerOffCommand=