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Duplicate Orbit Traps lights on material editor tab #942

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mclarekin opened this issue Feb 27, 2023 · 0 comments
Open

Duplicate Orbit Traps lights on material editor tab #942

mclarekin opened this issue Feb 27, 2023 · 0 comments

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@mclarekin
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consider feasibility of implementing the adding Orbit Traps lights on material editor tab for boolean mode, so that individual object can be "colored" by orbit trap lights

Mandelbulber settings file

version 2.29

only modified parameters

[main_parameters]
ambient_occlusion_enabled true;
background_3_colors_enable false;
background_color_1 0000 0000 0000;
camera -6.50101182637584e-17 -2.37490075403464e-15 2.5166122708029;
camera_distance_to_target 2.5166122708029;
camera_rotation -1.56801308391617 -89.9999999999999 -1.56801308391617;
camera_top 5.20217206336709e-17 1 2.77555756156289e-16;
DE_factor 0.5;
fake_lights_enabled true;
fake_lights_intensity 4;
fake_lights_max_iter 3;
fake_lights_min_iter 2;
fake_lights_orbit_trap_shape cube;
flight_last_to_render 0;
formula_1 246;
image_height 800;
image_proportion 1;
keyframe_last_to_render 0;
light1_is_defined true;
mat1_fractal_coloring_aux_color_false true;
mat1_fractal_coloring_extra_color_enabled_false true;
mat1_fractal_coloring_orbit_trap_true false;
mat1_is_defined true;
N 37;
view_distance_max 4.52392821930273;
[fractal_1]
power 2;
transf_constant_multiplierA_111 0 0 0;
transf_function_enabledA_false true;
transf_scaleA_1 -1;

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