diff --git a/mandelbulber2/manual/chapters/materials.tex b/mandelbulber2/manual/chapters/materials.tex index ff4bef6..c9d1be1 100644 --- a/mandelbulber2/manual/chapters/materials.tex +++ b/mandelbulber2/manual/chapters/materials.tex @@ -22,7 +22,7 @@ \subsection{Defining and assigning materials}\label{defining-materials}\index{ma \item[Delete material] -- delete selected material \item[Edit material] -- open separate window with \emph{Material editor} \item[Load material] -- open file selector for loading an already defined material - \item[Same material as] -- open file selector for saving material into a file + \item[Save material as] -- open file selector for saving material into a file \end{description} Material can be assigned to different types of objects: main fractal, boolean fractals or primitives. One material can me assigned to many objects. For every object there needs to be one assigned material.