From 926b1289588711f55e6fa73b3ad33a55e9fdc3d5 Mon Sep 17 00:00:00 2001 From: mclarekin Date: Tue, 20 Oct 2020 16:29:23 +1300 Subject: [PATCH] test4 --- mandelbulber2/manual/chapters/materials.tex | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/mandelbulber2/manual/chapters/materials.tex b/mandelbulber2/manual/chapters/materials.tex index 9b51170..8ad8fa6 100644 --- a/mandelbulber2/manual/chapters/materials.tex +++ b/mandelbulber2/manual/chapters/materials.tex @@ -221,8 +221,17 @@ \subsection{Common options for textures}\label{materials-textures} \subsection{Advanced parameters of materials}\label{materials-advanced} +Coloring of a fractal can be derived from the information that is available throughout the iteration process. +The simplest is coloring a point based on the original location of the point. +Next is coloring a point based on the final location of the point at termination of the iteration process. +However we can derive more complex algorithms based on data obtained during the iteration process (e.g orbit trap algorithms and auxColor algorithms). +All of the above can be used together to form even more complicated algorithms (e.g Mandelbox coloring options below). + \subsubsection{Color by numbers}\label{materials-color by numbers} +Color by numbers is a mathematical approach (which also helps with fractal calculation diagnostics). +if the Color Speed is at default 1.0, then a calculated colorValue of 2.5 will assign the color at a distance of 2.5 along the palette gradient. + \subsubsection{Mandelbox coloring options}\label{materials-mandelbox}